Call EnsureApplicationSaveData when launching a game (#871)
* Workaround for the lack of a program registry * Call EnsureApplicationSaveData when launching a game
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5 changed files with 85 additions and 14 deletions
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@ -307,10 +307,10 @@ namespace Ryujinx.Ui
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string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
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: " | " + _device.System.TitleName;
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string titleIDSection = string.IsNullOrWhiteSpace(_device.System.TitleId) ? string.Empty
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: " | " + _device.System.TitleId.ToUpper();
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
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: " | " + _device.System.TitleIdText.ToUpper();
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_newTitle = $"Ryujinx{titleNameSection}{titleIDSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
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_titleEvent = true;
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@ -305,9 +305,9 @@ namespace Ryujinx.Ui
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_firmwareInstallFile.Sensitive = false;
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_firmwareInstallDirectory.Sensitive = false;
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DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleId, _device.System.TitleName);
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DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleIdText, _device.System.TitleName);
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleId, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
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{
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appMetadata.LastPlayed = DateTime.UtcNow.ToString();
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});
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@ -337,7 +337,7 @@ namespace Ryujinx.Ui
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if (_gameLoaded)
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{
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleId, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(_device.System.TitleIdText, appMetadata =>
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{
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DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
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double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
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