Initial support for the guest OpenGL driver (NVIDIA and Nouveau)

This commit is contained in:
gdkchan 2019-12-05 17:34:47 -03:00 committed by Thog
parent 6a98c643ca
commit e25b7c9848
25 changed files with 581 additions and 102 deletions

View file

@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);

View file

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.InteropServices;
@ -32,7 +33,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
public int ShaderOffset;
public int Unknown9;
public int Unknown10;
public int Unknown11;
public SamplerIndex SamplerIndex;
public int GridSizeX;
public int GridSizeYZ;
public int Unknown14;

View file

@ -1,5 +1,8 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
@ -12,6 +15,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
private int _offset;
private int _size;
private bool _finished;
private int[] _buffer;
public void LaunchDma(GpuState state, int argument)
{
_params = state.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
@ -20,23 +27,91 @@ namespace Ryujinx.Graphics.Gpu.Engine
_offset = 0;
_size = _params.LineLengthIn * _params.LineCount;
int count = BitUtils.DivRoundUp(_size, 4);
if (_buffer == null || _buffer.Length < count)
{
_buffer = new int[count];
}
ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
_context.Methods.TextureManager.Flush(dstBaseAddress, (ulong)_size);
_finished = false;
}
public void LoadInlineData(GpuState state, int argument)
{
if (_isLinear)
if (!_finished)
{
for (int shift = 0; shift < 32 && _offset < _size; shift += 8, _offset++)
{
ulong gpuVa = _params.DstAddress.Pack() + (ulong)_offset;
_buffer[_offset++] = argument;
_context.MemoryAccessor.Write(gpuVa, new byte[] { (byte)(argument >> shift) });
if (_offset * 4 >= _size)
{
FinishTransfer();
}
}
}
private void FinishTransfer()
{
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
if (_isLinear && _params.LineCount == 1)
{
ulong address = _context.MemoryManager.Translate( _params.DstAddress.Pack());
_context.PhysicalMemory.Write(address, data);
}
else
{
throw new NotImplementedException();
var dstCalculator = new OffsetCalculator(
_params.DstWidth,
_params.DstHeight,
_params.DstStride,
_isLinear,
_params.DstMemoryLayout.UnpackGobBlocksInY(),
1);
int srcOffset = 0;
ulong dstBaseAddress = _context.MemoryManager.Translate(_params.DstAddress.Pack());
for (int y = _params.DstY; y < _params.DstY + _params.LineCount; y++)
{
int x1 = _params.DstX;
int x2 = _params.DstX + _params.LineLengthIn;
int x2Trunc = _params.DstX + BitUtils.AlignDown(_params.LineLengthIn, 16);
int x;
for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span<byte> pixel = data.Slice(srcOffset, 16);
_context.PhysicalMemory.Write(dstAddress, pixel);
}
for (; x < x2; x++, srcOffset++)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span<byte> pixel = data.Slice(srcOffset, 1);
_context.PhysicalMemory.Write(dstAddress, pixel);
}
}
}
_finished = true;
}
}
}

View file

@ -64,6 +64,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
// For an out of bounds copy, we must ensure that the copy wraps to the next line,
// so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
// outside the bounds of the texture. We fill the destination with the first 32 pixels
// of the next line on the source texture.
// This can be emulated with 2 copies (the first copy handles the region inside the bounds,
// the second handles the region outside of the bounds).
// We must also extend the source texture by one line to ensure we can wrap on the last line.
// This is required by the (guest) OpenGL driver.
if (srcRegion.X2 > srcTexture.Info.Width)
{
srcCopyTexture.Height++;
srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
srcRegion = new Extents2D(
srcRegion.X1 - srcTexture.Info.Width,
srcRegion.Y1 + 1,
srcRegion.X2 - srcTexture.Info.Width,
srcRegion.Y2 + 1);
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
}
dstTexture.Modified = true;
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
@ -8,6 +9,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
if (_context.MemoryManager.Translate(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset) == MemoryManager.BadAddress)
{
return;
}
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);

View file

@ -89,8 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateRenderTargetStateIfNeeded(state);
if (state.QueryModified(MethodOffset.DepthTestEnable,
MethodOffset.DepthWriteEnable,
MethodOffset.DepthTestFunc))
MethodOffset.DepthWriteEnable,
MethodOffset.DepthTestFunc))
{
UpdateDepthTestState(state);
}
@ -101,16 +101,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
if (state.QueryModified(MethodOffset.DepthBiasState,
MethodOffset.DepthBiasFactor,
MethodOffset.DepthBiasUnits,
MethodOffset.DepthBiasClamp))
MethodOffset.DepthBiasFactor,
MethodOffset.DepthBiasUnits,
MethodOffset.DepthBiasClamp))
{
UpdateDepthBiasState(state);
}
if (state.QueryModified(MethodOffset.StencilBackMasks,
MethodOffset.StencilTestState,
MethodOffset.StencilBackTestState))
MethodOffset.StencilTestState,
MethodOffset.StencilBackTestState))
{
UpdateStencilTestState(state);
}
@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
if (state.QueryModified(MethodOffset.VertexBufferDrawState,
MethodOffset.VertexBufferInstanced,
MethodOffset.VertexBufferState,
MethodOffset.VertexBufferEndAddress))
MethodOffset.VertexBufferInstanced,
MethodOffset.VertexBufferState,
MethodOffset.VertexBufferEndAddress))
{
UpdateVertexBufferState(state);
}
@ -160,7 +160,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateRtColorMask(state);
}
if (state.QueryModified(MethodOffset.BlendEnable, MethodOffset.BlendState))
if (state.QueryModified(MethodOffset.BlendIndependent,
MethodOffset.BlendStateCommon,
MethodOffset.BlendEnableCommon,
MethodOffset.BlendEnable,
MethodOffset.BlendState))
{
UpdateBlendState(state);
}
@ -288,6 +292,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateViewportTransform(GpuState state)
{
bool flipY = (state.Get<int>(MethodOffset.YControl) & 1) != 0;
float yFlip = flipY ? -1 : 1;
Viewport[] viewports = new Viewport[Constants.TotalViewports];
for (int index = 0; index < Constants.TotalViewports; index++)
@ -299,7 +307,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
float y = transform.TranslateY - MathF.Abs(transform.ScaleY);
float width = transform.ScaleX * 2;
float height = transform.ScaleY * 2;
float height = transform.ScaleY * 2 * yFlip;
RectangleF region = new RectangleF(x, y, width, height);
@ -390,7 +398,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
var samplerIndex = state.Get<SamplerIndex>(MethodOffset.SamplerIndex);
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, samplerIndex);
}
private void UpdateTexturePoolState(GpuState state)
@ -548,22 +558,42 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void UpdateBlendState(GpuState state)
{
bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent);
BlendState[] blends = new BlendState[8];
for (int index = 0; index < 8; index++)
{
bool enable = state.Get<Boolean32>(MethodOffset.BlendEnable, index);
BlendDescriptor descriptor;
var blend = state.Get<BlendState>(MethodOffset.BlendState, index);
if (blendIndependent)
{
bool enable = state.Get<Boolean32> (MethodOffset.BlendEnable, index);
var blend = state.Get<BlendState>(MethodOffset.BlendState, index);
BlendDescriptor descriptor = new BlendDescriptor(
enable,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,
blend.AlphaOp,
blend.AlphaSrcFactor,
blend.AlphaDstFactor);
descriptor = new BlendDescriptor(
enable,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,
blend.AlphaOp,
blend.AlphaSrcFactor,
blend.AlphaDstFactor);
}
else
{
bool enable = state.Get<Boolean32> (MethodOffset.BlendEnable, 0);
var blend = state.Get<BlendStateCommon>(MethodOffset.BlendStateCommon);
descriptor = new BlendDescriptor(
enable,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,
blend.AlphaOp,
blend.AlphaSrcFactor,
blend.AlphaDstFactor);
}
_context.Renderer.Pipeline.BindBlendState(index, descriptor);
}