Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
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22 changed files with 298 additions and 86 deletions
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.ImageLoad, VariableType.F32);
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Add(Instruction.ImageStore, VariableType.None);
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Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
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Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
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Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
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@ -115,6 +115,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
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Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.StoreAttribute, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
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Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
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Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32);
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Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
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