Initial support for shader attribute indexing (#2546)

* Initial support for shader attribute indexing

* Support output indexing too, other improvements

* Fix order

* Address feedback
This commit is contained in:
gdkchan 2021-08-26 20:44:47 -03:00 committed by GitHub
parent ec3e848d79
commit ee1038e542
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 298 additions and 86 deletions

View file

@ -1,9 +0,0 @@
namespace Ryujinx.Graphics.Shader.CodeGen
{
static class Constants
{
public const int MaxShaderStorageBuffers = 16;
public const int ConstantBufferSize = 0x10000; // In bytes
}
}

View file

@ -402,14 +402,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
int usedAttribtes = context.Config.UsedInputAttributes;
while (usedAttribtes != 0)
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
{
int index = BitOperations.TrailingZeroCount(usedAttribtes);
string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
DeclareInputAttribute(context, info, index);
context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
}
else
{
int usedAttributes = context.Config.UsedInputAttributes;
while (usedAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(usedAttributes);
usedAttribtes &= ~(1 << index);
DeclareInputAttribute(context, info, index);
usedAttributes &= ~(1 << index);
}
}
}
@ -448,14 +457,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
int usedAttribtes = context.Config.UsedOutputAttributes;
while (usedAttribtes != 0)
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
{
int index = BitOperations.TrailingZeroCount(usedAttribtes);
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
}
else
{
int usedAttributes = context.Config.UsedOutputAttributes;
while (usedAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(usedAttributes);
DeclareOutputAttribute(context, index);
DeclareOutputAttribute(context, index);
usedAttribtes &= ~(1 << index);
usedAttributes &= ~(1 << index);
}
}
}

View file

@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
{
dest = OperandManager.GetOutAttributeName(operand, context.Config);
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config);
}
else
{

View file

@ -161,6 +161,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.PackHalf2x16:
return PackHalf2x16(context, operation);
case Instruction.StoreAttribute:
return StoreAttribute(context, operation);
case Instruction.StoreLocal:
return StoreLocal(context, operation);

View file

@ -109,6 +109,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
Add(Instruction.StoreAttribute, InstType.Special);
Add(Instruction.StoreLocal, InstType.Special);
Add(Instruction.StoreShared, InstType.Special);
Add(Instruction.StoreStorage, InstType.Special);

View file

@ -137,15 +137,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
if (!(src1 is AstOperand attr) || attr.Type != OperandType.Attribute)
if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
{
throw new InvalidOperationException("First source of LoadAttribute must be a attribute.");
throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
}
string indexExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
string indexExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
return OperandManager.GetAttributeName(attr, context.Config, isOutAttr: false, indexExpr);
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
{
return OperandManager.GetAttributeName(baseAttr.Value + (operand.Value << 2), context.Config, isOutAttr: false, indexExpr);
}
else
{
string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
return OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: false, indexExpr);
}
}
public static string LoadConstant(CodeGenContext context, AstOperation operation)
@ -154,16 +164,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode src2 = operation.GetSource(1);
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
var config = context.Config;
bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
{
bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
}
else
{
@ -250,6 +259,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
}
public static string StoreAttribute(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
{
throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
}
string attrName;
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
{
attrName = OperandManager.GetAttributeName(baseAttr.Value + (operand.Value << 2), context.Config, isOutAttr: true);
}
else
{
string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
attrName = OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: true);
}
string value = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
return $"{attrName} = {value}";
}
public static string StoreLocal(CodeGenContext context, AstOperation operation)
{
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);

View file

@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return operand.Type switch
{
OperandType.Argument => GetArgumentName(operand.Value),
OperandType.Attribute => GetAttributeName(operand, config),
OperandType.Attribute => GetAttributeName(operand.Value, config),
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
OperandType.ConstantBuffer => GetConstantBufferName(
operand.CbufSlot,
@ -142,15 +142,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
}
public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
public static string GetOutAttributeName(int value, ShaderConfig config)
{
return GetAttributeName(attr, config, isOutAttr: true);
return GetAttributeName(value, config, isOutAttr: true);
}
public static string GetAttributeName(AstOperand attr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
{
int value = attr.Value;
char swzMask = GetSwizzleMask((value >> 2) & 3);
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
@ -161,7 +159,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
if ((config.Options.Flags & TranslationFlags.Feedback) != 0)
if (config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing))
{
string name = prefix;
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name += $"[{indexExpr}]";
}
return name + $"[{(value >> 4)}]." + swzMask;
}
else if (config.Options.Flags.HasFlag(TranslationFlags.Feedback))
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
@ -231,6 +240,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
{
string name = isOutAttr
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name += $"[{indexExpr}]";
}
return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
}
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
{
if (cbIndexable)
@ -314,12 +337,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
if (node is AstOperation operation)
{
// Load attribute basically just returns the attribute value.
// Some built-in attributes may have different types, so we need
// to return the type based on the attribute that is being read.
if (operation.Inst == Instruction.LoadAttribute)
{
return GetOperandVarType((AstOperand)operation.GetSource(0));
// Load attribute basically just returns the attribute value.
// Some built-in attributes may have different types, so we need
// to return the type based on the attribute that is being read.
if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
{
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
{
return builtInAttr.Type;
}
}
return OperandInfo.GetVarType(OperandType.Attribute);
}
else if (operation.Inst == Instruction.Call)
{