Implement HLE macro for DrawElementsIndirect (#3748)

* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
gdkchan 2022-11-16 14:53:04 -03:00 committed by GitHub
parent b8de72de8f
commit f1d1670b0b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
60 changed files with 2336 additions and 277 deletions

View file

@ -1039,6 +1039,7 @@ namespace Ryujinx.Ui
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
Graphics.Gpu.GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
Graphics.Gpu.GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
}
public void SaveConfig()

View file

@ -56,6 +56,7 @@ namespace Ryujinx.Ui.Windows
[GUI] CheckButton _vSyncToggle;
[GUI] CheckButton _shaderCacheToggle;
[GUI] CheckButton _textureRecompressionToggle;
[GUI] CheckButton _macroHLEToggle;
[GUI] CheckButton _ptcToggle;
[GUI] CheckButton _internetToggle;
[GUI] CheckButton _fsicToggle;
@ -239,6 +240,11 @@ namespace Ryujinx.Ui.Windows
_textureRecompressionToggle.Click();
}
if (ConfigurationState.Instance.Graphics.EnableMacroHLE)
{
_macroHLEToggle.Click();
}
if (ConfigurationState.Instance.System.EnablePtc)
{
_ptcToggle.Click();
@ -566,6 +572,7 @@ namespace Ryujinx.Ui.Windows
ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
ConfigurationState.Instance.Graphics.EnableTextureRecompression.Value = _textureRecompressionToggle.Active;
ConfigurationState.Instance.Graphics.EnableMacroHLE.Value = _macroHLEToggle.Active;
ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
ConfigurationState.Instance.System.EnableInternetAccess.Value = _internetToggle.Active;
ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;

View file

@ -2070,6 +2070,24 @@
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton" id="_macroHLEToggle">
<property name="label" translatable="yes">Enable Macro HLE</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Enables or disables high-level emulation of Macro code. Improves performance but may cause graphical glitches in some games</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
<property name="draw-indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
@ -2131,7 +2149,7 @@
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">2</property>
<property name="position">3</property>
</packing>
</child>
<child>
@ -2179,7 +2197,7 @@
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">3</property>
<property name="position">4</property>
</packing>
</child>
<child>
@ -2228,7 +2246,7 @@
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">4</property>
<property name="position">5</property>
</packing>
</child>
</object>