Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
This commit is contained in:
parent
eb528ae0f0
commit
f95b7c5877
17 changed files with 207 additions and 26 deletions
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@ -342,5 +342,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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Signal();
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}
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}
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/// <summary>
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/// Sets the Y negate enabled state.
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/// </summary>
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/// <param name="enabled">True if Y negate of the fragment coordinates is enabled</param>
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public void SetYNegateEnabled(bool enabled)
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{
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if (enabled != _graphics.YNegateEnabled)
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{
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_graphics.YNegateEnabled = enabled;
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Signal();
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}
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}
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}
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}
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@ -37,6 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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private ProgramPipelineState _pipeline;
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private bool _fsReadsFragCoord;
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private bool _vsUsesDrawParameters;
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private bool _vtgWritesRtLayer;
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private byte _vsClipDistancesWritten;
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@ -692,12 +693,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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var face = _state.State.FaceState;
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bool disableTransform = _state.State.ViewportTransformEnable == 0;
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bool yNegate = yControl.HasFlag(YControl.NegateY);
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UpdateFrontFace(yControl, face.FrontFace);
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UpdateDepthMode();
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bool flipY = yControl.HasFlag(YControl.NegateY);
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Span<Viewport> viewports = stackalloc Viewport[Constants.TotalViewports];
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for (int index = 0; index < Constants.TotalViewports; index++)
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@ -719,7 +719,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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float scaleX = MathF.Abs(transform.ScaleX);
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float scaleY = transform.ScaleY;
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if (flipY)
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if (yNegate)
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{
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scaleY = -scaleY;
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}
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@ -771,8 +771,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_channel.TextureManager.RenderTargetScale,
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disableTransform);
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// Viewport size is only used on the shader when YNegate is enabled,
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// and if the fragment shader accesses gl_FragCoord,
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// so there's no need to update it in other cases.
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if (yNegate && _fsReadsFragCoord)
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{
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UpdateSupportBufferViewportSize();
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}
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_currentSpecState.SetViewportTransformDisable(disableTransform);
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_currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne);
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_currentSpecState.SetYNegateEnabled(yNegate);
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}
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/// <summary>
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@ -1415,9 +1424,41 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_currentProgramInfo[stageIndex] = info;
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}
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if (gs.Shaders[5]?.Info.UsesFragCoord == true)
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{
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// Make sure we update the viewport size on the support buffer if it will be consumed on the new shader.
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if (!_fsReadsFragCoord && _state.State.YControl.HasFlag(YControl.NegateY))
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{
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UpdateSupportBufferViewportSize();
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}
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_fsReadsFragCoord = true;
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}
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else
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{
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_fsReadsFragCoord = false;
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}
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_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
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}
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/// <summary>
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/// Updates the viewport size on the support buffer for fragment shader access.
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/// </summary>
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private void UpdateSupportBufferViewportSize()
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{
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ref var transform = ref _state.State.ViewportTransform[0];
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float scaleX = MathF.Abs(transform.ScaleX);
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float scaleY = transform.ScaleY;
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float width = scaleX * 2;
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float height = scaleY * 2;
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_context.SupportBufferUpdater.SetViewportSize(width, MathF.Abs(height));
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}
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/// <summary>
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/// Updates bindings consumed by the shader on the texture and buffer managers.
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/// </summary>
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@ -112,6 +112,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
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MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
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}
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/// <summary>
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/// Updates the viewport size vector.
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/// </summary>
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/// <param name="data">Viewport size vector</param>
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private void UpdateViewportSize(Vector4<float> data)
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{
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_data.ViewportSize = data;
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MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
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}
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/// <summary>
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/// Sets the scale of all output render targets (they should all have the same scale).
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/// </summary>
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@ -192,6 +203,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Sets the viewport size, used to invert the fragment coordinates Y value.
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/// </summary>
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/// <param name="viewportWidth">Value used as viewport width</param>
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/// <param name="viewportHeight">Value used as viewport height</param>
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public void SetViewportSize(float viewportWidth, float viewportHeight)
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{
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if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
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{
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UpdateViewportSize(new Vector4<float>
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{
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X = viewportWidth,
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Y = viewportHeight,
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Z = 1,
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W = 0
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});
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}
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}
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/// <summary>
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/// Submits all pending buffer updates to the GPU.
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/// </summary>
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@ -247,6 +247,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GraphicsState.ViewportTransformDisable;
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}
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/// <inheritdoc/>
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public bool QueryYNegateEnabled()
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{
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return _oldSpecState.GraphicsState.YNegateEnabled;
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}
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/// <inheritdoc/>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5266;
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private const uint CodeGenVersion = 4675;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -140,6 +140,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// </summary>
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public ShaderStage Stage;
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/// <summary>
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/// Indicates if the fragment shader accesses the fragment coordinate built-in variable.
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/// </summary>
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public bool UsesFragCoord;
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/// <summary>
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/// Indicates if the shader accesses the Instance ID built-in variable.
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/// </summary>
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@ -781,6 +786,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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ShaderIdentification.None,
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0,
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dataInfo.Stage,
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dataInfo.UsesFragCoord,
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dataInfo.UsesInstanceId,
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dataInfo.UsesDrawParameters,
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dataInfo.UsesRtLayer,
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@ -807,6 +813,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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TexturesCount = (ushort)info.Textures.Count,
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ImagesCount = (ushort)info.Images.Count,
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Stage = info.Stage,
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UsesFragCoord = info.UsesFragCoord,
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UsesInstanceId = info.UsesInstanceId,
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UsesDrawParameters = info.UsesDrawParameters,
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UsesRtLayer = info.UsesRtLayer,
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@ -113,6 +113,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.GraphicsState.AttributeTypes[location];
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}
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/// <inheritdoc/>
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public bool QueryEarlyZForce()
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{
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_state.SpecializationState?.RecordEarlyZForce();
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return _state.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public AttributeType QueryFragmentOutputType(int location)
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{
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@ -275,19 +282,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
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}
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/// <inheritdoc/>
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public bool QueryEarlyZForce()
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{
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_state.SpecializationState?.RecordEarlyZForce();
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return _state.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public bool QueryViewportTransformDisable()
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{
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return _state.GraphicsState.ViewportTransformDisable;
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}
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/// <inheritdoc/>
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public bool QueryYNegateEnabled()
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{
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return _state.GraphicsState.YNegateEnabled;
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}
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/// <inheritdoc/>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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@ -97,6 +97,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public bool DualSourceBlendEnable;
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/// <summary>
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/// Indicates whether Y negate of the fragment coordinates is enabled.
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/// </summary>
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public bool YNegateEnabled;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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@ -116,7 +121,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
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/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
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/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
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/// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param>
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/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
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/// <param name="yNegateEnabled">Indicates whether Y negate of the fragment coordinates is enabled</param>
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public GpuChannelGraphicsState(
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bool earlyZForce,
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PrimitiveTopology topology,
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@ -134,7 +140,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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bool hasConstantBufferDrawParameters,
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bool hasUnalignedStorageBuffer,
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ref Array8<AttributeType> fragmentOutputTypes,
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bool dualSourceBlendEnable)
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bool dualSourceBlendEnable,
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bool yNegateEnabled)
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{
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EarlyZForce = earlyZForce;
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Topology = topology;
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@ -153,6 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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FragmentOutputTypes = fragmentOutputTypes;
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DualSourceBlendEnable = dualSourceBlendEnable;
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YNegateEnabled = yNegateEnabled;
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}
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}
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}
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@ -540,6 +540,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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if (graphicsState.YNegateEnabled != GraphicsState.YNegateEnabled)
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{
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return false;
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}
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return Matches(channel, ref poolState, checkTextures, isCompute: false);
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}
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@ -188,12 +188,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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if (context.Config.GpuAccessor.QueryEarlyZForce())
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{
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context.AppendLine("layout (early_fragment_tests) in;");
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context.AppendLine();
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}
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if (context.Config.Properties.OriginUpperLeft)
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{
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context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
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context.AppendLine();
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}
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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else if (context.Config.Stage == ShaderStage.Fragment)
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{
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context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
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context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
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? ExecutionMode.OriginUpperLeft
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: ExecutionMode.OriginLowerLeft);
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@ -178,6 +178,15 @@ namespace Ryujinx.Graphics.Shader
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return 0;
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}
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/// <summary>
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/// Queries if host state forces early depth testing.
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/// </summary>
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/// <returns>True if early depth testing is forced</returns>
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bool QueryEarlyZForce()
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{
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return false;
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}
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/// <summary>
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/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
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/// </summary>
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@ -534,19 +543,19 @@ namespace Ryujinx.Graphics.Shader
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}
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/// <summary>
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/// Queries if host state forces early depth testing.
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/// Queries if host state disables the viewport transform.
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/// </summary>
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/// <returns>True if early depth testing is forced</returns>
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bool QueryEarlyZForce()
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/// <returns>True if the viewport transform is disabled</returns>
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bool QueryViewportTransformDisable()
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{
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return false;
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}
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/// <summary>
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/// Queries if host state disables the viewport transform.
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/// Queries Y negate enable state.
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/// </summary>
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/// <returns>True if the viewport transform is disabled</returns>
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bool QueryViewportTransformDisable()
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/// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
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bool QueryYNegateEnabled()
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{
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return false;
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}
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@ -161,6 +161,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
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// because the shader code is not expecting scaled values.
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res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
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if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
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{
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// If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
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// the API supports changing the origin (only OpenGL does).
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if (context.Config.GpuAccessor.QueryYNegateEnabled())
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{
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Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
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res = context.FPSubtract(viewportHeight, res);
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}
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}
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}
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else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
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{
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@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
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public ShaderIdentification Identification { get; }
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public int GpLayerInputAttribute { get; }
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public ShaderStage Stage { get; }
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public bool UsesFragCoord { get; }
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public bool UsesInstanceId { get; }
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public bool UsesDrawParameters { get; }
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public bool UsesRtLayer { get; }
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@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Shader
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ShaderIdentification identification,
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int gpLayerInputAttribute,
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ShaderStage stage,
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bool usesFragCoord,
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bool usesInstanceId,
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bool usesDrawParameters,
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bool usesRtLayer,
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@ -41,6 +43,7 @@ namespace Ryujinx.Graphics.Shader
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Identification = identification;
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GpLayerInputAttribute = gpLayerInputAttribute;
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Stage = stage;
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UsesFragCoord = usesFragCoord;
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UsesInstanceId = usesInstanceId;
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UsesDrawParameters = usesDrawParameters;
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UsesRtLayer = usesRtLayer;
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@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
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public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
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public readonly bool OriginUpperLeft;
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public ShaderProperties()
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{
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_constantBuffers = new Dictionary<int, BufferDefinition>();
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@ -28,6 +30,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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_sharedMemories = new Dictionary<int, MemoryDefinition>();
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}
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public ShaderProperties(bool originUpperLeft) : this()
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{
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OriginUpperLeft = originUpperLeft;
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}
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public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
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{
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_constantBuffers[binding] = definition;
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@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
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FragmentAlphaTest,
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FragmentIsBgra,
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ViewportInverse,
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ViewportSize,
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FragmentRenderScaleCount,
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RenderScale,
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}
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@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Shader
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public static readonly int FragmentAlphaTestOffset;
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public static readonly int FragmentIsBgraOffset;
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public static readonly int ViewportInverseOffset;
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public static readonly int ViewportSizeOffset;
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public static readonly int FragmentRenderScaleCountOffset;
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public static readonly int GraphicsRenderScaleOffset;
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public static readonly int ComputeRenderScaleOffset;
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@ -56,6 +58,7 @@ namespace Ryujinx.Graphics.Shader
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FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
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FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
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ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
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ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
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FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
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GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||
|
@ -68,6 +71,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
new StructureField(AggregateType.U32, "s_alpha_test"),
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_size"),
|
||||
new StructureField(AggregateType.S32, "s_frag_scale_count"),
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
|
||||
});
|
||||
|
@ -76,6 +80,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
public Vector4<int> FragmentAlphaTest;
|
||||
public Array8<Vector4<int>> FragmentIsBgra;
|
||||
public Vector4<float> ViewportInverse;
|
||||
public Vector4<float> ViewportSize;
|
||||
public Vector4<int> FragmentRenderScaleCount;
|
||||
|
||||
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
|
||||
|
|
|
@ -429,6 +429,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand FPSubtract(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
|
||||
{
|
||||
return context.Add(fpType | Instruction.Subtract, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
|
||||
{
|
||||
return context.Add(fpType | Instruction.Truncate, Local(), a);
|
||||
|
|
|
@ -123,7 +123,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
UsedInputAttributesPerPatch = new HashSet<int>();
|
||||
UsedOutputAttributesPerPatch = new HashSet<int>();
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
|
||||
ShaderProperties properties;
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
|
||||
properties = new ShaderProperties(originUpperLeft);
|
||||
break;
|
||||
default:
|
||||
properties = new ShaderProperties();
|
||||
break;
|
||||
}
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
|
||||
|
||||
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
|
@ -135,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
|
||||
|
||||
Properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
|
||||
properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
|
||||
|
||||
StructureType tfeDataStruct = new(new StructureField[]
|
||||
{
|
||||
|
@ -146,7 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int binding = Constants.TfeBufferBaseBinding + i;
|
||||
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
||||
Properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
|
||||
properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -615,6 +628,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
identification,
|
||||
GpLayerInputAttribute,
|
||||
Stage,
|
||||
UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
|
||||
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||
UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||
|
|
Loading…
Reference in a new issue