Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)

* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
This commit is contained in:
gdkchan 2023-06-15 17:31:53 -03:00 committed by GitHub
parent 32d21ddf17
commit f92921a6d1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
30 changed files with 475 additions and 567 deletions

View file

@ -67,6 +67,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.AtomicAnd, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand compare, Operand value)
{
return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, compare, value);
}
public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand compare, Operand value)
{
return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, e1, compare, value);
@ -661,16 +666,6 @@ namespace Ryujinx.Graphics.Shader.Translation
: context.Load(storageKind, (int)ioVariable, arrayIndex, elemIndex);
}
public static Operand LoadLocal(this EmitterContext context, Operand a)
{
return context.Add(Instruction.LoadLocal, Local(), a);
}
public static Operand LoadShared(this EmitterContext context, Operand a)
{
return context.Add(Instruction.LoadShared, Local(), a);
}
public static Operand MemoryBarrier(this EmitterContext context)
{
return context.Add(Instruction.MemoryBarrier);
@ -753,6 +748,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.Store, storageKind, null, e0, e1, value);
}
public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand value)
{
return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, value);
}
public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, e1, value);
@ -797,26 +797,6 @@ namespace Ryujinx.Graphics.Shader.Translation
: context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), arrayIndex, elemIndex, value);
}
public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.StoreLocal, null, a, b);
}
public static Operand StoreShared(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.StoreShared, null, a, b);
}
public static Operand StoreShared16(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.StoreShared16, null, a, b);
}
public static Operand StoreShared8(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.StoreShared8, null, a, b);
}
public static Operand UnpackDouble2x32High(this EmitterContext context, Operand a)
{
return UnpackDouble2x32(context, a, 1);

View file

@ -9,13 +9,13 @@ namespace Ryujinx.Graphics.Shader.Translation
class HelperFunctionManager
{
private readonly List<Function> _functionList;
private readonly Dictionary<HelperFunctionName, int> _functionIds;
private readonly Dictionary<int, int> _functionIds;
private readonly ShaderStage _stage;
public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
{
_functionList = functionList;
_functionIds = new Dictionary<HelperFunctionName, int>();
_functionIds = new Dictionary<int, int>();
_stage = stage;
}
@ -29,14 +29,30 @@ namespace Ryujinx.Graphics.Shader.Translation
public int GetOrCreateFunctionId(HelperFunctionName functionName)
{
if (_functionIds.TryGetValue(functionName, out int functionId))
if (_functionIds.TryGetValue((int)functionName, out int functionId))
{
return functionId;
}
Function function = GenerateFunction(functionName);
functionId = AddFunction(function);
_functionIds.Add(functionName, functionId);
_functionIds.Add((int)functionName, functionId);
return functionId;
}
public int GetOrCreateFunctionId(HelperFunctionName functionName, int id)
{
int key = (int)functionName | (id << 16);
if (_functionIds.TryGetValue(key, out int functionId))
{
return functionId;
}
Function function = GenerateFunction(functionName, id);
functionId = AddFunction(function);
_functionIds.Add(key, functionId);
return functionId;
}
@ -140,6 +156,67 @@ namespace Ryujinx.Graphics.Shader.Translation
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
}
private static Function GenerateFunction(HelperFunctionName functionName, int id)
{
return functionName switch
{
HelperFunctionName.SharedAtomicMaxS32 => GenerateSharedAtomicSigned(id, isMin: false),
HelperFunctionName.SharedAtomicMinS32 => GenerateSharedAtomicSigned(id, isMin: true),
HelperFunctionName.SharedStore8 => GenerateSharedStore8(id),
HelperFunctionName.SharedStore16 => GenerateSharedStore16(id),
_ => throw new ArgumentException($"Invalid function name {functionName}")
};
}
private static Function GenerateSharedAtomicSigned(int id, bool isMin)
{
EmitterContext context = new EmitterContext();
Operand wordOffset = Argument(0);
Operand value = Argument(1);
Operand result = GenerateSharedAtomicCasLoop(context, wordOffset, id, (memValue) =>
{
return isMin
? context.IMinimumS32(memValue, value)
: context.IMaximumS32(memValue, value);
});
context.Return(result);
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedAtomic{(isMin ? "Min" : "Max")}_{id}", true, 2, 0);
}
private static Function GenerateSharedStore8(int id)
{
return GenerateSharedStore(id, 8);
}
private static Function GenerateSharedStore16(int id)
{
return GenerateSharedStore(id, 16);
}
private static Function GenerateSharedStore(int id, int bitSize)
{
EmitterContext context = new EmitterContext();
Operand offset = Argument(0);
Operand value = Argument(1);
Operand wordOffset = context.ShiftRightU32(offset, Const(2));
Operand bitOffset = GetBitOffset(context, offset);
GenerateSharedAtomicCasLoop(context, wordOffset, id, (memValue) =>
{
return context.BitfieldInsert(memValue, value, bitOffset, Const(bitSize));
});
context.Return();
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedStore{bitSize}_{id}", false, 2, 0);
}
private Function GenerateTexelFetchScaleFunction()
{
EmitterContext context = new EmitterContext();
@ -226,5 +303,29 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.IAdd(Const(1), index);
}
}
public static Operand GetBitOffset(EmitterContext context, Operand offset)
{
return context.ShiftLeft(context.BitwiseAnd(offset, Const(3)), Const(3));
}
private static Operand GenerateSharedAtomicCasLoop(EmitterContext context, Operand wordOffset, int id, Func<Operand, Operand> opCallback)
{
Operand lblLoopHead = Label();
context.MarkLabel(lblLoopHead);
Operand oldValue = context.Load(StorageKind.SharedMemory, id, wordOffset);
Operand newValue = opCallback(oldValue);
Operand casResult = context.AtomicCompareAndSwap(StorageKind.SharedMemory, id, wordOffset, oldValue, newValue);
Operand casFail = context.ICompareNotEqual(casResult, oldValue);
context.BranchIfTrue(lblLoopHead, casFail);
return oldValue;
}
}
}

View file

@ -4,6 +4,10 @@ namespace Ryujinx.Graphics.Shader.Translation
{
ConvertDoubleToFloat,
ConvertFloatToDouble,
SharedAtomicMaxS32,
SharedAtomicMinS32,
SharedStore8,
SharedStore16,
TexelFetchScale,
TextureSizeUnscale
}

View file

@ -244,7 +244,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
node = nextNode;
}
}
else if (operation.Inst == Instruction.StoreShared || operation.Inst == Instruction.StoreLocal)
else if (operation.Inst == Instruction.Store &&
(operation.StorageKind == StorageKind.SharedMemory ||
operation.StorageKind == StorageKind.LocalMemory))
{
// The NVIDIA compiler can sometimes use shared or local memory as temporary
// storage to place the base address and size on, so we need
@ -874,7 +876,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (bitSize < 32)
{
Operand bitOffset = GetBitOffset(context, offset);
Operand bitOffset = HelperFunctionManager.GetBitOffset(context, offset);
GenerateAtomicCasLoop(context, wordOffset, binding, (memValue) =>
{
@ -892,7 +894,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (IsSmallInt(storageKind))
{
Operand bitOffset = GetBitOffset(context, offset);
Operand bitOffset = HelperFunctionManager.GetBitOffset(context, offset);
switch (storageKind)
{
@ -921,11 +923,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true;
}
private static Operand GetBitOffset(EmitterContext context, Operand offset)
{
return context.ShiftLeft(context.BitwiseAnd(offset, Const(3)), Const(3));
}
private static Operand GenerateAtomicCasLoop(EmitterContext context, Operand wordOffset, int binding, Func<Operand, Operand> opCallback)
{
Operand lblLoopHead = Label();
@ -1070,15 +1067,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
baseOffset = null;
if (operation.Inst == Instruction.LoadShared || operation.Inst == Instruction.StoreShared)
if (operation.Inst == Instruction.Load || operation.Inst == Instruction.Store)
{
type = LsMemoryType.Shared;
return TryGetSharedMemoryOffsets(operation, out baseOffset, out constOffset);
}
else if (operation.Inst == Instruction.LoadLocal || operation.Inst == Instruction.StoreLocal)
{
type = LsMemoryType.Local;
return TryGetLocalMemoryOffset(operation, out constOffset);
if (operation.StorageKind == StorageKind.SharedMemory)
{
type = LsMemoryType.Shared;
return TryGetSharedMemoryOffsets(operation, out baseOffset, out constOffset);
}
else if (operation.StorageKind == StorageKind.LocalMemory)
{
type = LsMemoryType.Local;
return TryGetLocalMemoryOffset(operation, out constOffset);
}
}
type = default;

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Collections.Generic;
@ -22,9 +23,12 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly HashSet<int> _usedConstantBufferBindings;
public int LocalMemoryId { get; }
public int SharedMemoryId { get; }
public ShaderProperties Properties => _properties;
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties, int localMemorySize)
{
_gpuAccessor = gpuAccessor;
_properties = properties;
@ -41,6 +45,25 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedConstantBufferBindings = new HashSet<int>();
properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
LocalMemoryId = -1;
SharedMemoryId = -1;
if (localMemorySize != 0)
{
var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(localMemorySize, sizeof(uint)));
LocalMemoryId = properties.AddLocalMemory(lmem);
}
int sharedMemorySize = stage == ShaderStage.Compute ? gpuAccessor.QueryComputeSharedMemorySize() : 0;
if (sharedMemorySize != 0)
{
var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(sharedMemorySize, sizeof(uint)));
SharedMemoryId = properties.AddSharedMemory(smem);
}
}
public int GetConstantBufferBinding(int slot)

View file

@ -1,6 +1,8 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -70,6 +72,15 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
}
else
{
node = InsertSharedStoreSmallInt(hfm, node);
if (config.Options.TargetLanguage != TargetLanguage.Spirv)
{
node = InsertSharedAtomicSigned(hfm, node);
}
}
}
}
}
@ -171,6 +182,87 @@ namespace Ryujinx.Graphics.Shader.Translation
operation.TurnIntoCopy(result);
}
private static LinkedListNode<INode> InsertSharedStoreSmallInt(HelperFunctionManager hfm, LinkedListNode<INode> node)
{
Operation operation = (Operation)node.Value;
HelperFunctionName name;
if (operation.StorageKind == StorageKind.SharedMemory8)
{
name = HelperFunctionName.SharedStore8;
}
else if (operation.StorageKind == StorageKind.SharedMemory16)
{
name = HelperFunctionName.SharedStore16;
}
else
{
return node;
}
if (operation.Inst != Instruction.Store)
{
return node;
}
Operand memoryId = operation.GetSource(0);
Operand byteOffset = operation.GetSource(1);
Operand value = operation.GetSource(2);
Debug.Assert(memoryId.Type == OperandType.Constant);
int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
private static LinkedListNode<INode> InsertSharedAtomicSigned(HelperFunctionManager hfm, LinkedListNode<INode> node)
{
Operation operation = (Operation)node.Value;
HelperFunctionName name;
if (operation.Inst == Instruction.AtomicMaxS32)
{
name = HelperFunctionName.SharedAtomicMaxS32;
}
else if (operation.Inst == Instruction.AtomicMinS32)
{
name = HelperFunctionName.SharedAtomicMinS32;
}
else
{
return node;
}
if (operation.StorageKind != StorageKind.SharedMemory)
{
return node;
}
Operand result = operation.Dest;
Operand memoryId = operation.GetSource(0);
Operand byteOffset = operation.GetSource(1);
Operand value = operation.GetSource(2);
Debug.Assert(memoryId.Type == OperandType.Constant);
int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
{
TextureOperation texOp = (TextureOperation)node.Value;

View file

@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private TextureDescriptor[] _cachedTextureDescriptors;
private TextureDescriptor[] _cachedImageDescriptors;
public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options)
public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
{
Stage = stage;
GpuAccessor = gpuAccessor;
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties(), localMemorySize);
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
{
@ -176,14 +176,17 @@ namespace Ryujinx.Graphics.Shader.Translation
OutputTopology outputTopology,
int maxOutputVertices,
IGpuAccessor gpuAccessor,
TranslationOptions options) : this(stage, gpuAccessor, options)
TranslationOptions options) : this(stage, gpuAccessor, options, 0)
{
ThreadsPerInputPrimitive = 1;
OutputTopology = outputTopology;
MaxOutputVertices = maxOutputVertices;
}
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options)
public ShaderConfig(
ShaderHeader header,
IGpuAccessor gpuAccessor,
TranslationOptions options) : this(header.Stage, gpuAccessor, options, GetLocalMemorySize(header))
{
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
@ -197,6 +200,11 @@ namespace Ryujinx.Graphics.Shader.Translation
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
}
private static int GetLocalMemorySize(ShaderHeader header)
{
return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
}
private void EnsureTransformFeedbackInitialized()
{
if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)

View file

@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (options.Flags.HasFlag(TranslationFlags.Compute))
{
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options);
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
program = Decoder.Decode(config, address);
}