Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
parent
b8de72de8f
commit
f1d1670b0b
60 changed files with 2336 additions and 277 deletions
|
@ -129,6 +129,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
return _oldSpecState.ConstantBufferUse[_stageIndex];
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryHasConstantBufferDrawParameters()
|
||||
{
|
||||
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public InputTopology QueryPrimitiveTopology()
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 3831;
|
||||
private const uint CodeGenVersion = 3747;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -159,6 +159,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// Bit mask of the render target components written by the fragment stage.
|
||||
/// </summary>
|
||||
public int FragmentOutputMap;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the vertex shader accesses draw parameters.
|
||||
/// </summary>
|
||||
public bool UsesDrawParameters;
|
||||
}
|
||||
|
||||
private readonly DiskCacheGuestStorage _guestStorage;
|
||||
|
@ -771,6 +776,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
images,
|
||||
dataInfo.Stage,
|
||||
dataInfo.UsesInstanceId,
|
||||
dataInfo.UsesDrawParameters,
|
||||
dataInfo.UsesRtLayer,
|
||||
dataInfo.ClipDistancesWritten,
|
||||
dataInfo.FragmentOutputMap);
|
||||
|
@ -796,6 +802,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
dataInfo.ImagesCount = (ushort)info.Images.Count;
|
||||
dataInfo.Stage = info.Stage;
|
||||
dataInfo.UsesInstanceId = info.UsesInstanceId;
|
||||
dataInfo.UsesDrawParameters = info.UsesDrawParameters;
|
||||
dataInfo.UsesRtLayer = info.UsesRtLayer;
|
||||
dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
|
||||
dataInfo.FragmentOutputMap = info.FragmentOutputMap;
|
||||
|
|
|
@ -139,6 +139,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return useMask;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryHasConstantBufferDrawParameters()
|
||||
{
|
||||
return _state.GraphicsState.HasConstantBufferDrawParameters;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public InputTopology QueryPrimitiveTopology()
|
||||
{
|
||||
|
|
|
@ -77,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// </summary>
|
||||
public Array32<AttributeType> AttributeTypes;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
|
||||
/// </summary>
|
||||
public readonly bool HasConstantBufferDrawParameters;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU graphics state.
|
||||
/// </summary>
|
||||
|
@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
|
||||
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
|
||||
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
|
||||
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
||||
public GpuChannelGraphicsState(
|
||||
bool earlyZForce,
|
||||
PrimitiveTopology topology,
|
||||
|
@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
bool alphaTestEnable,
|
||||
CompareOp alphaTestCompare,
|
||||
float alphaTestReference,
|
||||
ref Array32<AttributeType> attributeTypes)
|
||||
ref Array32<AttributeType> attributeTypes,
|
||||
bool hasConstantBufferDrawParameters)
|
||||
{
|
||||
EarlyZForce = earlyZForce;
|
||||
Topology = topology;
|
||||
|
@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
AlphaTestCompare = alphaTestCompare;
|
||||
AlphaTestReference = alphaTestReference;
|
||||
AttributeTypes = attributeTypes;
|
||||
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -520,7 +520,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
}
|
||||
|
||||
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true);
|
||||
bool usesDrawParameters = gpShaders.Shaders[1]?.Info.UsesDrawParameters ?? false;
|
||||
|
||||
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -35,7 +35,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
foreach (var entry in _entries)
|
||||
{
|
||||
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
|
||||
bool usesDrawParameters = entry.Shaders[1]?.Info.UsesDrawParameters ?? false;
|
||||
|
||||
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true))
|
||||
{
|
||||
program = entry;
|
||||
return true;
|
||||
|
|
|
@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="graphicsState">Graphics state</param>
|
||||
/// <param name="usesDrawParameters">Indicates whether the vertex shader accesses draw parameters</param>
|
||||
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures)
|
||||
public bool MatchesGraphics(
|
||||
GpuChannel channel,
|
||||
GpuChannelPoolState poolState,
|
||||
GpuChannelGraphicsState graphicsState,
|
||||
bool usesDrawParameters,
|
||||
bool checkTextures)
|
||||
{
|
||||
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
|
||||
{
|
||||
|
@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return false;
|
||||
}
|
||||
|
||||
if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Matches(channel, poolState, checkTextures, isCompute: false);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue