Clear CPU side data on GPU buffer clears (#4125)

* Clear CPU side data on GPU buffer clears

* Implement tracked fill operation that can signal other resource types except buffer

* Fix tests, add missing XML doc

* PR feedback
This commit is contained in:
gdkchan 2023-02-16 18:28:49 -03:00 committed by GitHub
parent a707842e14
commit efb135b74c
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25 changed files with 188 additions and 107 deletions

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@ -19,19 +19,24 @@ namespace Ryujinx.Memory.Tracking
_tracking = tracking;
}
public override void Signal(ulong address, ulong size, bool write)
/// <inheritdoc/>
public override void Signal(ulong address, ulong size, bool write, int? exemptId)
{
IList<RegionHandle> handles = Handles;
for (int i = 0; i < handles.Count; i++)
{
handles[i].Signal(address, size, write, ref handles);
if (exemptId == null || handles[i].Id != exemptId.Value)
{
handles[i].Signal(address, size, write, ref handles);
}
}
UpdateProtection();
}
public override void SignalPrecise(ulong address, ulong size, bool write)
/// <inheritdoc/>
public override void SignalPrecise(ulong address, ulong size, bool write, int? exemptId)
{
IList<RegionHandle> handles = Handles;
@ -39,7 +44,10 @@ namespace Ryujinx.Memory.Tracking
for (int i = 0; i < handles.Count; i++)
{
allPrecise &= handles[i].SignalPrecise(address, size, write, ref handles);
if (exemptId == null || handles[i].Id != exemptId.Value)
{
allPrecise &= handles[i].SignalPrecise(address, size, write, ref handles);
}
}
// Only update protection if a regular signal handler was called.