[GPU] Add more shader instructions, add support for rgb565 textures

This commit is contained in:
gdkchan 2018-04-10 16:50:32 -03:00
parent e9cfdef098
commit feb2680a6c
22 changed files with 817 additions and 238 deletions

View file

@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Gal.Shader
private const int AttrStartIndex = 8;
private const int TexStartIndex = 8;
public const string PositionOutAttrName = "position";
private const string InAttrName = "in_attr";
private const string OutAttrName = "out_attr";
private const string UniformName = "c";
@ -62,10 +64,11 @@ namespace Ryujinx.Graphics.Gal.Shader
m_Gprs = new Dictionary<int, ShaderDeclInfo>();
m_Preds = new Dictionary<int, ShaderDeclInfo>();
//FIXME: Only valid for vertex shaders.
if (ShaderType == GalShaderType.Fragment)
{
m_Gprs.Add(0, new ShaderDeclInfo(FragmentOutputName, 0, 0, 4));
m_InAttributes.Add(7, new ShaderDeclInfo(PositionOutAttrName, -1, 0, 4));
}
else
{
@ -104,10 +107,9 @@ namespace Ryujinx.Graphics.Gal.Shader
Traverse(Op, Op.OperandB);
Traverse(Op, Op.OperandC);
if (Op.Inst == ShaderIrInst.Texr ||
Op.Inst == ShaderIrInst.Texg ||
Op.Inst == ShaderIrInst.Texb ||
Op.Inst == ShaderIrInst.Texa)
if (Op.Inst == ShaderIrInst.Texq ||
Op.Inst == ShaderIrInst.Texs ||
Op.Inst == ShaderIrInst.Txlf)
{
int Handle = ((ShaderIrOperImm)Op.OperandC).Value;