Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
This commit is contained in:
parent
312be74861
commit
fd7567a6b5
11 changed files with 85 additions and 16 deletions
|
@ -106,6 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
config.GetTextureDescriptors(),
|
||||
config.GetImageDescriptors(),
|
||||
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||
config.ClipDistancesWritten);
|
||||
|
||||
return program;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue