Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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@ -4,6 +4,10 @@ using Gtk;
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using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio;
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using Ryujinx.Audio.Backends.Dummy;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SoundIo;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.System;
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@ -281,14 +285,14 @@ namespace Ryujinx.Ui
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{
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_virtualFileSystem.Reload();
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IRenderer renderer = new Renderer();
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IAalOutput audioEngine = new DummyAudioOut();
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IRenderer renderer = new Renderer();
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IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
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if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
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{
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if (SoundIoAudioOut.IsSupported)
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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audioEngine = new SoundIoAudioOut();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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else
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{
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@ -297,22 +301,22 @@ namespace Ryujinx.Ui
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}
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else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl)
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{
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if (OpenALAudioOut.IsSupported)
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if (OpenALHardwareDeviceDriver.IsSupported)
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{
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audioEngine = new OpenALAudioOut();
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deviceDriver = new OpenALHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
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if (SoundIoAudioOut.IsSupported)
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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audioEngine = new SoundIoAudioOut();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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else
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{
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@ -321,7 +325,7 @@ namespace Ryujinx.Ui
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}
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}
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_emulationContext = new HLE.Switch(_virtualFileSystem, _contentManager, _userChannelPersistence, renderer, audioEngine)
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_emulationContext = new HLE.Switch(_virtualFileSystem, _contentManager, _userChannelPersistence, renderer, deviceDriver)
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{
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UiHandler = _uiHandler
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};
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