Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
This commit is contained in:
parent
1c49089ff0
commit
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249 changed files with 5614 additions and 2712 deletions
75
Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs
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75
Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System.Runtime.CompilerServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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/// <summary>
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/// The <see cref="Dsp.AudioProcessor"/> memory management
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/// </summary>
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/// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks>
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static class AudioProcessorMemoryManager
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{
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/// <summary>
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/// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space.
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/// </summary>
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/// <param name="processHandle">The process owning the CPU memory.</param>
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/// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param>
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/// <param name="size">The size of the CPU memory region to map.</param>
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/// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size)
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{
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return cpuAddress;
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}
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/// <summary>
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/// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space.
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/// </summary>
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/// <param name="processHandle">The process owning the CPU memory.</param>
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/// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param>
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/// <param name="size">The size of the CPU memory region to unmap.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size)
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{
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}
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/// <summary>
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/// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address.
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/// </summary>
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/// <param name="address">The base DSP address to invalidate</param>
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/// <param name="size">The size of the DSP memory region to invalidate.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void InvalidateDspCache(DspAddress address, ulong size)
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{
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}
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/// <summary>
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/// Invalidate the CPU data cache at the given address.
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/// </summary>
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/// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param>
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/// <param name="size">The size of the CPU memory region to invalidate.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void InvalidateDataCache(CpuAddress address, ulong size)
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{
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}
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}
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}
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120
Ryujinx.Audio/Renderer/Utils/BitArray.cs
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120
Ryujinx.Audio/Renderer/Utils/BitArray.cs
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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/// <summary>
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/// A simple bit array implementation backed by a <see cref="Memory{T}"/>.
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/// </summary>
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public class BitArray
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{
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/// <summary>
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/// The backing storage of the <see cref="BitArray"/>.
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/// </summary>
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private Memory<byte> _storage;
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/// <summary>
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/// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>.
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/// </summary>
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/// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param>
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public BitArray(Memory<byte> storage)
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{
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_storage = storage;
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}
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/// <summary>
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/// Get the byte position of a given bit index.
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/// </summary>
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/// <param name="index">A bit index.</param>
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/// <returns>The byte position of a given bit index.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int ToPosition(int index) => index / 8;
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|
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/// <summary>
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/// Get the bit position of a given bit index inside a byte.
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/// </summary>
|
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/// <param name="index">A bit index.</param>
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/// <returns>The bit position of a given bit index inside a byte.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int ToBitPosition(int index) => index % 8;
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|
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/// <summary>
|
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/// Test if the bit at the given index is set.
|
||||
/// </summary>
|
||||
/// <param name="index">A bit index.</param>
|
||||
/// <returns>Return true if the bit at the given index is set</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
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public bool Test(int index)
|
||||
{
|
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ulong mask = 1ul << ToBitPosition(index);
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|
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return (_storage.Span[ToPosition(index)] & mask) == mask;
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}
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|
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/// <summary>
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/// Set the bit at the given index.
|
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/// </summary>
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/// <param name="index">A bit index.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Set(int index)
|
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{
|
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Set(index, true);
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}
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|
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/// <summary>
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/// Reset the bit at the given index.
|
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/// </summary>
|
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/// <param name="index">A bit index.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset(int index)
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{
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Set(index, false);
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}
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|
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/// <summary>
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/// Set a bit value at the given index.
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/// </summary>
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/// <param name="index">A bit index.</param>
|
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/// <param name="value">The new bit value.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Set(int index, bool value)
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{
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byte mask = (byte)(1 << ToBitPosition(index));
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if (value)
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{
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_storage.Span[ToPosition(index)] |= mask;
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}
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else
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{
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_storage.Span[ToPosition(index)] &= (byte)~mask;
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}
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}
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/// <summary>
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/// Reset all bits in the storage.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Reset()
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{
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_storage.Span.Fill(0);
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}
|
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}
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}
|
105
Ryujinx.Audio/Renderer/Utils/FileHardwareDevice.cs
Normal file
105
Ryujinx.Audio/Renderer/Utils/FileHardwareDevice.cs
Normal file
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//
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// Copyright (c) 2019-2021 Ryujinx
|
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//
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Integration;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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/// <summary>
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/// A <see cref="IHardwareDevice"/> that outputs to a wav file.
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/// </summary>
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public class FileHardwareDevice : IHardwareDevice
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{
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private FileStream _stream;
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private uint _channelCount;
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private uint _sampleRate;
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private const int HeaderSize = 44;
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public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
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{
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_stream = File.OpenWrite(path);
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_channelCount = channelCount;
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_sampleRate = sampleRate;
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_stream.Seek(HeaderSize, SeekOrigin.Begin);
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}
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private void UpdateHeader()
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{
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var writer = new BinaryWriter(_stream);
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long currentPos = writer.Seek(0, SeekOrigin.Current);
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writer.Seek(0, SeekOrigin.Begin);
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writer.Write(Encoding.ASCII.GetBytes("RIFF"));
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writer.Write((int)(writer.BaseStream.Length - 8));
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writer.Write(Encoding.ASCII.GetBytes("WAVE"));
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writer.Write(Encoding.ASCII.GetBytes("fmt "));
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writer.Write(16);
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writer.Write((short)1);
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writer.Write((short)GetChannelCount());
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writer.Write(GetSampleRate());
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writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
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writer.Write((short)(GetChannelCount() * sizeof(short)));
|
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writer.Write((short)(sizeof(short) * 8));
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writer.Write(Encoding.ASCII.GetBytes("data"));
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writer.Write((int)(writer.BaseStream.Length - HeaderSize));
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||||
writer.Seek((int)currentPos, SeekOrigin.Begin);
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||||
}
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||||
|
||||
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
||||
{
|
||||
_stream.Write(MemoryMarshal.Cast<short, byte>(data));
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||||
|
||||
UpdateHeader();
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_stream.Flush();
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}
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||||
public uint GetChannelCount()
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||||
{
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||||
return _channelCount;
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}
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|
||||
public uint GetSampleRate()
|
||||
{
|
||||
return _sampleRate;
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||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_stream?.Flush();
|
||||
_stream?.Dispose();
|
||||
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
72
Ryujinx.Audio/Renderer/Utils/Mailbox.cs
Normal file
72
Ryujinx.Audio/Renderer/Utils/Mailbox.cs
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|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple generic message queue for unmanaged types.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The target unmanaged type used</typeparam>
|
||||
public class Mailbox<T> : IDisposable where T : unmanaged
|
||||
{
|
||||
private BlockingCollection<T> _messageQueue;
|
||||
private BlockingCollection<T> _responseQueue;
|
||||
|
||||
public Mailbox()
|
||||
{
|
||||
_messageQueue = new BlockingCollection<T>(1);
|
||||
_responseQueue = new BlockingCollection<T>(1);
|
||||
}
|
||||
|
||||
public void SendMessage(T data)
|
||||
{
|
||||
_messageQueue.Add(data);
|
||||
}
|
||||
|
||||
public void SendResponse(T data)
|
||||
{
|
||||
_responseQueue.Add(data);
|
||||
}
|
||||
|
||||
public T ReceiveMessage()
|
||||
{
|
||||
return _messageQueue.Take();
|
||||
}
|
||||
|
||||
public T ReceiveResponse()
|
||||
{
|
||||
return _responseQueue.Take();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_messageQueue.Dispose();
|
||||
_responseQueue.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
188
Ryujinx.Audio/Renderer/Utils/SpanIOHelper.cs
Normal file
188
Ryujinx.Audio/Renderer/Utils/SpanIOHelper.cs
Normal file
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|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper for IO operations on <see cref="Span{T}"/> and <see cref="Memory{T}"/>.
|
||||
/// </summary>
|
||||
public static class SpanIOHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Write the given data to the given backing <see cref="Memory{T}"/> and move cursor after the written data.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="backingMemory">The backing <see cref="Memory{T}"/> to store the data.</param>
|
||||
/// <param name="data">The data to write to the backing <see cref="Memory{T}"/>.</param>
|
||||
public static void Write<T>(ref Memory<byte> backingMemory, ref T data) where T : unmanaged
|
||||
{
|
||||
int size = Unsafe.SizeOf<T>();
|
||||
|
||||
if (size > backingMemory.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
MemoryMarshal.Write<T>(backingMemory.Span.Slice(0, size), ref data);
|
||||
|
||||
backingMemory = backingMemory.Slice(size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write the given data to the given backing <see cref="Span{T}"/> and move cursor after the written data.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="backingMemory">The backing <see cref="Span{T}"/> to store the data.</param>
|
||||
/// <param name="data">The data to write to the backing <see cref="Span{T}"/>.</param>
|
||||
public static void Write<T>(ref Span<byte> backingMemory, ref T data) where T : unmanaged
|
||||
{
|
||||
int size = Unsafe.SizeOf<T>();
|
||||
|
||||
if (size > backingMemory.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
MemoryMarshal.Write<T>(backingMemory.Slice(0, size), ref data);
|
||||
|
||||
backingMemory = backingMemory.Slice(size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Span{T}"/> out of a <paramref name="backingMemory"/> and move cursor after T size.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="backingMemory">The backing <see cref="Memory{T}"/> to get a <see cref="Span{T}"/> from.</param>
|
||||
/// <returns>A <see cref="Span{T}"/> from backing <see cref="Memory{T}"/>.</returns>
|
||||
public static Span<T> GetWriteRef<T>(ref Memory<byte> backingMemory) where T : unmanaged
|
||||
{
|
||||
int size = Unsafe.SizeOf<T>();
|
||||
|
||||
if (size > backingMemory.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Span.Slice(0, size));
|
||||
|
||||
backingMemory = backingMemory.Slice(size);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Span{T}"/> out of a backingMemory and move cursor after T size.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="backingMemory">The backing <see cref="Span{T}"/> to get a <see cref="Span{T}"/> from.</param>
|
||||
/// <returns>A <see cref="Span{T}"/> from backing <see cref="Span{T}"/>.</returns>
|
||||
public static Span<T> GetWriteRef<T>(ref Span<byte> backingMemory) where T : unmanaged
|
||||
{
|
||||
int size = Unsafe.SizeOf<T>();
|
||||
|
||||
if (size > backingMemory.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Slice(0, size));
|
||||
|
||||
backingMemory = backingMemory.Slice(size);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the given backing <see cref="ReadOnlyMemory{T}"/> and move cursor after the read data.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="backingMemory">The backing <see cref="ReadOnlyMemory{T}"/> to read data from.</param>
|
||||
/// <returns>Return the read data.</returns>
|
||||
public static T Read<T>(ref ReadOnlyMemory<byte> backingMemory) where T : unmanaged
|
||||
{
|
||||
int size = Unsafe.SizeOf<T>();
|
||||
|
||||
if (size > backingMemory.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
T result = MemoryMarshal.Read<T>(backingMemory.Span.Slice(0, size));
|
||||
|
||||
backingMemory = backingMemory.Slice(size);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the given backing <see cref="ReadOnlySpan{T}"/> and move cursor after the read data.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="backingMemory">The backing <see cref="ReadOnlySpan{T}"/> to read data from.</param>
|
||||
/// <returns>Return the read data.</returns>
|
||||
public static T Read<T>(ref ReadOnlySpan<byte> backingMemory) where T : unmanaged
|
||||
{
|
||||
int size = Unsafe.SizeOf<T>();
|
||||
|
||||
if (size > backingMemory.Length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
T result = MemoryMarshal.Read<T>(backingMemory.Slice(0, size));
|
||||
|
||||
backingMemory = backingMemory.Slice(size);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract a <see cref="Memory{T}"/> at the given index.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param>
|
||||
/// <param name="id">The id in the provided memory.</param>
|
||||
/// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param>
|
||||
/// <returns>a <see cref="Memory{T}"/> at the given id.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Memory<T> GetMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged
|
||||
{
|
||||
Debug.Assert(id >= 0 && id < count);
|
||||
|
||||
return memory.Slice(id, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract a ref T at the given index.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The data type.</typeparam>
|
||||
/// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param>
|
||||
/// <param name="id">The id in the provided memory.</param>
|
||||
/// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param>
|
||||
/// <returns>a ref T at the given id.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ref T GetFromMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged
|
||||
{
|
||||
return ref GetMemory(memory, id, count).Span[0];
|
||||
}
|
||||
}
|
||||
}
|
60
Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs
Normal file
60
Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
|
||||
where T : unmanaged
|
||||
{
|
||||
private readonly T* _pointer;
|
||||
private readonly int _length;
|
||||
|
||||
public SpanMemoryManager(Span<T> span)
|
||||
{
|
||||
fixed (T* ptr = &MemoryMarshal.GetReference(span))
|
||||
{
|
||||
_pointer = ptr;
|
||||
_length = span.Length;
|
||||
}
|
||||
}
|
||||
|
||||
public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
|
||||
|
||||
public override MemoryHandle Pin(int elementIndex = 0)
|
||||
{
|
||||
if (elementIndex < 0 || elementIndex >= _length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(elementIndex));
|
||||
}
|
||||
|
||||
return new MemoryHandle(_pointer + elementIndex);
|
||||
}
|
||||
|
||||
public override void Unpin() { }
|
||||
|
||||
protected override void Dispose(bool disposing) { }
|
||||
|
||||
public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
|
||||
{
|
||||
return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
|
||||
}
|
||||
}
|
||||
}
|
64
Ryujinx.Audio/Renderer/Utils/SplitterHardwareDevice.cs
Normal file
64
Ryujinx.Audio/Renderer/Utils/SplitterHardwareDevice.cs
Normal file
|
@ -0,0 +1,64 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Integration;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
public class SplitterHardwareDevice : IHardwareDevice
|
||||
{
|
||||
private IHardwareDevice _baseDevice;
|
||||
private IHardwareDevice _secondaryDevice;
|
||||
|
||||
public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
|
||||
{
|
||||
_baseDevice = baseDevice;
|
||||
_secondaryDevice = secondaryDevice;
|
||||
}
|
||||
|
||||
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
||||
{
|
||||
_baseDevice.AppendBuffer(data, channelCount);
|
||||
_secondaryDevice?.AppendBuffer(data, channelCount);
|
||||
}
|
||||
|
||||
public uint GetChannelCount()
|
||||
{
|
||||
return _baseDevice.GetChannelCount();
|
||||
}
|
||||
|
||||
public uint GetSampleRate()
|
||||
{
|
||||
return _baseDevice.GetSampleRate();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_baseDevice.Dispose();
|
||||
_secondaryDevice?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue