Add workflow to automatically check code style issues for PRs (#4670)

* Add workflow to perform automated checks for PRs

* Downgrade Microsoft.CodeAnalysis to 4.4.0

This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800

* Adjust editorconfig to be more compatible with Ryujinx code-style

* Adjust .editorconfig line endings to match .gitattributes

* Disable 'prefer switch expression' rule

* Remove naming styles

These are the default rules, so we don't need to override them.

* Silence IDE0060 in .editorconfig

* Slightly adjust .editorconfig

* Add lost workflow changes

* Move .editorconfig comment to the top

* .editorconfig: private static readonly fields should be _lowerCamelCase

* .editorconfig: Remove alignment for declarations as well

* editorconfig: Add rule for local constants

* Disable CA1822 for HLE services

* Disable CA1822 for ViewModels

Bindings won't work with static members, but this issue is silently ignored.

* Run dotnet format for the whole solution

* Check result code of SDL_GetDisplayBounds

* Fix dotnet format style issues

* Add missing trailing commas

* Update Microsoft.CodeAnalysis.CSharp to 4.6.0

Skipping 4.5.0 since it breaks dotnet format

* Restore old default naming rules for dotnet format

* Add naming rule exception for CPU tests

* checks: Include all files before excluding paths

* Fix dotnet format issues

* Check dotnet format version

* checks: Run dotnet format with severity info again

* checks: Disable naming style rules until they won't crash the process anymore

* Remove unread private member

* checks: Attempt to run analyzers 3 times before giving up

* checks: Enable naming style rules again with the new retry logic
This commit is contained in:
TSRBerry 2023-07-24 18:35:04 +02:00 committed by GitHub
parent 487261592e
commit eb528ae0f0
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84 changed files with 252 additions and 160 deletions

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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
private static readonly int[] _mostFrequentPartitions = new int[]
{
0, 13, 2, 1, 15, 14, 10, 23
0, 13, 2, 1, 15, 14, 10, 23,
};
private static Block CompressBlock(ReadOnlySpan<byte> data, int x, int y, int width, int height, bool fastMode)
@ -233,7 +233,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
1 => new RgbaColor8(255, 0, 0, 0).ToUInt32(),
2 => new RgbaColor8(0, 255, 0, 0).ToUInt32(),
3 => new RgbaColor8(0, 0, 255, 0).ToUInt32(),
_ => new RgbaColor8(0, 0, 0, 255).ToUInt32()
_ => new RgbaColor8(0, 0, 0, 255).ToUInt32(),
};
}
else

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@ -5,6 +5,6 @@
Fast,
Exhaustive,
ModeMask = 0xff,
Multithreaded = 1 << 8
Multithreaded = 1 << 8,
}
}