Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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60 changed files with 2336 additions and 277 deletions
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@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
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{
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bool isVertexShader = config.Stage == ShaderStage.Vertex;
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bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BasicBlock block = blocks[blkIndex];
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@ -23,6 +26,21 @@ namespace Ryujinx.Graphics.Shader.Translation
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continue;
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}
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if (isVertexShader)
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{
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if (hasConstantBufferDrawParameters)
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{
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if (ReplaceConstantBufferWithDrawParameters(operation))
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{
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config.SetUsedFeature(FeatureFlags.DrawParameters);
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}
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}
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else if (HasConstantBufferDrawParameters(operation))
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{
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config.SetUsedFeature(FeatureFlags.DrawParameters);
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}
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}
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if (UsesGlobalMemory(operation.Inst))
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{
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node = RewriteGlobalAccess(node, config);
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@ -528,5 +546,57 @@ namespace Ryujinx.Graphics.Shader.Translation
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return node;
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}
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private static bool ReplaceConstantBufferWithDrawParameters(Operation operation)
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{
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bool modified = false;
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for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
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{
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Operand src = operation.GetSource(srcIndex);
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if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
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{
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switch (src.GetCbufOffset())
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{
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case Constants.NvnBaseVertexByteOffset / 4:
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operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseVertex));
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modified = true;
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break;
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case Constants.NvnBaseInstanceByteOffset / 4:
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operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseInstance));
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modified = true;
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break;
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case Constants.NvnDrawIndexByteOffset / 4:
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operation.SetSource(srcIndex, Attribute(AttributeConsts.DrawIndex));
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modified = true;
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break;
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}
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}
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}
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return modified;
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}
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private static bool HasConstantBufferDrawParameters(Operation operation)
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{
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for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
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{
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Operand src = operation.GetSource(srcIndex);
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if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
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{
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switch (src.GetCbufOffset())
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{
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case Constants.NvnBaseVertexByteOffset / 4:
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case Constants.NvnBaseInstanceByteOffset / 4:
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case Constants.NvnDrawIndexByteOffset / 4:
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return true;
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}
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}
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}
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return false;
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}
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}
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}
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