Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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65 changed files with 3912 additions and 593 deletions
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src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs
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src/Ryujinx.Graphics.Shader/ResourceReservationCounts.cs
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader
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{
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public readonly struct ResourceReservationCounts
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{
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public readonly int ReservedConstantBuffers { get; }
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public readonly int ReservedStorageBuffers { get; }
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public readonly int ReservedTextures { get; }
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public readonly int ReservedImages { get; }
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public ResourceReservationCounts(bool isTransformFeedbackEmulated, bool vertexAsCompute)
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{
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ResourceReservations reservations = new(isTransformFeedbackEmulated, vertexAsCompute);
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ReservedConstantBuffers = reservations.ReservedConstantBuffers;
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ReservedStorageBuffers = reservations.ReservedStorageBuffers;
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ReservedTextures = reservations.ReservedTextures;
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ReservedImages = reservations.ReservedImages;
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}
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}
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}
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