Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -56,6 +56,7 @@ namespace Ryujinx.Ui.Windows
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[GUI] CheckButton _vSyncToggle;
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[GUI] CheckButton _shaderCacheToggle;
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[GUI] CheckButton _textureRecompressionToggle;
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[GUI] CheckButton _macroHLEToggle;
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[GUI] CheckButton _ptcToggle;
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[GUI] CheckButton _internetToggle;
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[GUI] CheckButton _fsicToggle;
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@ -239,6 +240,11 @@ namespace Ryujinx.Ui.Windows
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_textureRecompressionToggle.Click();
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}
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if (ConfigurationState.Instance.Graphics.EnableMacroHLE)
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{
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_macroHLEToggle.Click();
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}
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if (ConfigurationState.Instance.System.EnablePtc)
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{
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_ptcToggle.Click();
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@ -566,6 +572,7 @@ namespace Ryujinx.Ui.Windows
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ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
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ConfigurationState.Instance.Graphics.EnableShaderCache.Value = _shaderCacheToggle.Active;
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ConfigurationState.Instance.Graphics.EnableTextureRecompression.Value = _textureRecompressionToggle.Active;
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ConfigurationState.Instance.Graphics.EnableMacroHLE.Value = _macroHLEToggle.Active;
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ConfigurationState.Instance.System.EnablePtc.Value = _ptcToggle.Active;
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ConfigurationState.Instance.System.EnableInternetAccess.Value = _internetToggle.Active;
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ConfigurationState.Instance.System.EnableFsIntegrityChecks.Value = _fsicToggle.Active;
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