Commit graph

223 commits

Author SHA1 Message Date
Thog
12399b8aea
Update GLWidget to 1.0.2 (#1191)
This should fix OpenGL context creation on OSX (using Cocoa).

NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
2020-05-04 08:58:59 +10:00
riperiperi
28e12dad0f
Fix issues causing keyboard profiles to throw errors on load. (#1206)
* Fix issues causing keyboard profiles to throw errors on load.

* Re-add space before the using aliases
2020-05-03 20:42:17 +02:00
Xpl0itR
676fc73885
Revert package include condition (#1204) 2020-05-03 15:36:51 +02:00
Thog
80d0cc7d6f system: Make index 0 of keyboards in configuration 'all keyboards' 2020-05-03 15:00:29 +02:00
Thog
afecb551c5 ui: fix major regression on SaveConfig 2020-05-03 12:08:21 +02:00
Xpl0itR
538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00
Xpl0itR
5f3558fd51
catch key errors (#1157) 2020-05-03 01:43:22 +02:00
Michael Kuklinski
9be4e4c766
Adding .editorconfig so code style can be consistent and localized (#1131)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* Adding .editorconfig so users have a consistent style setting regardless of their local settings.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-05-03 00:58:58 +02:00
Thog
886e42fb19
Use the official JSON parser (#1151)
This remove Utf8son and JsonPrettyPrinter dependencies.

NOTE: the standard JSON parser doesn't support configurable
indentation, as a result, all the pretty printed JSON are indented with 2
spaces.
2020-04-30 14:07:41 +02:00
Alex Barney
7ab3fccd4d
Add BCAT delivery cache support (#1154)
* Initial bcat delivery cache support

* Use LibHac 0.11.0

* Add option to open the BCAT savedata directory
2020-04-30 14:58:19 +10:00
Patrick Grabensteiner
ec620e2de0
Create log folder if not exists fixes #1143 (#1146)
* Create log folder if not exists fixes #1143

* Fixed Format

Co-authored-by: Patrick Grabensteiner <patrick.grabensteiner@gmx.at>
2020-04-28 03:50:36 +02:00
Xpl0itR
59145acd7c
Revert package include condition (#1164) 2020-04-27 23:08:13 +10:00
Thog
74f8a9bd79
UI: Implement interactive search on GameTable (#1148)
As I was unable to disable the ctrl + f keybinding, this implement
something to make it works with the default GTK code logic.

Also remove unused _treeView static member.
2020-04-25 23:02:44 +10:00
Xpl0itR
a065dc1626
Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)
* Log Ryujinx version and OS

* Log total RAM size and CPU name

* Requested changes

* requested change

* jd's requested changes

* jd's requested changes
2020-04-25 23:01:32 +10:00
Thog
fba8651213
ui: Make ExtractSection supports updates (#1150)
This adds update support to the section extractor.
2020-04-23 21:21:32 +02:00
Xpl0itR
72b560d15c
Fix metadata.json JsonParsingException crash (#1062)
* Load defualt metadata if the metadata.json gets corrupt

* Write to disk immediately to decrease the chances of corruption
2020-04-23 14:01:23 +02:00
Michael Kuklinski
c46edfab85
Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
Thog
36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00
Cristallix
4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00
CJ Bok
0a7c6caedf
System Time Offset Implementation (#1101)
* System Time Offset Implementation

* Addressed @Thog's comments

* Addressed JD's comments

* Addressed @Thog's and @AcK77's comments

* formatting correction
2020-04-17 09:18:54 +10:00
Xpl0itR
ad3d2fb5a9
Implement update loader and log loaded application info (#1023)
* Implement update loader

* Add title version to titlebar and log loaded application info

* nits

* requested changes
2020-04-12 23:02:37 +02:00
Thog
f70cc96464
libhac: use ApplicationControlProperty instead of Nacp (#1073)
* libhac: use ApplicationControlProperty instead of Nacp

Nacp was marked as deprecated in 0.10.0, this PR remove all usage of it
from Ryujinx and use the new struct ApplicationControlProperty.

* Address Moose's comment
2020-04-03 21:01:26 +11:00
mageven
2365ddfc36
HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00
Xpl0itR
45c7424f7c
fix tooltip (#1080) 2020-03-31 20:44:05 +02:00
Xpl0itR
92b17fc228
Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Xpl0itR
6a7b58e256
Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs

* Add warning and option to disable when shader dumping is enabled

* Edit text and add title
2020-03-31 08:39:46 +11:00
Xpl0itR
12d49c37d2
Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
Elise
5c1757f7c2
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed

* Remove unneccesary space

* Fix formatting

* Remove unnessecary spaces

* Fix formatting for member of GtkDialog
2020-03-29 23:47:37 +11:00
Xpl0itR
2816b2bf17
Discord Rich Presence update (#1029)
* Fix bug

* Add a few more titles and move the list from dat file into the code

* requested changes
2020-03-29 14:25:54 +11:00
Thog
0dd38028cb
Make Device Location Name configuration (custom TZ) (#1031)
This permit to use arbitrary timezone (instead of UTC).

Useful for games like ACNH.
2020-03-26 09:23:21 +11:00
Thog
5423daea56
ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option

* Simplify logic from previous commit

* Address Xpl0itR's comments

* Address Ac_K comment
2020-03-25 18:09:38 +01:00
Elise
d5670aff77
Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025)
* Fix unhandled UnauthorizedAccessException causing crash while listing directories

* Actually handle not having privileges for a directory

* Fix log message when not having privileges for a directory

* Remove unneccesary empty lines

* Remove unneccecssary space
2020-03-25 17:17:54 +01:00
Alex Barney
21c9c04f9f
Add IMultiCommitManager (#1011)
* Update LibHac

* Add IMultiCommitManager

* Updates

* Delete NuGet.Config

* Add command version
2020-03-25 19:14:35 +11:00
Ac_K
a40d8d4a17
Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs

* print the vendor name fully
2020-03-25 00:12:01 +01:00
HorrorTroll
17200214df
Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
Ac_K
32d3f3f690
Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
2020-03-20 09:37:55 +11:00
riperiperi
8ce3993afa
Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976)
* Use 24 bit surface on unix, 32 bit on windows.

* Address jd's comment

Co-authored-by: Thomas Guillemard <me@thog.eu>
2020-03-14 22:36:56 +01:00
Xpl0itR
e2bb5e8091
Move status information from the title bar to the new status bar (#948)
* Move status information from the title bar to the new status bar

* jd's requested changes

* Ack's requested changes

* gdk's requested changes

* Remove frame time statistics
2020-03-07 13:40:06 +11:00
Alex Barney
cecbd256a5
Add support for cache storage (#936)
* Update LibHac

* Run EnsureApplicationCacheStorage when launching a game

* Add new FS commands
2020-03-03 15:07:06 +01:00
emmauss
3045c1a186
update glwidget package (#961) 2020-03-03 13:49:18 +11:00
Thog
5f6949d9b0
Improve rendering on resolution lower than 1080p (#944)
* Improve rendering on resolution lower than 1080p

* Apply scaling factor to the renderer (This fix 4K displays)
2020-02-18 22:34:57 +11:00
Xpl0itR
d736352da2
Add button in settings to open logs folder (#947) 2020-02-17 22:35:03 +01:00
Xpl0itR
d89e90a16e
Catch System.IO.IOException (#932) 2020-02-15 21:20:19 +01:00
Thog
91b37ae36e
Accept gamepad inputs when not focused (#941) 2020-02-15 12:30:53 +01:00
Thog
4789f79254
Fix crash when first starting the emulator (#945)
* Fix crash when first starting the emulator

* Fix a nit
2020-02-14 23:07:22 +01:00
Xpl0itR
a73fd9e9bd
Changes to configuration (#811)
* config loading changes

- load config from either ryufs or ryujinx.exe parent folder with parent folder taking priority
- config file in repo is only copied to parent directory if built in debug mode

* AcK's requested changes

* add "Profile Debug" as a condition to copy the default config to output
2020-02-14 20:19:13 +01:00
Thog
dbe3f938c7
Remove ScopedGlContext (#933)
As MakeCurrent can be slow to execute, this PR changes GLRenderer to not
have to reexecute MakeCurrent when processing frames.
2020-02-14 11:52:34 +01:00
Ac_K
949bb81a9e
Add version in all window titles (#935)
This add the AppVeyor build version (added in #927) in the console window title and in the GUI title (when you are on the games list or when an emulated game is closed).
2020-02-14 11:33:22 +01:00
Thog
416ddd0f6e
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer

Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.

* Make sure to clear alpha channel when presenting Texture

This fix once and for all the transparency issue on Windows.

* Enforce footer bar size to avoid gl widget to get resized to 1280x724

* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed

* Remove previous transparency clear attempt that is useless now

* Remove an extra line return
2020-02-13 14:43:29 -03:00
Thog
8d83878f67
Improve build identification (#927)
* Improve build identification

Add versioning on CI build

Fix #887

* Fix appveyor

* Fix appveyor for real now
2020-02-12 14:35:39 +01:00