Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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65 changed files with 3912 additions and 593 deletions
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@ -19,8 +19,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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DrawParameters = 1 << 4,
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RtLayer = 1 << 5,
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Shuffle = 1 << 6,
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ViewportIndex = 1 << 7,
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ViewportMask = 1 << 8,
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FixedFuncAttr = 1 << 9,
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LocalMemory = 1 << 10,
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SharedMemory = 1 << 11,
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Store = 1 << 12,
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VtgAsCompute = 1 << 13,
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}
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}
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