Initial support for shader attribute indexing (#2546)

* Initial support for shader attribute indexing

* Support output indexing too, other improvements

* Fix order

* Address feedback
This commit is contained in:
gdkchan 2021-08-26 20:44:47 -03:00 committed by GitHub
parent ec3e848d79
commit ee1038e542
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 298 additions and 86 deletions

View file

@ -282,23 +282,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
// Populate used attributes.
if (op is IOpCodeAttribute opAttr)
{
for (int elemIndex = 0; elemIndex < opAttr.Count; elemIndex++)
{
int attr = opAttr.AttributeOffset + elemIndex * 4;
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
{
int index = (attr - AttributeConsts.UserAttributeBase) / 16;
if (op.Emitter == InstEmit.Ast)
{
config.SetOutputUserAttribute(index);
}
else
{
config.SetInputUserAttribute(index);
}
}
}
SetUserAttributeUses(config, opAttr);
}
block.OpCodes.Add(op);
@ -310,6 +294,41 @@ namespace Ryujinx.Graphics.Shader.Decoders
block.UpdatePushOps();
}
private static void SetUserAttributeUses(ShaderConfig config, IOpCodeAttribute opAttr)
{
if (opAttr.Indexed)
{
if (opAttr.Emitter == InstEmit.Ast)
{
config.SetAllOutputUserAttributes();
}
else
{
config.SetAllInputUserAttributes();
}
}
else
{
for (int elemIndex = 0; elemIndex < opAttr.Count; elemIndex++)
{
int attr = opAttr.AttributeOffset + elemIndex * 4;
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
{
int index = (attr - AttributeConsts.UserAttributeBase) / 16;
if (opAttr.Emitter == InstEmit.Ast)
{
config.SetOutputUserAttribute(index);
}
else
{
config.SetInputUserAttribute(index);
}
}
}
}
}
private static bool IsUnconditionalBranch(OpCode opCode)
{
return IsUnconditional(opCode) && IsControlFlowChange(opCode);

View file

@ -1,8 +1,9 @@
namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeAttribute
interface IOpCodeAttribute : IOpCode
{
int AttributeOffset { get; }
int Count { get; }
bool Indexed { get; }
}
}

View file

@ -0,0 +1,24 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAl2p : OpCode, IOpCodeRd, IOpCodeRa
{
public Register Rd { get; }
public Register Ra { get; }
public Register Predicate44 { get; }
public int Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAl2p(emitter, address, opCode);
public OpCodeAl2p(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Predicate44 = new Register(opCode.Extract(44, 3), RegisterType.Predicate);
Immediate = ((int)opCode << 1) >> 21;
}
}
}

View file

@ -4,14 +4,19 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
{
public int AttributeOffset { get; }
public int Count { get; }
public int AttributeOffset { get; }
public bool Patch { get; }
public int Count { get; }
public bool Phys => !Patch && AttributeOffset == 0 && !Ra.IsRZ;
public bool Indexed => Phys;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
AttributeOffset = opCode.Extract(20, 10);
Patch = opCode.Extract(31);
Count = opCode.Extract(47, 2) + 1;
}
}

View file

@ -7,6 +7,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int AttributeOffset { get; }
public int Count => 1;
public bool Idx { get; }
public bool Indexed => Idx;
public InterpolationMode Mode { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeIpa(emitter, address, opCode);
@ -15,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
{
AttributeOffset = opCode.Extract(28, 10);
Idx = opCode.Extract(38);
Saturate = opCode.Extract(51);
Mode = (InterpolationMode)opCode.Extract(54, 2);

View file

@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
_opCodes = new TableEntry[1 << EncodingBits];
#region Instructions
Set("1110111110100x", InstEmit.Al2p, OpCodeAl2p.Create);
Set("1110111111011x", InstEmit.Ald, OpCodeAttribute.Create);
Set("1110111111110x", InstEmit.Ast, OpCodeAttribute.Create);
Set("11101101xxxxxx", InstEmit.Atom, OpCodeAtom.Create);