Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
This commit is contained in:
parent
8cc872fb60
commit
fbb4019ed5
44 changed files with 780 additions and 481 deletions
47
Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs
Normal file
47
Ryujinx.HLE/HOS/Services/Nv/Host1xContext.cs
Normal file
|
@ -0,0 +1,47 @@
|
|||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Host1x;
|
||||
using Ryujinx.Graphics.Nvdec;
|
||||
using Ryujinx.Graphics.Vic;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
{
|
||||
class Host1xContext : IDisposable
|
||||
{
|
||||
public MemoryManager Smmu { get; }
|
||||
public NvMemoryAllocator MemoryAllocator { get; }
|
||||
public Host1xDevice Host1x { get;}
|
||||
|
||||
public Host1xContext(GpuContext gpu, long pid)
|
||||
{
|
||||
MemoryAllocator = new NvMemoryAllocator();
|
||||
Host1x = new Host1xDevice(gpu.Synchronization);
|
||||
Smmu = gpu.CreateMemoryManager(pid);
|
||||
var nvdec = new NvdecDevice(Smmu);
|
||||
var vic = new VicDevice(Smmu);
|
||||
Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
|
||||
Host1x.RegisterDevice(ClassId.Vic, vic);
|
||||
|
||||
nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
|
||||
{
|
||||
// FIXME:
|
||||
// Figure out what is causing frame ordering issues on H264.
|
||||
// For now this is needed as workaround.
|
||||
if (e.CodecId == CodecId.H264)
|
||||
{
|
||||
vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vic.DisableSurfaceOverride();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Host1x.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue