Add intrinsics support (#121)

* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
This commit is contained in:
gdkchan 2018-05-11 20:10:27 -03:00 committed by GitHub
parent 8e306b3ac1
commit f9f111bc85
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36 changed files with 1658 additions and 1111 deletions

View file

@ -2,6 +2,7 @@ using ChocolArm64.Events;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.Intrinsics;
namespace ChocolArm64.State
{
@ -18,10 +19,10 @@ namespace ChocolArm64.State
X16, X17, X18, X19, X20, X21, X22, X23,
X24, X25, X26, X27, X28, X29, X30, X31;
public AVec V0, V1, V2, V3, V4, V5, V6, V7,
V8, V9, V10, V11, V12, V13, V14, V15,
V16, V17, V18, V19, V20, V21, V22, V23,
V24, V25, V26, V27, V28, V29, V30, V31;
public Vector128<float> V0, V1, V2, V3, V4, V5, V6, V7,
V8, V9, V10, V11, V12, V13, V14, V15,
V16, V17, V18, V19, V20, V21, V22, V23,
V24, V25, V26, V27, V28, V29, V30, V31;
public bool Overflow;
public bool Carry;

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@ -1,243 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace ChocolArm64.State
{
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct AVec
{
[FieldOffset(0x0)] public byte B0;
[FieldOffset(0x1)] public byte B1;
[FieldOffset(0x2)] public byte B2;
[FieldOffset(0x3)] public byte B3;
[FieldOffset(0x4)] public byte B4;
[FieldOffset(0x5)] public byte B5;
[FieldOffset(0x6)] public byte B6;
[FieldOffset(0x7)] public byte B7;
[FieldOffset(0x8)] public byte B8;
[FieldOffset(0x9)] public byte B9;
[FieldOffset(0xa)] public byte B10;
[FieldOffset(0xb)] public byte B11;
[FieldOffset(0xc)] public byte B12;
[FieldOffset(0xd)] public byte B13;
[FieldOffset(0xe)] public byte B14;
[FieldOffset(0xf)] public byte B15;
[FieldOffset(0x0)] public ushort H0;
[FieldOffset(0x2)] public ushort H1;
[FieldOffset(0x4)] public ushort H2;
[FieldOffset(0x6)] public ushort H3;
[FieldOffset(0x8)] public ushort H4;
[FieldOffset(0xa)] public ushort H5;
[FieldOffset(0xc)] public ushort H6;
[FieldOffset(0xe)] public ushort H7;
[FieldOffset(0x0)] public uint W0;
[FieldOffset(0x4)] public uint W1;
[FieldOffset(0x8)] public uint W2;
[FieldOffset(0xc)] public uint W3;
[FieldOffset(0x0)] public float S0;
[FieldOffset(0x4)] public float S1;
[FieldOffset(0x8)] public float S2;
[FieldOffset(0xc)] public float S3;
[FieldOffset(0x0)] public ulong X0;
[FieldOffset(0x8)] public ulong X1;
[FieldOffset(0x0)] public double D0;
[FieldOffset(0x8)] public double D1;
public byte ExtractByte(int Index)
{
switch (Index)
{
case 0: return B0;
case 1: return B1;
case 2: return B2;
case 3: return B3;
case 4: return B4;
case 5: return B5;
case 6: return B6;
case 7: return B7;
case 8: return B8;
case 9: return B9;
case 10: return B10;
case 11: return B11;
case 12: return B12;
case 13: return B13;
case 14: return B14;
case 15: return B15;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public ushort ExtractUInt16(int Index)
{
switch (Index)
{
case 0: return H0;
case 1: return H1;
case 2: return H2;
case 3: return H3;
case 4: return H4;
case 5: return H5;
case 6: return H6;
case 7: return H7;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public uint ExtractUInt32(int Index)
{
switch (Index)
{
case 0: return W0;
case 1: return W1;
case 2: return W2;
case 3: return W3;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public float ExtractSingle(int Index)
{
switch (Index)
{
case 0: return S0;
case 1: return S1;
case 2: return S2;
case 3: return S3;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public ulong ExtractUInt64(int Index)
{
switch (Index)
{
case 0: return X0;
case 1: return X1;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public double ExtractDouble(int Index)
{
switch (Index)
{
case 0: return D0;
case 1: return D1;
}
throw new ArgumentOutOfRangeException(nameof(Index));
}
public static AVec InsertByte(AVec Vec, int Index, byte Value)
{
switch (Index)
{
case 0: Vec.B0 = Value; break;
case 1: Vec.B1 = Value; break;
case 2: Vec.B2 = Value; break;
case 3: Vec.B3 = Value; break;
case 4: Vec.B4 = Value; break;
case 5: Vec.B5 = Value; break;
case 6: Vec.B6 = Value; break;
case 7: Vec.B7 = Value; break;
case 8: Vec.B8 = Value; break;
case 9: Vec.B9 = Value; break;
case 10: Vec.B10 = Value; break;
case 11: Vec.B11 = Value; break;
case 12: Vec.B12 = Value; break;
case 13: Vec.B13 = Value; break;
case 14: Vec.B14 = Value; break;
case 15: Vec.B15 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertUInt16(AVec Vec, int Index, ushort Value)
{
switch (Index)
{
case 0: Vec.H0 = Value; break;
case 1: Vec.H1 = Value; break;
case 2: Vec.H2 = Value; break;
case 3: Vec.H3 = Value; break;
case 4: Vec.H4 = Value; break;
case 5: Vec.H5 = Value; break;
case 6: Vec.H6 = Value; break;
case 7: Vec.H7 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertUInt32(AVec Vec, int Index, uint Value)
{
switch (Index)
{
case 0: Vec.W0 = Value; break;
case 1: Vec.W1 = Value; break;
case 2: Vec.W2 = Value; break;
case 3: Vec.W3 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertSingle(AVec Vec, int Index, float Value)
{
switch (Index)
{
case 0: Vec.S0 = Value; break;
case 1: Vec.S1 = Value; break;
case 2: Vec.S2 = Value; break;
case 3: Vec.S3 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertUInt64(AVec Vec, int Index, ulong Value)
{
switch (Index)
{
case 0: Vec.X0 = Value; break;
case 1: Vec.X1 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
public static AVec InsertDouble(AVec Vec, int Index, double Value)
{
switch (Index)
{
case 0: Vec.D0 = Value; break;
case 1: Vec.D1 = Value; break;
default: throw new ArgumentOutOfRangeException(nameof(Index));
}
return Vec;
}
}
}