Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
This commit is contained in:
parent
32d21ddf17
commit
f92921a6d1
30 changed files with 475 additions and 567 deletions
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@ -67,6 +67,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.AtomicAnd, storageKind, Local(), Const(binding), e0, e1, value);
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}
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public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand compare, Operand value)
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{
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return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, compare, value);
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}
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public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand compare, Operand value)
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{
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return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, e1, compare, value);
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@ -661,16 +666,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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: context.Load(storageKind, (int)ioVariable, arrayIndex, elemIndex);
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}
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public static Operand LoadLocal(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.LoadLocal, Local(), a);
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}
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public static Operand LoadShared(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.LoadShared, Local(), a);
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}
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public static Operand MemoryBarrier(this EmitterContext context)
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{
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return context.Add(Instruction.MemoryBarrier);
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@ -753,6 +748,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.Store, storageKind, null, e0, e1, value);
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}
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public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand value)
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{
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return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, value);
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}
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public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
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{
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return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, e1, value);
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@ -797,26 +797,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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: context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), arrayIndex, elemIndex, value);
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}
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public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreLocal, null, a, b);
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}
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public static Operand StoreShared(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreShared, null, a, b);
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}
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public static Operand StoreShared16(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreShared16, null, a, b);
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}
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public static Operand StoreShared8(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreShared8, null, a, b);
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}
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public static Operand UnpackDouble2x32High(this EmitterContext context, Operand a)
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{
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return UnpackDouble2x32(context, a, 1);
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@ -9,13 +9,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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class HelperFunctionManager
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{
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private readonly List<Function> _functionList;
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private readonly Dictionary<HelperFunctionName, int> _functionIds;
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private readonly Dictionary<int, int> _functionIds;
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private readonly ShaderStage _stage;
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public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
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{
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_functionList = functionList;
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_functionIds = new Dictionary<HelperFunctionName, int>();
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_functionIds = new Dictionary<int, int>();
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_stage = stage;
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}
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@ -29,14 +29,30 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int GetOrCreateFunctionId(HelperFunctionName functionName)
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{
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if (_functionIds.TryGetValue(functionName, out int functionId))
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if (_functionIds.TryGetValue((int)functionName, out int functionId))
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{
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return functionId;
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}
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Function function = GenerateFunction(functionName);
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functionId = AddFunction(function);
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_functionIds.Add(functionName, functionId);
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_functionIds.Add((int)functionName, functionId);
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return functionId;
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}
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public int GetOrCreateFunctionId(HelperFunctionName functionName, int id)
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{
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int key = (int)functionName | (id << 16);
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if (_functionIds.TryGetValue(key, out int functionId))
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{
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return functionId;
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}
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Function function = GenerateFunction(functionName, id);
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functionId = AddFunction(function);
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_functionIds.Add(key, functionId);
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return functionId;
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}
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@ -140,6 +156,67 @@ namespace Ryujinx.Graphics.Shader.Translation
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
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}
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private static Function GenerateFunction(HelperFunctionName functionName, int id)
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{
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return functionName switch
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{
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HelperFunctionName.SharedAtomicMaxS32 => GenerateSharedAtomicSigned(id, isMin: false),
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HelperFunctionName.SharedAtomicMinS32 => GenerateSharedAtomicSigned(id, isMin: true),
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HelperFunctionName.SharedStore8 => GenerateSharedStore8(id),
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HelperFunctionName.SharedStore16 => GenerateSharedStore16(id),
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_ => throw new ArgumentException($"Invalid function name {functionName}")
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};
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}
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private static Function GenerateSharedAtomicSigned(int id, bool isMin)
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{
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EmitterContext context = new EmitterContext();
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Operand wordOffset = Argument(0);
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Operand value = Argument(1);
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Operand result = GenerateSharedAtomicCasLoop(context, wordOffset, id, (memValue) =>
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{
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return isMin
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? context.IMinimumS32(memValue, value)
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: context.IMaximumS32(memValue, value);
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});
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context.Return(result);
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedAtomic{(isMin ? "Min" : "Max")}_{id}", true, 2, 0);
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}
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private static Function GenerateSharedStore8(int id)
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{
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return GenerateSharedStore(id, 8);
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}
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private static Function GenerateSharedStore16(int id)
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{
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return GenerateSharedStore(id, 16);
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}
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private static Function GenerateSharedStore(int id, int bitSize)
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{
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EmitterContext context = new EmitterContext();
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Operand offset = Argument(0);
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Operand value = Argument(1);
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Operand wordOffset = context.ShiftRightU32(offset, Const(2));
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Operand bitOffset = GetBitOffset(context, offset);
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GenerateSharedAtomicCasLoop(context, wordOffset, id, (memValue) =>
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{
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return context.BitfieldInsert(memValue, value, bitOffset, Const(bitSize));
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});
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context.Return();
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedStore{bitSize}_{id}", false, 2, 0);
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}
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private Function GenerateTexelFetchScaleFunction()
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{
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EmitterContext context = new EmitterContext();
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@ -226,5 +303,29 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.IAdd(Const(1), index);
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}
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}
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public static Operand GetBitOffset(EmitterContext context, Operand offset)
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{
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return context.ShiftLeft(context.BitwiseAnd(offset, Const(3)), Const(3));
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}
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private static Operand GenerateSharedAtomicCasLoop(EmitterContext context, Operand wordOffset, int id, Func<Operand, Operand> opCallback)
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{
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Operand lblLoopHead = Label();
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context.MarkLabel(lblLoopHead);
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Operand oldValue = context.Load(StorageKind.SharedMemory, id, wordOffset);
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Operand newValue = opCallback(oldValue);
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Operand casResult = context.AtomicCompareAndSwap(StorageKind.SharedMemory, id, wordOffset, oldValue, newValue);
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Operand casFail = context.ICompareNotEqual(casResult, oldValue);
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context.BranchIfTrue(lblLoopHead, casFail);
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return oldValue;
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}
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}
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}
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@ -4,6 +4,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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ConvertDoubleToFloat,
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ConvertFloatToDouble,
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SharedAtomicMaxS32,
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SharedAtomicMinS32,
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SharedStore8,
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SharedStore16,
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TexelFetchScale,
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TextureSizeUnscale
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}
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@ -244,7 +244,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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node = nextNode;
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}
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}
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else if (operation.Inst == Instruction.StoreShared || operation.Inst == Instruction.StoreLocal)
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else if (operation.Inst == Instruction.Store &&
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(operation.StorageKind == StorageKind.SharedMemory ||
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operation.StorageKind == StorageKind.LocalMemory))
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{
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// The NVIDIA compiler can sometimes use shared or local memory as temporary
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// storage to place the base address and size on, so we need
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@ -874,7 +876,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (bitSize < 32)
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{
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Operand bitOffset = GetBitOffset(context, offset);
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Operand bitOffset = HelperFunctionManager.GetBitOffset(context, offset);
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GenerateAtomicCasLoop(context, wordOffset, binding, (memValue) =>
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{
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@ -892,7 +894,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (IsSmallInt(storageKind))
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{
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Operand bitOffset = GetBitOffset(context, offset);
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Operand bitOffset = HelperFunctionManager.GetBitOffset(context, offset);
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switch (storageKind)
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{
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@ -921,11 +923,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return true;
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}
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private static Operand GetBitOffset(EmitterContext context, Operand offset)
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{
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return context.ShiftLeft(context.BitwiseAnd(offset, Const(3)), Const(3));
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}
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private static Operand GenerateAtomicCasLoop(EmitterContext context, Operand wordOffset, int binding, Func<Operand, Operand> opCallback)
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{
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Operand lblLoopHead = Label();
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@ -1070,15 +1067,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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baseOffset = null;
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if (operation.Inst == Instruction.LoadShared || operation.Inst == Instruction.StoreShared)
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if (operation.Inst == Instruction.Load || operation.Inst == Instruction.Store)
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{
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type = LsMemoryType.Shared;
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return TryGetSharedMemoryOffsets(operation, out baseOffset, out constOffset);
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}
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else if (operation.Inst == Instruction.LoadLocal || operation.Inst == Instruction.StoreLocal)
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{
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type = LsMemoryType.Local;
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return TryGetLocalMemoryOffset(operation, out constOffset);
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if (operation.StorageKind == StorageKind.SharedMemory)
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{
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type = LsMemoryType.Shared;
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return TryGetSharedMemoryOffsets(operation, out baseOffset, out constOffset);
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}
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else if (operation.StorageKind == StorageKind.LocalMemory)
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{
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type = LsMemoryType.Local;
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return TryGetLocalMemoryOffset(operation, out constOffset);
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}
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}
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type = default;
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using System.Collections.Generic;
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@ -22,9 +23,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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private readonly HashSet<int> _usedConstantBufferBindings;
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public int LocalMemoryId { get; }
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public int SharedMemoryId { get; }
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public ShaderProperties Properties => _properties;
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties, int localMemorySize)
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{
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_gpuAccessor = gpuAccessor;
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_properties = properties;
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@ -41,6 +45,25 @@ namespace Ryujinx.Graphics.Shader.Translation
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_usedConstantBufferBindings = new HashSet<int>();
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properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
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LocalMemoryId = -1;
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SharedMemoryId = -1;
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if (localMemorySize != 0)
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{
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var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(localMemorySize, sizeof(uint)));
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LocalMemoryId = properties.AddLocalMemory(lmem);
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}
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int sharedMemorySize = stage == ShaderStage.Compute ? gpuAccessor.QueryComputeSharedMemorySize() : 0;
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if (sharedMemorySize != 0)
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{
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var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(sharedMemorySize, sizeof(uint)));
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SharedMemoryId = properties.AddSharedMemory(smem);
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}
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}
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public int GetConstantBufferBinding(int slot)
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@ -1,6 +1,8 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation.Optimizations;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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@ -70,6 +72,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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}
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else
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{
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node = InsertSharedStoreSmallInt(hfm, node);
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if (config.Options.TargetLanguage != TargetLanguage.Spirv)
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{
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node = InsertSharedAtomicSigned(hfm, node);
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}
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}
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}
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}
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}
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@ -171,6 +182,87 @@ namespace Ryujinx.Graphics.Shader.Translation
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operation.TurnIntoCopy(result);
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}
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private static LinkedListNode<INode> InsertSharedStoreSmallInt(HelperFunctionManager hfm, LinkedListNode<INode> node)
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{
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Operation operation = (Operation)node.Value;
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HelperFunctionName name;
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if (operation.StorageKind == StorageKind.SharedMemory8)
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{
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name = HelperFunctionName.SharedStore8;
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}
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else if (operation.StorageKind == StorageKind.SharedMemory16)
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{
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name = HelperFunctionName.SharedStore16;
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}
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else
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{
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return node;
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}
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if (operation.Inst != Instruction.Store)
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{
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return node;
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}
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Operand memoryId = operation.GetSource(0);
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Operand byteOffset = operation.GetSource(1);
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Operand value = operation.GetSource(2);
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Debug.Assert(memoryId.Type == OperandType.Constant);
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int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
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Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
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LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
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Utils.DeleteNode(node, operation);
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return newNode;
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}
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private static LinkedListNode<INode> InsertSharedAtomicSigned(HelperFunctionManager hfm, LinkedListNode<INode> node)
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{
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Operation operation = (Operation)node.Value;
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HelperFunctionName name;
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if (operation.Inst == Instruction.AtomicMaxS32)
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{
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name = HelperFunctionName.SharedAtomicMaxS32;
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}
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else if (operation.Inst == Instruction.AtomicMinS32)
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{
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name = HelperFunctionName.SharedAtomicMinS32;
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}
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else
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{
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return node;
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}
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if (operation.StorageKind != StorageKind.SharedMemory)
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{
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return node;
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}
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Operand result = operation.Dest;
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Operand memoryId = operation.GetSource(0);
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Operand byteOffset = operation.GetSource(1);
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Operand value = operation.GetSource(2);
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Debug.Assert(memoryId.Type == OperandType.Constant);
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int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
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Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
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LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
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Utils.DeleteNode(node, operation);
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return newNode;
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}
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private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
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{
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TextureOperation texOp = (TextureOperation)node.Value;
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@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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private TextureDescriptor[] _cachedTextureDescriptors;
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private TextureDescriptor[] _cachedImageDescriptors;
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public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options)
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public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
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{
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Stage = stage;
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GpuAccessor = gpuAccessor;
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@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
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ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties(), localMemorySize);
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||||
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
|
@ -176,14 +176,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
OutputTopology outputTopology,
|
||||
int maxOutputVertices,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationOptions options) : this(stage, gpuAccessor, options)
|
||||
TranslationOptions options) : this(stage, gpuAccessor, options, 0)
|
||||
{
|
||||
ThreadsPerInputPrimitive = 1;
|
||||
OutputTopology = outputTopology;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
}
|
||||
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options)
|
||||
public ShaderConfig(
|
||||
ShaderHeader header,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationOptions options) : this(header.Stage, gpuAccessor, options, GetLocalMemorySize(header))
|
||||
{
|
||||
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
||||
ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
|
||||
|
@ -197,6 +200,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
private static int GetLocalMemorySize(ShaderHeader header)
|
||||
{
|
||||
return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
|
||||
}
|
||||
|
||||
private void EnsureTransformFeedbackInitialized()
|
||||
{
|
||||
if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)
|
||||
|
|
|
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (options.Flags.HasFlag(TranslationFlags.Compute))
|
||||
{
|
||||
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options);
|
||||
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
|
||||
|
||||
program = Decoder.Decode(config, address);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue