Haydn: Part 1 (#2007)

* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
This commit is contained in:
Mary 2021-02-26 01:11:56 +01:00 committed by GitHub
parent 1c49089ff0
commit f556c80d02
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249 changed files with 5614 additions and 2712 deletions

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for an auxiliary buffer effect.
/// </summary>
public class AuxiliaryBufferEffect : BaseEffect
{
/// <summary>
/// The auxiliary buffer parameter.
/// </summary>
public AuxiliaryBufferParameter Parameter;
/// <summary>
/// Auxiliary buffer state.
/// </summary>
public AuxiliaryBufferAddresses State;
public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
public override DspAddress GetWorkBuffer(int index)
{
return WorkBuffers[index].GetReference(true);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (BufferUnmapped || parameter.IsNew)
{
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
if (!BufferUnmapped)
{
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Base class used as a server state for an effect.
/// </summary>
public class BaseEffect
{
/// <summary>
/// The <see cref="EffectType"/> of the effect.
/// </summary>
public EffectType Type;
/// <summary>
/// Set to true if the effect must be active.
/// </summary>
public bool IsEnabled;
/// <summary>
/// Set to true if the internal effect work buffers used wasn't mapped.
/// </summary>
public bool BufferUnmapped;
/// <summary>
/// The current state of the effect.
/// </summary>
public UsageState UsageState;
/// <summary>
/// The target mix id of the effect.
/// </summary>
public int MixId;
/// <summary>
/// Position of the effect while processing effects.
/// </summary>
public uint ProcessingOrder;
/// <summary>
/// Array of all the work buffer used by the effect.
/// </summary>
protected AddressInfo[] WorkBuffers;
/// <summary>
/// Create a new <see cref="BaseEffect"/>.
/// </summary>
public BaseEffect()
{
Type = TargetEffectType;
UsageState = UsageState.Invalid;
IsEnabled = false;
BufferUnmapped = false;
MixId = Constants.UnusedMixId;
ProcessingOrder = uint.MaxValue;
WorkBuffers = new AddressInfo[2];
foreach (ref AddressInfo info in WorkBuffers.AsSpan())
{
info = AddressInfo.Create();
}
}
/// <summary>
/// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
/// </summary>
public virtual EffectType TargetEffectType => EffectType.Invalid;
/// <summary>
/// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid(ref EffectInParameter parameter)
{
return parameter.Type == TargetEffectType;
}
/// <summary>
/// Update the usage state during command generation.
/// </summary>
protected void UpdateUsageStateForCommandGeneration()
{
UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
}
/// <summary>
/// Update the internal common parameters from a user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
protected void UpdateParameterBase(ref EffectInParameter parameter)
{
MixId = parameter.MixId;
ProcessingOrder = parameter.ProcessingOrder;
}
/// <summary>
/// Force unmap all the work buffers.
/// </summary>
/// <param name="mapper">The mapper to use.</param>
public void ForceUnmapBuffers(PoolMapper mapper)
{
foreach (ref AddressInfo info in WorkBuffers.AsSpan())
{
if (info.GetReference(false) != 0)
{
mapper.ForceUnmap(ref info);
}
}
}
/// <summary>
/// Check if the effect needs to be skipped.
/// </summary>
/// <returns>Returns true if the effect needs to be skipped.</returns>
public bool ShouldSkip()
{
return BufferUnmapped;
}
/// <summary>
/// Update the <see cref="BaseEffect"/> state during command generation.
/// </summary>
public virtual void UpdateForCommandGeneration()
{
Debug.Assert(Type == TargetEffectType);
}
/// <summary>
/// Update the internal state from a user parameter.
/// </summary>
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Get the work buffer DSP address at the given index.
/// </summary>
/// <param name="index">The index of the work buffer</param>
/// <returns>The work buffer DSP address at the given index.</returns>
public virtual DspAddress GetWorkBuffer(int index)
{
throw new InvalidOperationException();
}
/// <summary>
/// Get the first work buffer DSP address.
/// </summary>
/// <returns>The first work buffer DSP address.</returns>
protected DspAddress GetSingleBuffer()
{
if (IsEnabled)
{
return WorkBuffers[0].GetReference(true);
}
if (UsageState != UsageState.Disabled)
{
DspAddress address = WorkBuffers[0].GetReference(false);
ulong size = WorkBuffers[0].Size;
if (address != 0 && size != 0)
{
AudioProcessorMemoryManager.InvalidateDataCache(address, size);
}
}
return 0;
}
/// <summary>
/// Store the output status to the given user output.
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive)
{
if (isAudioRendererActive)
{
if (UsageState == UsageState.Disabled)
{
outStatus.State = EffectOutStatus.EffectState.Disabled;
}
else
{
outStatus.State = EffectOutStatus.EffectState.Enabled;
}
}
else if (UsageState == UsageState.New)
{
outStatus.State = EffectOutStatus.EffectState.Enabled;
}
else
{
outStatus.State = EffectOutStatus.EffectState.Disabled;
}
}
/// <summary>
/// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
/// </summary>
/// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
public PerformanceDetailType GetPerformanceDetailType()
{
switch (Type)
{
case EffectType.BiquadFilter:
return PerformanceDetailType.BiquadFilter;
case EffectType.AuxiliaryBuffer:
return PerformanceDetailType.Aux;
case EffectType.Delay:
return PerformanceDetailType.Delay;
case EffectType.Reverb:
return PerformanceDetailType.Reverb;
case EffectType.Reverb3d:
return PerformanceDetailType.Reverb3d;
case EffectType.BufferMix:
return PerformanceDetailType.Mix;
default:
throw new NotImplementedException($"{Type}");
}
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a biquad filter effect.
/// </summary>
public class BiquadFilterEffect : BaseEffect
{
/// <summary>
/// The biquad filter parameter.
/// </summary>
public BiquadFilterEffectParameter Parameter;
/// <summary>
/// The biquad filter state.
/// </summary>
public Memory<BiquadFilterState> State { get; }
/// <summary>
/// Create a new <see cref="BiquadFilterEffect"/>.
/// </summary>
public BiquadFilterEffect()
{
Parameter = new BiquadFilterEffectParameter();
State = new BiquadFilterState[Constants.ChannelCountMax];
}
public override EffectType TargetEffectType => EffectType.BiquadFilter;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a buffer mix effect.
/// </summary>
public class BufferMixEffect : BaseEffect
{
/// <summary>
/// The buffer mix parameter.
/// </summary>
public BufferMixParameter Parameter;
public override EffectType TargetEffectType => EffectType.BufferMix;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a delay effect.
/// </summary>
public class DelayEffect : BaseEffect
{
/// <summary>
/// The delay parameter.
/// </summary>
public DelayParameter Parameter;
/// <summary>
/// The delay state.
/// </summary>
public Memory<DelayState> State { get; }
public DelayEffect()
{
State = new DelayState[1];
}
public override EffectType TargetEffectType => EffectType.Delay;
public override DspAddress GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (delayParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.Status;
Parameter = delayParameter;
if (delayParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.Status = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Effect context.
/// </summary>
public class EffectContext
{
/// <summary>
/// Storage for <see cref="BaseEffect"/>.
/// </summary>
private BaseEffect[] _effects;
/// <summary>
/// The total effect count.
/// </summary>
private uint _effectCount;
/// <summary>
/// Create a new <see cref="EffectContext"/>.
/// </summary>
public EffectContext()
{
_effects = null;
_effectCount = 0;
}
/// <summary>
/// Initialize the <see cref="EffectContext"/>.
/// </summary>
/// <param name="effectCount">The total effect count.</param>
public void Initialize(uint effectCount)
{
_effectCount = effectCount;
_effects = new BaseEffect[effectCount];
for (int i = 0; i < _effectCount; i++)
{
_effects[i] = new BaseEffect();
}
}
/// <summary>
/// Get the total effect count.
/// </summary>
/// <returns>The total effect count.</returns>
public uint GetCount()
{
return _effectCount;
}
/// <summary>
/// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
/// </summary>
/// <param name="index">The index to use.</param>
/// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
public ref BaseEffect GetEffect(int index)
{
Debug.Assert(index >= 0 && index < _effectCount);
return ref _effects[index];
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a 3D reverberation effect.
/// </summary>
public class Reverb3dEffect : BaseEffect
{
/// <summary>
/// The 3D reverberation parameter.
/// </summary>
public Reverb3dParameter Parameter;
/// <summary>
/// The 3D reverberation state.
/// </summary>
public Memory<Reverb3dState> State { get; }
public Reverb3dEffect()
{
State = new Reverb3dState[1];
}
public override EffectType TargetEffectType => EffectType.Reverb3d;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.ParameterStatus;
Parameter = reverbParameter;
if (reverbParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.ParameterStatus = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.ParameterStatus = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.ParameterStatus = UsageState.Enabled;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a reverberation effect.
/// </summary>
public class ReverbEffect : BaseEffect
{
/// <summary>
/// The reverberation parameter.
/// </summary>
public ReverbParameter Parameter;
/// <summary>
/// The reverberation state.
/// </summary>
public Memory<ReverbState> State { get; }
/// <summary>
/// Create a new <see cref="ReverbEffect"/>.
/// </summary>
public ReverbEffect()
{
State = new ReverbState[1];
}
public override EffectType TargetEffectType => EffectType.Reverb;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.Status;
Parameter = reverbParameter;
if (reverbParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.Status = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// The usage state of an effect.
/// </summary>
public enum UsageState : byte
{
/// <summary>
/// The effect is in an invalid state.
/// </summary>
Invalid,
/// <summary>
/// The effect is new.
/// </summary>
New,
/// <summary>
/// The effect is enabled.
/// </summary>
Enabled,
/// <summary>
/// The effect is disabled.
/// </summary>
Disabled
}
}