Haydn: Part 1 (#2007)

* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
This commit is contained in:
Mary 2021-02-26 01:11:56 +01:00 committed by GitHub
parent 1c49089ff0
commit f556c80d02
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249 changed files with 5614 additions and 2712 deletions

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.CompatLayer
{
public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver
{
private IHardwareDeviceDriver _realDriver;
public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
{
_realDriver = realDevice;
}
public void Dispose()
{
_realDriver.Dispose();
}
public ManualResetEvent GetUpdateRequiredEvent()
{
return _realDriver.GetUpdateRequiredEvent();
}
private uint SelectHardwareChannelCount(uint targetChannelCount)
{
if (_realDriver.SupportsChannelCount(targetChannelCount))
{
return targetChannelCount;
}
return targetChannelCount switch
{
6 => SelectHardwareChannelCount(2),
2 => SelectHardwareChannelCount(1),
1 => throw new ArgumentException("No valid channel configuration found!"),
_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}")
};
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (!_realDriver.SupportsDirection(direction))
{
if (direction == Direction.Input)
{
Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy...");
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
}
throw new NotImplementedException();
}
uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, sampleFormat, sampleRate, hardwareChannelCount);
if (hardwareChannelCount == channelCount)
{
return realSession;
}
if (direction == Direction.Input)
{
Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
// TODO: We currently don't support audio input upsampling/downsampling, implement this.
realSession.Dispose();
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
}
// It must be a HardwareDeviceSessionOutputBase.
if (realSession is not HardwareDeviceSessionOutputBase realSessionOutputBase)
{
throw new InvalidOperationException($"Real driver session class type isn't based on {typeof(HardwareDeviceSessionOutputBase).Name}.");
}
// If we need to do post processing before sending to the hardware device, wrap around it.
return new CompatLayerHardwareDeviceSession(realSessionOutputBase, channelCount);
}
public bool SupportsChannelCount(uint channelCount)
{
return channelCount == 1 || channelCount == 2 || channelCount == 6;
}
public bool SupportsSampleFormat(SampleFormat sampleFormat)
{
// TODO: More formats.
return sampleFormat == SampleFormat.PcmInt16;
}
public bool SupportsSampleRate(uint sampleRate)
{
// TODO: More sample rates.
return sampleRate == Constants.TargetSampleRate;
}
public IHardwareDeviceDriver GetRealDeviceDriver()
{
return _realDriver;
}
public bool SupportsDirection(Direction direction)
{
return direction == Direction.Input || direction == Direction.Output;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.CompatLayer
{
class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private HardwareDeviceSessionOutputBase _realSession;
private uint _userChannelCount;
public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
{
_realSession = realSession;
_userChannelCount = userChannelCount;
}
public override void Dispose()
{
_realSession.Dispose();
}
public override ulong GetPlayedSampleCount()
{
return _realSession.GetPlayedSampleCount();
}
public override float GetVolume()
{
return _realSession.GetVolume();
}
public override void PrepareToClose()
{
_realSession.PrepareToClose();
}
public override void QueueBuffer(AudioBuffer buffer)
{
_realSession.QueueBuffer(buffer);
}
public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
{
if (RequestedSampleFormat != SampleFormat.PcmInt16)
{
throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
}
if (samples == null)
{
return false;
}
short[] downmixedBufferPCM16;
ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
if (_userChannelCount == 6)
{
downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
if (_realSession.RequestedChannelCount == 1)
{
downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16);
}
}
else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
{
downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
}
else
{
throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
}
byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray();
AudioBuffer fakeBuffer = new AudioBuffer
{
BufferTag = buffer.BufferTag,
DataPointer = buffer.DataPointer,
DataSize = (ulong)downmixedBuffer.Length
};
bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
if (result)
{
buffer.Data = fakeBuffer.Data;
buffer.DataSize = fakeBuffer.DataSize;
}
return result;
}
public override void SetVolume(float volume)
{
_realSession.SetVolume(volume);
}
public override void Start()
{
_realSession.Start();
}
public override void Stop()
{
_realSession.Stop();
}
public override void UnregisterBuffer(AudioBuffer buffer)
{
_realSession.UnregisterBuffer(buffer);
}
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
return _realSession.WasBufferFullyConsumed(buffer);
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.CompatLayer
{
public static class Downmixing
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private struct Channel51FormatPCM16
{
public short FrontLeft;
public short FrontRight;
public short FrontCenter;
public short LowFrequency;
public short BackLeft;
public short BackRight;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private struct ChannelStereoFormatPCM16
{
public short Left;
public short Right;
}
private const int Q15Bits = 16;
private const int RawQ15One = 1 << Q15Bits;
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
{
RawQ15One,
Minus3dBInQ15,
Minus12dBInQ15,
Minus3dBInQ15
};
private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
{
Minus6dBInQ15,
Minus6dBInQ15
};
private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2;
private const int MonoChannelCount = 1;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
{
return MemoryMarshal.Cast<short, Channel51FormatPCM16>(data);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ReadOnlySpan<ChannelStereoFormatPCM16> GetStereoBuffer(ReadOnlySpan<short> data)
{
return MemoryMarshal.Cast<short, ChannelStereoFormatPCM16>(data);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right)
{
return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front)
{
return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
{
int samplePerChannelCount = data.Length / SurroundChannelCount;
short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];
ReadOnlySpan<Channel51FormatPCM16> channels = GetSurroundBuffer(data);
for (int i = 0; i < samplePerChannelCount; i++)
{
Channel51FormatPCM16 channel = channels[i];
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
}
return downmixedBuffer;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
{
int samplePerChannelCount = data.Length / StereoChannelCount;
short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];
ReadOnlySpan<ChannelStereoFormatPCM16> channels = GetStereoBuffer(data);
for (int i = 0; i < samplePerChannelCount; i++)
{
ChannelStereoFormatPCM16 channel = channels[i];
downmixedBuffer[i] = DownMixStereoToMono(coefficients, channel.Left, channel.Right);
}
return downmixedBuffer;
}
public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
{
return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data);
}
public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
{
return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
}
}
}