Small OpenGL Renderer refactoring (#177)

* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
This commit is contained in:
gdkchan 2018-06-23 21:39:25 -03:00 committed by GitHub
parent 69697957e6
commit e7559f128f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
58 changed files with 518 additions and 633 deletions

View file

@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLRasterizer
public class OGLRasterizer : IGalRasterizer
{
private static Dictionary<GalVertexAttribSize, int> AttribElements =
new Dictionary<GalVertexAttribSize, int>()
@ -74,8 +74,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
ClearBufferMask Mask = 0;
//OpenGL doesn't support clearing just a single color channel,
//so we can't just clear all channels...
//TODO: Use glColorMask to clear just the specified channels.
if (Flags.HasFlag(GalClearBufferFlags.ColorRed) &&
Flags.HasFlag(GalClearBufferFlags.ColorGreen) &&
Flags.HasFlag(GalClearBufferFlags.ColorBlue) &&
@ -97,45 +96,43 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(Mask);
}
public bool IsVboCached(long Tag, long DataSize)
public bool IsVboCached(long Key, long DataSize)
{
return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
}
public bool IsIboCached(long Tag, long DataSize)
public bool IsIboCached(long Key, long DataSize)
{
return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
}
public void CreateVbo(long Tag, byte[] Buffer)
public void CreateVbo(long Key, byte[] Buffer)
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
}
public void CreateIbo(long Tag, byte[] Buffer)
public void CreateIbo(long Key, byte[] Buffer)
{
int Handle = GL.GenBuffer();
IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
}
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
{
if (!VboCache.TryGetValue(VboTag, out int VboHandle))
if (!VboCache.TryGetValue(VboKey, out int VboHandle))
{
return;
}
@ -178,11 +175,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
}
GL.BindVertexArray(0);
}
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
{
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
@ -201,9 +196,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
public void DrawElements(long IboKey, int First, GalPrimitiveType PrimType)
{
if (!IboCache.TryGetValue(IboTag, out int IboHandle))
if (!IboCache.TryGetValue(IboKey, out int IboHandle))
{
return;
}