Better IPA shader instruction implementation (#1082)

* Fix varying interpolation on fragment shader

* Some nits

* Alignment
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gdkchan 2020-04-02 21:20:47 -03:00 committed by GitHub
parent 2365ddfc36
commit e93ca84b14
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13 changed files with 97 additions and 89 deletions

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@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public VariableType VarType { get; set; }
public InterpolationQualifier Interpolation { get; }
public int Value { get; }
public int CbufSlot { get; }
@ -29,8 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public AstOperand(Operand operand) : this()
{
Type = operand.Type;
Interpolation = operand.Interpolation;
Type = operand.Type;
if (Type == OperandType.ConstantBuffer)
{