NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
This commit is contained in:
parent
0d23504e30
commit
f4f496cb48
18 changed files with 358 additions and 200 deletions
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@ -10,9 +10,7 @@ namespace Ryujinx.Graphics.Nvdec
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{
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private const int MbSizeInPixels = 16;
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private static readonly Decoder _decoder = new Decoder();
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public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
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public unsafe static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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H264PictureInfo info = pictureInfo.Convert();
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@ -22,19 +20,18 @@ namespace Ryujinx.Graphics.Nvdec
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int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
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int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
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ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height);
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int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex;
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if (_decoder.Decode(ref info, outputSurface, bitstream))
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uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex];
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uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex];
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Decoder decoder = context.GetDecoder();
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ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, width, height);
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if (decoder.Decode(ref info, outputSurface, bitstream))
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{
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int li = (int)pictureInfo.LumaOutputSurfaceIndex;
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int ci = (int)pictureInfo.ChromaOutputSurfaceIndex;
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uint lumaOffset = state.SetSurfaceLumaOffset[li];
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uint chromaOffset = state.SetSurfaceChromaOffset[ci];
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SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
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device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset);
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}
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rm.Cache.Put(outputSurface);
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Nvdec.Image
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public uint ChromaOffset;
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public int Width;
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public int Height;
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public CodecId CodecId;
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public IDecoder Owner;
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public ISurface Surface;
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}
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@ -34,104 +34,110 @@ namespace Ryujinx.Graphics.Nvdec.Image
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_gmm = gmm;
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}
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public ISurface Get(IDecoder decoder, CodecId codecId, uint lumaOffset, uint chromaOffset, int width, int height)
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public ISurface Get(IDecoder decoder, uint lumaOffset, uint chromaOffset, int width, int height)
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{
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ISurface surface = null;
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// Try to find a compatible surface with same parameters, and same offsets.
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for (int i = 0; i < MaxItems; i++)
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lock (_pool)
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{
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ref CacheItem item = ref _pool[i];
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ISurface surface = null;
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if (item.LumaOffset == lumaOffset &&
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item.ChromaOffset == chromaOffset &&
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item.CodecId == codecId &&
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item.Width == width &&
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item.Height == height)
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{
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item.ReferenceCount++;
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surface = item.Surface;
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MoveToFront(i);
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break;
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}
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}
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// If we failed to find a perfect match, now ignore the offsets.
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// Search backwards to replace the oldest compatible surface,
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// this avoids thrashing frquently used surfaces.
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// Now we need to ensure that the surface is not in use, as we'll change the data.
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if (surface == null)
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{
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for (int i = MaxItems - 1; i >= 0; i--)
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// Try to find a compatible surface with same parameters, and same offsets.
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for (int i = 0; i < MaxItems; i++)
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{
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ref CacheItem item = ref _pool[i];
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if (item.ReferenceCount == 0 && item.CodecId == codecId && item.Width == width && item.Height == height)
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if (item.LumaOffset == lumaOffset &&
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item.ChromaOffset == chromaOffset &&
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item.Owner == decoder &&
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item.Width == width &&
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item.Height == height)
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{
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item.ReferenceCount = 1;
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item.LumaOffset = lumaOffset;
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item.ChromaOffset = chromaOffset;
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item.ReferenceCount++;
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surface = item.Surface;
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MoveToFront(i);
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break;
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}
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}
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// If we failed to find a perfect match, now ignore the offsets.
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// Search backwards to replace the oldest compatible surface,
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// this avoids thrashing frequently used surfaces.
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// Now we need to ensure that the surface is not in use, as we'll change the data.
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if (surface == null)
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{
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for (int i = MaxItems - 1; i >= 0; i--)
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{
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ref CacheItem item = ref _pool[i];
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if (item.ReferenceCount == 0 && item.Owner == decoder && item.Width == width && item.Height == height)
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{
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item.ReferenceCount = 1;
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item.LumaOffset = lumaOffset;
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item.ChromaOffset = chromaOffset;
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surface = item.Surface;
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if ((lumaOffset | chromaOffset) != 0)
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{
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SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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}
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MoveToFront(i);
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break;
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}
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}
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}
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// If everything else failed, we try to create a new surface,
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// and insert it on the pool. We replace the oldest item on the
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// pool to avoid thrashing frequently used surfaces.
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// If even the oldest item is in use, that means that the entire pool
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// is in use, in that case we throw as there's no place to insert
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// the new surface.
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if (surface == null)
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{
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if (_pool[MaxItems - 1].ReferenceCount == 0)
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{
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surface = decoder.CreateSurface(width, height);
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if ((lumaOffset | chromaOffset) != 0)
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{
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SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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}
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MoveToFront(i);
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break;
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MoveToFront(MaxItems - 1);
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ref CacheItem item = ref _pool[0];
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item.Surface?.Dispose();
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item.ReferenceCount = 1;
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item.LumaOffset = lumaOffset;
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item.ChromaOffset = chromaOffset;
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item.Width = width;
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item.Height = height;
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item.Owner = decoder;
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item.Surface = surface;
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}
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}
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}
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// If everything else failed, we try to create a new surface,
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// and insert it on the pool. We replace the oldest item on the
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// pool to avoid thrashing frequently used surfaces.
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// If even the oldest item is in use, that means that the entire pool
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// is in use, in that case we throw as there's no place to insert
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// the new surface.
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if (surface == null)
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{
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if (_pool[MaxItems - 1].ReferenceCount == 0)
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{
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surface = decoder.CreateSurface(width, height);
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if ((lumaOffset | chromaOffset) != 0)
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else
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{
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SurfaceReader.Read(_gmm, surface, lumaOffset, chromaOffset);
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throw new InvalidOperationException("No free slot on the surface pool.");
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}
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}
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MoveToFront(MaxItems - 1);
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ref CacheItem item = ref _pool[0];
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item.Surface?.Dispose();
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item.ReferenceCount = 1;
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item.LumaOffset = lumaOffset;
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item.ChromaOffset = chromaOffset;
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item.Width = width;
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item.Height = height;
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item.CodecId = codecId;
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item.Surface = surface;
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}
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else
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{
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throw new InvalidOperationException("No free slot on the surface pool.");
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}
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return surface;
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}
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return surface;
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}
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public void Put(ISurface surface)
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{
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for (int i = 0; i < MaxItems; i++)
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lock (_pool)
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{
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ref CacheItem item = ref _pool[i];
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if (item.Surface == surface)
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for (int i = 0; i < MaxItems; i++)
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{
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item.ReferenceCount--;
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Debug.Assert(item.ReferenceCount >= 0);
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break;
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ref CacheItem item = ref _pool[i];
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if (item.Surface == surface)
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{
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item.ReferenceCount--;
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Debug.Assert(item.ReferenceCount >= 0);
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break;
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}
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}
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}
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}
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@ -147,5 +153,22 @@ namespace Ryujinx.Graphics.Nvdec.Image
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_pool[0] = temp;
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}
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}
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public void Trim()
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{
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lock (_pool)
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{
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for (int i = 0; i < MaxItems; i++)
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{
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ref CacheItem item = ref _pool[i];
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if (item.ReferenceCount == 0)
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{
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item.Surface?.Dispose();
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item = default;
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}
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}
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}
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}
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}
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}
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21
Ryujinx.Graphics.Nvdec/NvdecDecoderContext.cs
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21
Ryujinx.Graphics.Nvdec/NvdecDecoderContext.cs
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using Ryujinx.Graphics.Nvdec.H264;
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using System;
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namespace Ryujinx.Graphics.Nvdec
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{
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class NvdecDecoderContext : IDisposable
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{
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private Decoder _decoder;
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public Decoder GetDecoder()
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{
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return _decoder ??= new Decoder();
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}
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public void Dispose()
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{
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_decoder?.Dispose();
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_decoder = null;
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}
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}
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}
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@ -2,17 +2,20 @@
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Nvdec.Image;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Nvdec
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{
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public class NvdecDevice : IDeviceState
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public class NvdecDevice : IDeviceStateWithContext
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{
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private readonly ResourceManager _rm;
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private readonly DeviceState<NvdecRegisters> _state;
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public event Action<FrameDecodedEventArgs> FrameDecoded;
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private long _currentId;
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private ConcurrentDictionary<long, NvdecDecoderContext> _contexts;
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private NvdecDecoderContext _currentContext;
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public NvdecDevice(MemoryManager gmm)
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{
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{
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{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
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});
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_contexts = new ConcurrentDictionary<long, NvdecDecoderContext>();
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}
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public long CreateContext()
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{
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long id = Interlocked.Increment(ref _currentId);
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_contexts.TryAdd(id, new NvdecDecoderContext());
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return id;
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}
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public void DestroyContext(long id)
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{
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if (_contexts.TryRemove(id, out var context))
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{
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context.Dispose();
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}
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_rm.Cache.Trim();
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}
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public void BindContext(long id)
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{
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if (_contexts.TryGetValue(id, out var context))
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{
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_currentContext = context;
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}
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}
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public int Read(int offset) => _state.Read(offset);
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switch (codecId)
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{
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case CodecId.H264:
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H264Decoder.Decode(this, _rm, ref _state.State);
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H264Decoder.Decode(_currentContext, _rm, ref _state.State);
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break;
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case CodecId.Vp9:
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Vp9Decoder.Decode(this, _rm, ref _state.State);
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Vp9Decoder.Decode(_rm, ref _state.State);
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break;
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default:
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Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
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break;
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}
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}
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internal void OnFrameDecoded(CodecId codecId, uint lumaOffset, uint chromaOffset)
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{
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FrameDecoded?.Invoke(new FrameDecodedEventArgs(codecId, lumaOffset, chromaOffset));
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}
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}
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}
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16
Ryujinx.Graphics.Nvdec/NvdecStatus.cs
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16
Ryujinx.Graphics.Nvdec/NvdecStatus.cs
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@ -0,0 +1,16 @@
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using Ryujinx.Graphics.Nvdec.Types.Vp9;
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namespace Ryujinx.Graphics.Nvdec
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{
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struct NvdecStatus
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{
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#pragma warning disable CS0649
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public uint MbsCorrectlyDecoded;
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public uint MbsInError;
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public uint Reserved;
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public uint ErrorStatus;
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public FrameStats Stats;
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public uint SliceHeaderErrorCode;
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#pragma warning restore CS0649
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}
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}
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@ -26,13 +26,13 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
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public uint Transform8x8ModeFlag;
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public uint LumaPitch;
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public uint ChromaPitch;
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public uint Unknown94;
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public uint LumaSecondFieldOffset;
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public uint Unknown9C;
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public uint UnknownA0;
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public uint ChromaSecondFieldOffset;
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public uint UnknownA8;
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public uint UnknownAC;
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public uint LumaTopOffset;
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public uint LumaBottomOffset;
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public uint LumaFrameOffset;
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public uint ChromaTopOffset;
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public uint ChromaBottomFieldOffset;
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public uint ChromaFrameOffset;
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public uint HistBufferSize;
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public ulong Flags;
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public Array2<int> FieldOrderCnt;
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public Array16<ReferenceFrame> RefFrames;
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@ -64,8 +64,8 @@ namespace Ryujinx.Graphics.Nvdec.Types.H264
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public int ChromaQpIndexOffset => ExtractSx(Flags, 22, 5);
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public int SecondChromaQpIndexOffset => ExtractSx(Flags, 27, 5);
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public uint WeightedBipredIdc => (uint)(Flags >> 32) & 3;
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public uint LumaOutputSurfaceIndex => (uint)(Flags >> 34) & 0x7f;
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public uint ChromaOutputSurfaceIndex => (uint)(Flags >> 41) & 0x1f;
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public uint OutputSurfaceIndex => (uint)(Flags >> 34) & 0x7f;
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public uint ColIndex => (uint)(Flags >> 41) & 0x1f;
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public ushort FrameNum => (ushort)(Flags >> 46);
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public bool QpprimeYZeroTransformBypassFlag => (Flags2 & (1 << 1)) != 0;
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@ -1,12 +1,15 @@
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namespace Ryujinx.Graphics.Nvdec.Types.H264
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Nvdec.Types.H264
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{
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struct ReferenceFrame
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{
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#pragma warning disable CS0649
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public uint Unknown0;
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public uint Unknown4;
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public uint Unknown8;
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public uint UnknownC;
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public uint Flags;
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public Array2<uint> FieldOrderCnt;
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public uint FrameNum;
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#pragma warning restore CS0649
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public uint OutputSurfaceIndex => (uint)Flags & 0x7f;
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}
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}
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@ -16,7 +16,6 @@
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public uint FrameStatusBwdMvyCnt;
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public uint ErrorCtbPos;
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public uint ErrorSlicePos;
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public uint Unknown34;
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#pragma warning restore CS0649
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}
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}
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@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Nvdec
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{
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private static Decoder _decoder = new Decoder();
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public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
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public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state)
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
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ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
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{
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return rm.Cache.Get(_decoder, CodecId.Vp9, lumaOffset, chromaOffset, size.Width, size.Height);
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return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height);
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}
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ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
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@ -60,8 +60,6 @@ namespace Ryujinx.Graphics.Nvdec
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if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
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{
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SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
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device.OnFrameDecoded(CodecId.Vp9, lumaOffset, chromaOffset);
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}
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WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);
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