Set OpenGL PixelPackBuffer to 0 when done (#4921)

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gdkchan 2023-05-12 21:59:46 -03:00 committed by GitHub
parent c2709b3bdd
commit f679f25e08
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2 changed files with 3 additions and 1 deletions

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@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
oldView.Dispose();
}
}
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);