Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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//
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// Copyright (c) 2019-2021 Ryujinx
|
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//
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||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
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||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a detailed entry in a performance frame.
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/// </summary>
|
||||
public interface IPerformanceDetailEntry
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||||
{
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/// <summary>
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/// Get the start time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The start time of this entry event (in microseconds).</returns>
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int GetStartTime();
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/// <summary>
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/// Get the start time offset in this structure.
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/// </summary>
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/// <returns>The start time offset in this structure.</returns>
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int GetStartTimeOffset();
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/// <summary>
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/// Get the processing time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The processing time of this entry event (in microseconds).</returns>
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int GetProcessingTime();
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/// <summary>
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/// Get the processing time offset in this structure.
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/// </summary>
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/// <returns>The processing time offset in this structure.</returns>
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int GetProcessingTimeOffset();
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/// <summary>
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/// Set the <paramref name="nodeId"/> of this entry.
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/// </summary>
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/// <param name="nodeId">The node id of this entry.</param>
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void SetNodeId(int nodeId);
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/// <summary>
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/// Set the <see cref="PerformanceEntryType"/> of this entry.
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/// </summary>
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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/// <summary>
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/// Set the <see cref="PerformanceDetailType"/> of this entry.
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/// </summary>
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/// <param name="detailType">The type to use.</param>
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void SetDetailType(PerformanceDetailType detailType);
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}
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}
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|||
//
|
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// Copyright (c) 2019-2021 Ryujinx
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||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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||||
//
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||||
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using Ryujinx.Audio.Renderer.Common;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Represents an entry in a performance frame.
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/// </summary>
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public interface IPerformanceEntry
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{
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/// <summary>
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/// Get the start time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The start time of this entry event (in microseconds).</returns>
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int GetStartTime();
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/// <summary>
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/// Get the start time offset in this structure.
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/// </summary>
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/// <returns>The start time offset in this structure.</returns>
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int GetStartTimeOffset();
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/// <summary>
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/// Get the processing time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The processing time of this entry event (in microseconds).</returns>
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int GetProcessingTime();
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/// <summary>
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/// Get the processing time offset in this structure.
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/// </summary>
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/// <returns>The processing time offset in this structure.</returns>
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int GetProcessingTimeOffset();
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/// <summary>
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/// Set the <paramref name="nodeId"/> of this entry.
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/// </summary>
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/// <param name="nodeId">The node id of this entry.</param>
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void SetNodeId(int nodeId);
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/// <summary>
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/// Set the <see cref="PerformanceEntryType"/> of this entry.
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/// </summary>
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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}
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}
|
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|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
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||||
|
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// The header of a performance frame.
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/// </summary>
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public interface IPerformanceHeader
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{
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/// <summary>
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/// Get the entry count offset in this structure.
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/// </summary>
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/// <returns>The entry count offset in this structure.</returns>
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int GetEntryCountOffset();
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/// <summary>
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/// Set the DSP running behind flag.
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/// </summary>
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/// <param name="isRunningBehind">The flag.</param>
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void SetDspRunningBehind(bool isRunningBehind);
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/// <summary>
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/// Set the count of voices that were dropped.
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/// </summary>
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/// <param name="voiceCount">The count of voices that were dropped.</param>
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void SetVoiceDropCount(uint voiceCount);
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/// <summary>
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/// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
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/// </summary>
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/// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
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void SetStartRenderingTicks(ulong startTicks);
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/// <summary>
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/// Set the header magic.
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/// </summary>
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/// <param name="magic">The header magic.</param>
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void SetMagic(uint magic);
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/// <summary>
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/// Set the offset of the next performance header.
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/// </summary>
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/// <param name="nextOffset">The offset of the next performance header.</param>
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void SetNextOffset(int nextOffset);
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/// <summary>
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/// Set the total time taken by all the commands profiled.
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/// </summary>
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||||
/// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
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void SetTotalProcessingTime(int totalProcessingTime);
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/// <summary>
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/// Set the index of this performance frame.
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/// </summary>
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||||
/// <param name="index">The index of this performance frame.</param>
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void SetIndex(uint index);
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/// <summary>
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/// Get the total count of entries in this frame.
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/// </summary>
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/// <returns>The total count of entries in this frame.</returns>
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int GetEntryCount();
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/// <summary>
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/// Get the total count of detailed entries in this frame.
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/// </summary>
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/// <returns>The total count of detailed entries in this frame.</returns>
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int GetEntryDetailCount();
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/// <summary>
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/// Set the total count of entries in this frame.
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/// </summary>
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/// <param name="entryCount">The total count of entries in this frame.</param>
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void SetEntryCount(int entryCount);
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/// <summary>
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/// Set the total count of detailed entries in this frame.
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/// </summary>
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/// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
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void SetEntryDetailCount(int entryDetailCount);
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}
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}
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@ -0,0 +1,89 @@
|
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//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
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using System.Runtime.InteropServices;
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||||
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
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||||
/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
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public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
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{
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/// <summary>
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/// The node id associated to this detailed entry.
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/// </summary>
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||||
public int NodeId;
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/// <summary>
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/// The start time (in microseconds) associated to this detailed entry.
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/// </summary>
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||||
public int StartTime;
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/// <summary>
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/// The processing time (in microseconds) associated to this detailed entry.
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||||
/// </summary>
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||||
public int ProcessingTime;
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|
||||
/// <summary>
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||||
/// The detailed entry type associated to this detailed entry.
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/// </summary>
|
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public PerformanceDetailType DetailType;
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/// <summary>
|
||||
/// The entry type associated to this detailed entry.
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/// </summary>
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public PerformanceEntryType EntryType;
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public int GetProcessingTime()
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{
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return ProcessingTime;
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}
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public int GetProcessingTimeOffset()
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{
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return 8;
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}
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public int GetStartTime()
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{
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return StartTime;
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}
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public int GetStartTimeOffset()
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{
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return 4;
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}
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|
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public void SetDetailType(PerformanceDetailType detailType)
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{
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DetailType = detailType;
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}
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||||
|
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public void SetEntryType(PerformanceEntryType type)
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{
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EntryType = type;
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}
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|
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public void SetNodeId(int nodeId)
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||||
{
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NodeId = nodeId;
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}
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}
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}
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@ -0,0 +1,89 @@
|
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//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 2.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
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public struct PerformanceDetailVersion2 : IPerformanceDetailEntry
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{
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/// <summary>
|
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/// The node id associated to this detailed entry.
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||||
/// </summary>
|
||||
public int NodeId;
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|
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/// <summary>
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/// The start time (in microseconds) associated to this detailed entry.
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/// </summary>
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public int StartTime;
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/// <summary>
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/// The processing time (in microseconds) associated to this detailed entry.
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||||
/// </summary>
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||||
public int ProcessingTime;
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/// <summary>
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/// The detailed entry type associated to this detailed entry.
|
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/// </summary>
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public PerformanceDetailType DetailType;
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/// <summary>
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/// The entry type associated to this detailed entry.
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/// </summary>
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public PerformanceEntryType EntryType;
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public int GetProcessingTime()
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{
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return ProcessingTime;
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}
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||||
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public int GetProcessingTimeOffset()
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{
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return 8;
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}
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|
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public int GetStartTime()
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||||
{
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return StartTime;
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||||
}
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||||
|
||||
public int GetStartTimeOffset()
|
||||
{
|
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return 4;
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||||
}
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||||
|
||||
public void SetDetailType(PerformanceDetailType detailType)
|
||||
{
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||||
DetailType = detailType;
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||||
}
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||||
|
||||
public void SetEntryType(PerformanceEntryType type)
|
||||
{
|
||||
EntryType = type;
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||||
}
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||||
|
||||
public void SetNodeId(int nodeId)
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||||
{
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||||
NodeId = nodeId;
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||||
}
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||||
}
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||||
}
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|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Information used by the performance command to store informations in the performance entry.
|
||||
/// </summary>
|
||||
public class PerformanceEntryAddresses
|
||||
{
|
||||
/// <summary>
|
||||
/// The memory storing the performance entry.
|
||||
/// </summary>
|
||||
public Memory<int> BaseMemory;
|
||||
|
||||
/// <summary>
|
||||
/// The offset to the start time field.
|
||||
/// </summary>
|
||||
public uint StartTimeOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The offset to the entry count field.
|
||||
/// </summary>
|
||||
public uint EntryCountOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The offset to the processing time field.
|
||||
/// </summary>
|
||||
public uint ProcessingTimeOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Increment the entry count.
|
||||
/// </summary>
|
||||
public void IncrementEntryCount()
|
||||
{
|
||||
BaseMemory.Span[(int)EntryCountOffset / 4]++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the start time in the entry.
|
||||
/// </summary>
|
||||
/// <param name="startTimeNano">The start time in nanoseconds.</param>
|
||||
public void SetStartTime(ulong startTimeNano)
|
||||
{
|
||||
BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the processing time in the entry.
|
||||
/// </summary>
|
||||
/// <param name="endTimeNano">The end time in nanoseconds.</param>
|
||||
public void SetProcessingTime(ulong endTimeNano)
|
||||
{
|
||||
BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
|
||||
public struct PerformanceEntryVersion1 : IPerformanceEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The node id associated to this entry.
|
||||
/// </summary>
|
||||
public int NodeId;
|
||||
|
||||
/// <summary>
|
||||
/// The start time (in microseconds) associated to this entry.
|
||||
/// </summary>
|
||||
public int StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The processing time (in microseconds) associated to this entry.
|
||||
/// </summary>
|
||||
public int ProcessingTime;
|
||||
|
||||
/// <summary>
|
||||
/// The entry type associated to this entry.
|
||||
/// </summary>
|
||||
public PerformanceEntryType EntryType;
|
||||
|
||||
public int GetProcessingTime()
|
||||
{
|
||||
return ProcessingTime;
|
||||
}
|
||||
|
||||
public int GetProcessingTimeOffset()
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
public int GetStartTime()
|
||||
{
|
||||
return StartTime;
|
||||
}
|
||||
|
||||
public int GetStartTimeOffset()
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
public void SetEntryType(PerformanceEntryType type)
|
||||
{
|
||||
EntryType = type;
|
||||
}
|
||||
|
||||
public void SetNodeId(int nodeId)
|
||||
{
|
||||
NodeId = nodeId;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
|
||||
public struct PerformanceEntryVersion2 : IPerformanceEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The node id associated to this entry.
|
||||
/// </summary>
|
||||
public int NodeId;
|
||||
|
||||
/// <summary>
|
||||
/// The start time (in microseconds) associated to this entry.
|
||||
/// </summary>
|
||||
public int StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The processing time (in microseconds) associated to this entry.
|
||||
/// </summary>
|
||||
public int ProcessingTime;
|
||||
|
||||
/// <summary>
|
||||
/// The entry type associated to this entry.
|
||||
/// </summary>
|
||||
public PerformanceEntryType EntryType;
|
||||
|
||||
public int GetProcessingTime()
|
||||
{
|
||||
return ProcessingTime;
|
||||
}
|
||||
|
||||
public int GetProcessingTimeOffset()
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
public int GetStartTime()
|
||||
{
|
||||
return StartTime;
|
||||
}
|
||||
|
||||
public int GetStartTimeOffset()
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
public void SetEntryType(PerformanceEntryType type)
|
||||
{
|
||||
EntryType = type;
|
||||
}
|
||||
|
||||
public void SetNodeId(int nodeId)
|
||||
{
|
||||
NodeId = nodeId;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,118 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
|
||||
public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
|
||||
{
|
||||
/// <summary>
|
||||
/// The magic of the performance header.
|
||||
/// </summary>
|
||||
public uint Magic;
|
||||
|
||||
/// <summary>
|
||||
/// The total count of entries in this frame.
|
||||
/// </summary>
|
||||
public int EntryCount;
|
||||
|
||||
/// <summary>
|
||||
/// The total count of detailed entries in this frame.
|
||||
/// </summary>
|
||||
public int EntryDetailCount;
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the next performance header.
|
||||
/// </summary>
|
||||
public int NextOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The total time taken by all the commands profiled.
|
||||
/// </summary>
|
||||
public int TotalProcessingTime;
|
||||
|
||||
/// <summary>
|
||||
/// The count of voices that were dropped.
|
||||
/// </summary>
|
||||
public uint VoiceDropCount;
|
||||
|
||||
public int GetEntryCount()
|
||||
{
|
||||
return EntryCount;
|
||||
}
|
||||
|
||||
public int GetEntryCountOffset()
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
public int GetEntryDetailCount()
|
||||
{
|
||||
return EntryDetailCount;
|
||||
}
|
||||
|
||||
public void SetDspRunningBehind(bool isRunningBehind)
|
||||
{
|
||||
// NOTE: Not present in version 1
|
||||
}
|
||||
|
||||
public void SetEntryCount(int entryCount)
|
||||
{
|
||||
EntryCount = entryCount;
|
||||
}
|
||||
|
||||
public void SetEntryDetailCount(int entryDetailCount)
|
||||
{
|
||||
EntryDetailCount = entryDetailCount;
|
||||
}
|
||||
|
||||
public void SetIndex(uint index)
|
||||
{
|
||||
// NOTE: Not present in version 1
|
||||
}
|
||||
|
||||
public void SetMagic(uint magic)
|
||||
{
|
||||
Magic = magic;
|
||||
}
|
||||
|
||||
public void SetNextOffset(int nextOffset)
|
||||
{
|
||||
NextOffset = nextOffset;
|
||||
}
|
||||
|
||||
public void SetStartRenderingTicks(ulong startTicks)
|
||||
{
|
||||
// NOTE: not present in version 1
|
||||
}
|
||||
|
||||
public void SetTotalProcessingTime(int totalProcessingTime)
|
||||
{
|
||||
TotalProcessingTime = totalProcessingTime;
|
||||
}
|
||||
|
||||
public void SetVoiceDropCount(uint voiceCount)
|
||||
{
|
||||
VoiceDropCount = voiceCount;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,134 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
|
||||
public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
|
||||
{
|
||||
/// <summary>
|
||||
/// The magic of the performance header.
|
||||
/// </summary>
|
||||
public uint Magic;
|
||||
|
||||
/// <summary>
|
||||
/// The total count of entries in this frame.
|
||||
/// </summary>
|
||||
public int EntryCount;
|
||||
|
||||
/// <summary>
|
||||
/// The total count of detailed entries in this frame.
|
||||
/// </summary>
|
||||
public int EntryDetailCount;
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the next performance header.
|
||||
/// </summary>
|
||||
public int NextOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The total time taken by all the commands profiled.
|
||||
/// </summary>
|
||||
public int TotalProcessingTime;
|
||||
|
||||
/// <summary>
|
||||
/// The count of voices that were dropped.
|
||||
/// </summary>
|
||||
public uint VoiceDropCount;
|
||||
|
||||
/// <summary>
|
||||
/// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
|
||||
/// </summary>
|
||||
public ulong StartRenderingTicks;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this performance frame.
|
||||
/// </summary>
|
||||
public uint Index;
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, the DSP is running behind.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsDspRunningBehind;
|
||||
|
||||
public int GetEntryCount()
|
||||
{
|
||||
return EntryCount;
|
||||
}
|
||||
|
||||
public int GetEntryCountOffset()
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
public int GetEntryDetailCount()
|
||||
{
|
||||
return EntryDetailCount;
|
||||
}
|
||||
|
||||
public void SetDspRunningBehind(bool isRunningBehind)
|
||||
{
|
||||
IsDspRunningBehind = isRunningBehind;
|
||||
}
|
||||
|
||||
public void SetEntryCount(int entryCount)
|
||||
{
|
||||
EntryCount = entryCount;
|
||||
}
|
||||
|
||||
public void SetEntryDetailCount(int entryDetailCount)
|
||||
{
|
||||
EntryDetailCount = entryDetailCount;
|
||||
}
|
||||
|
||||
public void SetIndex(uint index)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public void SetMagic(uint magic)
|
||||
{
|
||||
Magic = magic;
|
||||
}
|
||||
|
||||
public void SetNextOffset(int nextOffset)
|
||||
{
|
||||
NextOffset = nextOffset;
|
||||
}
|
||||
|
||||
public void SetStartRenderingTicks(ulong startTicks)
|
||||
{
|
||||
StartRenderingTicks = startTicks;
|
||||
}
|
||||
|
||||
public void SetTotalProcessingTime(int totalProcessingTime)
|
||||
{
|
||||
TotalProcessingTime = totalProcessingTime;
|
||||
}
|
||||
|
||||
public void SetVoiceDropCount(uint voiceCount)
|
||||
{
|
||||
VoiceDropCount = voiceCount;
|
||||
}
|
||||
}
|
||||
}
|
124
Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
Normal file
124
Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs
Normal file
|
@ -0,0 +1,124 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
public abstract class PerformanceManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the required size for a single performance frame.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The audio renderer configuration.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
/// <returns>The required size for a single performance frame.</returns>
|
||||
public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
|
||||
{
|
||||
uint version = behaviourContext.GetPerformanceMetricsDataFormat();
|
||||
|
||||
if (version == 2)
|
||||
{
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
|
||||
PerformanceEntryVersion2,
|
||||
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
}
|
||||
else if (version == 1)
|
||||
{
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
|
||||
PerformanceEntryVersion1,
|
||||
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy the performance frame history to the supplied user buffer and returns the size copied.
|
||||
/// </summary>
|
||||
/// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
|
||||
/// <returns>The size copied to the supplied buffer.</returns>
|
||||
public abstract uint CopyHistories(Span<byte> performanceOutput);
|
||||
|
||||
/// <summary>
|
||||
/// Set the target node id to profile.
|
||||
/// </summary>
|
||||
/// <param name="target">The target node id to profile.</param>
|
||||
public abstract void SetTargetNodeId(int target);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the given target node id is profiled.
|
||||
/// </summary>
|
||||
/// <param name="target">The target node id to check.</param>
|
||||
/// <returns>Return true, if the given target node id is profiled.</returns>
|
||||
public abstract bool IsTargetNodeId(int target);
|
||||
|
||||
/// <summary>
|
||||
/// Get the next buffer to store a performance entry.
|
||||
/// </summary>
|
||||
/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
|
||||
/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
|
||||
/// <param name="nodeId">The node id of the entry.</param>
|
||||
/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
|
||||
public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
|
||||
|
||||
/// <summary>
|
||||
/// Get the next buffer to store a performance detailed entry.
|
||||
/// </summary>
|
||||
/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
|
||||
/// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
|
||||
/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
|
||||
/// <param name="nodeId">The node id of the entry.</param>
|
||||
/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
|
||||
public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
|
||||
|
||||
/// <summary>
|
||||
/// Finalize the current performance frame.
|
||||
/// </summary>
|
||||
/// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
|
||||
/// <param name="voiceDropCount">The count of voices that were dropped.</param>
|
||||
/// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
|
||||
public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="PerformanceManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
|
||||
/// <param name="parameter">The audio renderer configuration.</param>
|
||||
/// <param name="behaviourContext">The behaviour context;</param>
|
||||
/// <returns>A new <see cref="PerformanceManager"/>.</returns>
|
||||
public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
|
||||
{
|
||||
uint version = behaviourContext.GetPerformanceMetricsDataFormat();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
|
||||
ref parameter);
|
||||
case 2:
|
||||
return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
|
||||
ref parameter);
|
||||
default:
|
||||
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,311 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
{
|
||||
/// <summary>
|
||||
/// A Generic implementation of <see cref="PerformanceManager"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The magic used for the <see cref="THeader"/>.
|
||||
/// </summary>
|
||||
private const uint MagicPerformanceBuffer = 0x46524550;
|
||||
|
||||
/// <summary>
|
||||
/// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
|
||||
/// </summary>
|
||||
private const int MaxFrameDetailCount = 100;
|
||||
|
||||
private Memory<byte> _buffer;
|
||||
private Memory<byte> _historyBuffer;
|
||||
|
||||
private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
|
||||
private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
|
||||
|
||||
private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
|
||||
|
||||
private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
|
||||
private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
|
||||
|
||||
private int _frameSize;
|
||||
private int _availableFrameCount;
|
||||
private int _entryCountPerFrame;
|
||||
private int _detailTarget;
|
||||
private int _entryIndex;
|
||||
private int _entryDetailIndex;
|
||||
private int _indexHistoryWrite;
|
||||
private int _indexHistoryRead;
|
||||
private uint _historyFrameIndex;
|
||||
|
||||
public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
|
||||
{
|
||||
_buffer = buffer;
|
||||
_frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
|
||||
_entryCountPerFrame = (int)GetEntryCount(ref parameter);
|
||||
_availableFrameCount = buffer.Length / _frameSize - 1;
|
||||
|
||||
_historyFrameIndex = 0;
|
||||
|
||||
_historyBuffer = _buffer.Slice(_frameSize);
|
||||
|
||||
SetupNewHeader();
|
||||
}
|
||||
|
||||
private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
|
||||
{
|
||||
return data.Slice(index * _frameSize, _frameSize);
|
||||
}
|
||||
|
||||
private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
|
||||
{
|
||||
return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
|
||||
}
|
||||
|
||||
private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
|
||||
}
|
||||
|
||||
private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
|
||||
}
|
||||
|
||||
private void SetupNewHeader()
|
||||
{
|
||||
_entryIndex = 0;
|
||||
_entryDetailIndex = 0;
|
||||
|
||||
CurrentHeader.SetEntryCount(0);
|
||||
CurrentHeader.SetEntryDetailCount(0);
|
||||
}
|
||||
|
||||
public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
|
||||
{
|
||||
return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
|
||||
}
|
||||
|
||||
public int GetEntriesSize()
|
||||
{
|
||||
return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
|
||||
}
|
||||
|
||||
public static int GetEntriesDetailSize()
|
||||
{
|
||||
return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
|
||||
}
|
||||
|
||||
public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
|
||||
{
|
||||
return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
|
||||
}
|
||||
|
||||
public override uint CopyHistories(Span<byte> performanceOutput)
|
||||
{
|
||||
if (performanceOutput.IsEmpty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nextOffset = 0;
|
||||
|
||||
while (_indexHistoryRead != _indexHistoryWrite)
|
||||
{
|
||||
if (nextOffset >= performanceOutput.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
|
||||
Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
|
||||
Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
|
||||
|
||||
Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
|
||||
|
||||
ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
|
||||
|
||||
nextOffset += Unsafe.SizeOf<THeader>();
|
||||
|
||||
Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
|
||||
|
||||
int totalProcessingTime = 0;
|
||||
|
||||
int effectiveEntryCount = 0;
|
||||
|
||||
for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
|
||||
{
|
||||
ref TEntry input = ref inputEntries[entryIndex];
|
||||
|
||||
if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
|
||||
{
|
||||
ref TEntry output = ref outputEntries[effectiveEntryCount++];
|
||||
|
||||
output = input;
|
||||
|
||||
nextOffset += Unsafe.SizeOf<TEntry>();
|
||||
|
||||
totalProcessingTime += input.GetProcessingTime();
|
||||
}
|
||||
}
|
||||
|
||||
Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
|
||||
|
||||
int effectiveEntryDetailCount = 0;
|
||||
|
||||
for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
|
||||
{
|
||||
ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
|
||||
|
||||
if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
|
||||
{
|
||||
ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
|
||||
|
||||
output = input;
|
||||
|
||||
nextOffset += Unsafe.SizeOf<TEntryDetail>();
|
||||
}
|
||||
}
|
||||
|
||||
outputHeader = inputHeader;
|
||||
outputHeader.SetMagic(MagicPerformanceBuffer);
|
||||
outputHeader.SetTotalProcessingTime(totalProcessingTime);
|
||||
outputHeader.SetNextOffset(nextOffset);
|
||||
outputHeader.SetEntryCount(effectiveEntryCount);
|
||||
outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
|
||||
|
||||
_indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
|
||||
}
|
||||
|
||||
if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
|
||||
{
|
||||
ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
|
||||
|
||||
outputHeader = default;
|
||||
}
|
||||
|
||||
return (uint)nextOffset;
|
||||
}
|
||||
|
||||
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
|
||||
{
|
||||
performanceEntry = new PerformanceEntryAddresses();
|
||||
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
|
||||
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
|
||||
|
||||
ref TEntry entry = ref Entries[_entryIndex];
|
||||
|
||||
performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
|
||||
performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
|
||||
|
||||
entry = default;
|
||||
entry.SetEntryType(entryType);
|
||||
entry.SetNodeId(nodeId);
|
||||
|
||||
_entryIndex++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
|
||||
{
|
||||
performanceEntry = null;
|
||||
|
||||
if (_entryDetailIndex > MaxFrameDetailCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
performanceEntry = new PerformanceEntryAddresses();
|
||||
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
|
||||
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
|
||||
|
||||
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
||||
|
||||
performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
|
||||
performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
|
||||
|
||||
entryDetail = default;
|
||||
entryDetail.SetDetailType(detailType);
|
||||
entryDetail.SetEntryType(entryType);
|
||||
entryDetail.SetNodeId(nodeId);
|
||||
|
||||
_entryDetailIndex++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool IsTargetNodeId(int target)
|
||||
{
|
||||
return _detailTarget == target;
|
||||
}
|
||||
|
||||
public override void SetTargetNodeId(int target)
|
||||
{
|
||||
_detailTarget = target;
|
||||
}
|
||||
|
||||
public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
|
||||
{
|
||||
if (_availableFrameCount > 0)
|
||||
{
|
||||
int targetIndexForHistory = _indexHistoryWrite;
|
||||
|
||||
_indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
|
||||
|
||||
ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
|
||||
|
||||
CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
|
||||
|
||||
uint targetHistoryFrameIndex = _historyFrameIndex;
|
||||
|
||||
if (_historyFrameIndex == uint.MaxValue)
|
||||
{
|
||||
_historyFrameIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_historyFrameIndex++;
|
||||
}
|
||||
|
||||
targetHeader.SetDspRunningBehind(dspRunningBehind);
|
||||
targetHeader.SetVoiceDropCount(voiceDropCount);
|
||||
targetHeader.SetStartRenderingTicks(startRenderingTicks);
|
||||
targetHeader.SetIndex(targetHistoryFrameIndex);
|
||||
|
||||
// Finally setup the new header
|
||||
SetupNewHeader();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue