Geometry shader emulation for macOS (#5551)

* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
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gdkchan 2023-08-29 21:10:34 -03:00 committed by GitHub
parent 93d78f9ac4
commit f09bba82b9
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65 changed files with 3912 additions and 593 deletions

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using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
public readonly struct ResourceReservationCounts
{
public readonly int ReservedConstantBuffers { get; }
public readonly int ReservedStorageBuffers { get; }
public readonly int ReservedTextures { get; }
public readonly int ReservedImages { get; }
public ResourceReservationCounts(bool isTransformFeedbackEmulated, bool vertexAsCompute)
{
ResourceReservations reservations = new(isTransformFeedbackEmulated, vertexAsCompute);
ReservedConstantBuffers = reservations.ReservedConstantBuffers;
ReservedStorageBuffers = reservations.ReservedStorageBuffers;
ReservedTextures = reservations.ReservedTextures;
ReservedImages = reservations.ReservedImages;
}
}
}