Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
This commit is contained in:
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//
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// Copyright (c) 2019-2021 Ryujinx
|
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//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Common.Memory;
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||||
using System.Runtime.InteropServices;
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||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct AuxiliaryBufferParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
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/// </summary>
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public Array24<byte> Input;
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/// <summary>
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/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
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/// </summary>
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public Array24<byte> Output;
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/// <summary>
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/// The total channel count used.
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/// </summary>
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public uint ChannelCount;
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/// <summary>
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/// The target sample rate.
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/// </summary>
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public uint SampleRate;
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/// <summary>
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/// The buffer storage total size.
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/// </summary>
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public uint BufferStorageSize;
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/// <summary>
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/// The maximum number of channels supported.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint ChannelCountMax;
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/// <summary>
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/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public ulong SendBufferInfoAddress;
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/// <summary>
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/// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public ulong SendBufferStorageAddress;
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/// <summary>
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/// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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public ulong ReturnBufferInfoAddress;
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/// <summary>
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/// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public ulong ReturnBufferStorageAddress;
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/// <summary>
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/// Size of a sample of the mix buffer.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint MixBufferSampleSize;
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/// <summary>
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/// The total count of sample that can be stored.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint TotalSampleCount;
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/// <summary>
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/// The count of sample of the mix buffer.
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/// </summary>
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/// <remarks>This is unused.</remarks>
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public uint MixBufferSampleCount;
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}
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}
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//
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// Copyright (c) 2019-2021 Ryujinx
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||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BiquadFilterEffectParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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||||
public Array6<byte> Input;
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/// <summary>
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/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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||||
public Array6<byte> Output;
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/// <summary>
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/// Biquad filter numerator (b0, b1, b2).
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/// </summary>
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public Array3<short> Numerator;
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/// <summary>
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/// Biquad filter denominator (a1, a2).
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/// </summary>
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/// <remarks>a0 = 1</remarks>
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public Array2<short> Denominator;
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/// <summary>
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/// The total channel count used.
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/// </summary>
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public byte ChannelCount;
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/// <summary>
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/// The current usage status of the effect on the client side.
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/// </summary>
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public UsageState Status;
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}
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}
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@ -0,0 +1,49 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
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{
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/// <summary>
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/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct BufferMixParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
|
||||
public Array24<byte> Input;
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||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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||||
/// </summary>
|
||||
public Array24<byte> Output;
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||||
|
||||
/// <summary>
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||||
/// The output volumes of the mixes.
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||||
/// </summary>
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||||
public Array24<float> Volumes;
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/// <summary>
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/// The total count of mixes used.
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||||
/// </summary>
|
||||
public uint MixesCount;
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||||
}
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||||
}
|
118
Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs
Normal file
118
Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs
Normal file
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|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
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||||
using Ryujinx.Common.Memory;
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||||
using System.Runtime.InteropServices;
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||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
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||||
{
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||||
/// <summary>
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/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Delay"/>.
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/// </summary>
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||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct DelayParameter
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{
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/// <summary>
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/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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||||
/// </summary>
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||||
public Array6<byte> Input;
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||||
|
||||
/// <summary>
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||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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||||
/// </summary>
|
||||
public Array6<byte> Output;
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||||
|
||||
/// <summary>
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||||
/// The maximum number of channels supported.
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||||
/// </summary>
|
||||
public ushort ChannelCountMax;
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||||
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||||
/// <summary>
|
||||
/// The total channel count used.
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||||
/// </summary>
|
||||
public ushort ChannelCount;
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||||
|
||||
/// <summary>
|
||||
/// The maximum delay time in milliseconds.
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||||
/// </summary>
|
||||
public uint DelayTimeMax;
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||||
|
||||
/// <summary>
|
||||
/// The delay time in milliseconds.
|
||||
/// </summary>
|
||||
public uint DelayTime;
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||||
|
||||
/// <summary>
|
||||
/// The target sample rate. (Q15)
|
||||
/// </summary>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The input gain. (Q15)
|
||||
/// </summary>
|
||||
public uint InGain;
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||||
|
||||
/// <summary>
|
||||
/// The feedback gain. (Q15)
|
||||
/// </summary>
|
||||
public uint FeedbackGain;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain. (Q15)
|
||||
/// </summary>
|
||||
public uint OutGain;
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||||
|
||||
/// <summary>
|
||||
/// The dry gain. (Q15)
|
||||
/// </summary>
|
||||
public uint DryGain;
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||||
|
||||
/// <summary>
|
||||
/// The channel spread of the <see cref="FeedbackGain"/>. (Q15)
|
||||
/// </summary>
|
||||
public uint ChannelSpread;
|
||||
|
||||
/// <summary>
|
||||
/// The low pass amount. (Q15)
|
||||
/// </summary>
|
||||
public uint LowPassAmount;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameter.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameter.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
144
Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
Normal file
144
Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs
Normal file
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//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
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||||
{
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||||
/// <summary>
|
||||
/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>.
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||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
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||||
public struct Reverb3dParameter
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||||
{
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||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
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||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private uint _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the room high-frequency effect.
|
||||
/// </summary>
|
||||
public float RoomHf;
|
||||
|
||||
/// <summary>
|
||||
/// Reference high frequency.
|
||||
/// </summary>
|
||||
public float HfReference;
|
||||
|
||||
/// <summary>
|
||||
/// Reverberation decay time at low frequencies.
|
||||
/// </summary>
|
||||
public float DecayTime;
|
||||
|
||||
/// <summary>
|
||||
/// Ratio of the decay time at high frequencies to the decay time at low frequencies.
|
||||
/// </summary>
|
||||
public float HfDecayRatio;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the room effect.
|
||||
/// </summary>
|
||||
public float RoomGain;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the early reflections relative to <see cref="RoomGain"/>.
|
||||
/// </summary>
|
||||
public float ReflectionsGain;
|
||||
|
||||
/// <summary>
|
||||
/// Gain of the late reverberation relative to <see cref="RoomGain"/>.
|
||||
/// </summary>
|
||||
public float ReverbGain;
|
||||
|
||||
/// <summary>
|
||||
/// Echo density in the late reverberation decay.
|
||||
/// </summary>
|
||||
public float Diffusion;
|
||||
|
||||
/// <summary>
|
||||
/// Modal density in the late reverberation decay.
|
||||
/// </summary>
|
||||
public float ReflectionDelay;
|
||||
|
||||
/// <summary>
|
||||
/// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
|
||||
/// </summary>
|
||||
public float ReverbDelayTime;
|
||||
|
||||
/// <summary>
|
||||
/// Modal density in the late reverberation decay.
|
||||
/// </summary>
|
||||
public float Density;
|
||||
|
||||
/// <summary>
|
||||
/// The dry gain.
|
||||
/// </summary>
|
||||
public float DryGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState ParameterStatus;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameter.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameter.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
136
Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs
Normal file
136
Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs
Normal file
|
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|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct ReverbParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate. (Q15)
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public int SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The early mode to use.
|
||||
/// </summary>
|
||||
public ReverbEarlyMode EarlyMode;
|
||||
|
||||
/// <summary>
|
||||
/// The gain to apply to the result of the early reflection. (Q15)
|
||||
/// </summary>
|
||||
public int EarlyGain;
|
||||
|
||||
/// <summary>
|
||||
/// The pre-delay time in milliseconds. (Q15)
|
||||
/// </summary>
|
||||
public int PreDelayTime;
|
||||
|
||||
/// <summary>
|
||||
/// The late mode to use.
|
||||
/// </summary>
|
||||
public ReverbLateMode LateMode;
|
||||
|
||||
/// <summary>
|
||||
/// The gain to apply to the result of the late reflection. (Q15)
|
||||
/// </summary>
|
||||
public int LateGain;
|
||||
|
||||
/// <summary>
|
||||
/// The decay time. (Q15)
|
||||
/// </summary>
|
||||
public int DecayTime;
|
||||
|
||||
/// <summary>
|
||||
/// The high frequency decay ratio. (Q15)
|
||||
/// </summary>
|
||||
/// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks>
|
||||
public int HighFrequencyDecayRatio;
|
||||
|
||||
/// <summary>
|
||||
/// The coloration of the decay. (Q15)
|
||||
/// </summary>
|
||||
public int Coloration;
|
||||
|
||||
/// <summary>
|
||||
/// The reverb gain. (Q15)
|
||||
/// </summary>
|
||||
public int ReverbGain;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain. (Q15)
|
||||
/// </summary>
|
||||
public int OutGain;
|
||||
|
||||
/// <summary>
|
||||
/// The dry gain. (Q15)
|
||||
/// </summary>
|
||||
public int DryGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameter.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameter.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue