Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader * Some nits * Alignment
This commit is contained in:
parent
2365ddfc36
commit
e93ca84b14
13 changed files with 97 additions and 89 deletions
|
@ -14,8 +14,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
public int Value { get; }
|
||||
|
||||
public InterpolationQualifier Interpolation { get; }
|
||||
|
||||
public INode AsgOp { get; set; }
|
||||
|
||||
public HashSet<INode> UseOps { get; }
|
||||
|
@ -30,11 +28,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Type = type;
|
||||
}
|
||||
|
||||
public Operand(OperandType type, int value, InterpolationQualifier iq = InterpolationQualifier.None) : this()
|
||||
public Operand(OperandType type, int value) : this()
|
||||
{
|
||||
Type = type;
|
||||
Value = value;
|
||||
Interpolation = iq;
|
||||
Type = type;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public Operand(Register reg) : this()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue