Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
This commit is contained in:
parent
eb528ae0f0
commit
f95b7c5877
17 changed files with 207 additions and 26 deletions
|
@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
FragmentAlphaTest,
|
||||
FragmentIsBgra,
|
||||
ViewportInverse,
|
||||
ViewportSize,
|
||||
FragmentRenderScaleCount,
|
||||
RenderScale,
|
||||
}
|
||||
|
@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
public static readonly int FragmentAlphaTestOffset;
|
||||
public static readonly int FragmentIsBgraOffset;
|
||||
public static readonly int ViewportInverseOffset;
|
||||
public static readonly int ViewportSizeOffset;
|
||||
public static readonly int FragmentRenderScaleCountOffset;
|
||||
public static readonly int GraphicsRenderScaleOffset;
|
||||
public static readonly int ComputeRenderScaleOffset;
|
||||
|
@ -56,6 +58,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
|
||||
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
|
||||
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
|
||||
ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
|
||||
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
|
||||
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
|
||||
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||
|
@ -68,6 +71,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
new StructureField(AggregateType.U32, "s_alpha_test"),
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_size"),
|
||||
new StructureField(AggregateType.S32, "s_frag_scale_count"),
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
|
||||
});
|
||||
|
@ -76,6 +80,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
public Vector4<int> FragmentAlphaTest;
|
||||
public Array8<Vector4<int>> FragmentIsBgra;
|
||||
public Vector4<float> ViewportInverse;
|
||||
public Vector4<float> ViewportSize;
|
||||
public Vector4<int> FragmentRenderScaleCount;
|
||||
|
||||
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue