GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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40 changed files with 1328 additions and 79 deletions
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@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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private int _refConsumerPtr;
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private Action _interruptAction;
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private object _interruptLock = new();
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public BufferHandle CreateBuffer(nint pointer, int size)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateHostBufferCommand>().Set(handle, pointer, size);
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QueueCommand();
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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QueueCommand();
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return handle;
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}
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public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
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{
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var program = new ThreadedProgram(this);
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@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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else
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{
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while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
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lock (_interruptLock)
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{
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while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
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_galWorkAvailable.Set();
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_galWorkAvailable.Set();
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_interruptRun.WaitOne();
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_interruptRun.WaitOne();
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}
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}
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}
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@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
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}
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public bool PrepareHostMapping(nint address, ulong size)
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{
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return _baseRenderer.PrepareHostMapping(address, size);
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}
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public void Dispose()
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{
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// Dispose must happen from the render thread, after all commands have completed.
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