Initial support for separate GPU address spaces (#2394)

* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
This commit is contained in:
gdkchan 2021-06-29 14:32:02 -03:00 committed by GitHub
parent 8cc872fb60
commit fbb4019ed5
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44 changed files with 780 additions and 481 deletions

View file

@ -79,13 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
if (operation == SemaphoredOperation.Release)
{
_context.MemoryManager.Write(address, value);
_parent.MemoryManager.Write(address, value);
}
else if (operation == SemaphoredOperation.Reduction)
{
bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
int mem = _context.MemoryManager.Read<int>(address);
int mem = _parent.MemoryManager.Read<int>(address);
switch (_state.State.SemaphoredReduction)
{
@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
break;
}
_context.MemoryManager.Write(address, value);
_parent.MemoryManager.Write(address, value);
}
}

View file

@ -1,4 +1,5 @@
using System;
using Ryujinx.Graphics.Gpu.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -53,11 +54,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// <summary>
/// Fetch the command buffer.
/// </summary>
public void Fetch(GpuContext context)
public void Fetch(MemoryManager memoryManager)
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
}
}
}
@ -155,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
commandBuffer.Fetch(_context);
commandBuffer.Fetch(processor.MemoryManager);
}
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
@ -182,13 +183,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public void DispatchCalls()
{
// Use this opportunity to also dispose any pending channels that were closed.
_context.DisposePendingChannels();
_context.RunDeferredActions();
// Process command buffers.
while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
{
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(_context);
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager);
// If we are changing the current channel,
// we need to force all the host state to be updated.

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
using System;
using System.Runtime.CompilerServices;
@ -13,6 +14,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
private const int MacroIndexMask = MacrosCount - 1;
private readonly GpuContext _context;
private readonly GpuChannel _channel;
public MemoryManager MemoryManager => _channel.MemoryManager;
/// <summary>
/// Internal GPFIFO state.
@ -39,6 +43,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public GPFifoProcessor(GpuContext context, GpuChannel channel)
{
_context = context;
_channel = channel;
_fifoClass = new GPFifoClass(context, this);
_subChannels = new GpuState[8];