Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
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598d1fd3ae
commit
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19 changed files with 740 additions and 252 deletions
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@ -1,5 +1,6 @@
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using ChocolArm64;
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using ChocolArm64.Memory;
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using Ryujinx.OsHle.Handles;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.OsHle
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@ -8,33 +9,31 @@ namespace Ryujinx.OsHle
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{
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private const int MutexHasListenersMask = 0x40000000;
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private AMemory Memory;
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private Process Process;
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private long MutexAddress;
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private int CurrRequestingThreadHandle;
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private int HighestPriority;
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private ManualResetEvent ThreadEvent;
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private object EnterWaitLock;
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public Mutex(AMemory Memory, long MutexAddress)
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private ConcurrentQueue<HThread> WaitingThreads;
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public Mutex(Process Process, long MutexAddress, int OwnerThreadHandle)
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{
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this.Memory = Memory;
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this.Process = Process;
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this.MutexAddress = MutexAddress;
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ThreadEvent = new ManualResetEvent(false);
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//Process.Memory.WriteInt32(MutexAddress, OwnerThreadHandle);
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EnterWaitLock = new object();
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WaitingThreads = new ConcurrentQueue<HThread>();
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}
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public void WaitForLock(AThread RequestingThread, int RequestingThreadHandle)
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public void WaitForLock(HThread RequestingThread, int RequestingThreadHandle)
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{
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lock (EnterWaitLock)
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{
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int CurrentThreadHandle = Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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{
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int CurrentThreadHandle = ReadMutexValue() & ~MutexHasListenersMask;
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if (CurrentThreadHandle == RequestingThreadHandle ||
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CurrentThreadHandle == 0)
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@ -42,23 +41,19 @@ namespace Ryujinx.OsHle
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return;
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}
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if (CurrRequestingThreadHandle == 0 || RequestingThread.Priority < HighestPriority)
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{
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CurrRequestingThreadHandle = RequestingThreadHandle;
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WriteMutexValue(CurrentThreadHandle | MutexHasListenersMask);
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HighestPriority = RequestingThread.Priority;
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}
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WaitingThreads.Enqueue(RequestingThread);
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}
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ThreadEvent.Reset();
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ThreadEvent.WaitOne();
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Process.Scheduler.WaitForSignal(RequestingThread);
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}
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public void GiveUpLock(int ThreadHandle)
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{
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lock (EnterWaitLock)
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{
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int CurrentThread = Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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int CurrentThread = ReadMutexValue() & ~MutexHasListenersMask;
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if (CurrentThread == ThreadHandle)
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{
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@ -71,19 +66,31 @@ namespace Ryujinx.OsHle
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{
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lock (EnterWaitLock)
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{
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if (CurrRequestingThreadHandle != 0)
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int HasListeners = WaitingThreads.Count > 1 ? MutexHasListenersMask : 0;
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WriteMutexValue(HasListeners);
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HThread[] UnlockedThreads = new HThread[WaitingThreads.Count];
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int Index = 0;
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while (WaitingThreads.TryDequeue(out HThread Thread))
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{
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Memory.WriteInt32(MutexAddress, CurrRequestingThreadHandle);
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}
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else
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{
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Memory.WriteInt32(MutexAddress, 0);
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UnlockedThreads[Index++] = Thread;
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}
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CurrRequestingThreadHandle = 0;
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ThreadEvent.Set();
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Process.Scheduler.Signal(UnlockedThreads);
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}
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}
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private int ReadMutexValue()
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{
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return AMemoryHelper.ReadInt32Exclusive(Process.Memory, MutexAddress);
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}
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private void WriteMutexValue(int Value)
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{
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AMemoryHelper.WriteInt32Exclusive(Process.Memory, MutexAddress, Value);
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}
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}
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}
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