Commit graph

18 commits

Author SHA1 Message Date
Ac_K
11222516c4
gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
* gui/gpu: Implement setting and toggle for Aspect Ratio

* address gdkchan feedback and add 16:10

* fix config.json file

* Fix rebase

* Address gdkchan feedback

* Address rip feedback

* Fix aspectWidth
2020-12-15 23:19:07 -03:00
gdkchan
48278905d1
Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00
Ac_K
a04a1b663d
config: Fix MaxAnisotropy value parsing (#1764) 2020-12-01 21:44:04 +01:00
Sera
04e048efcf
SettingsWindow: Add an Apply button (#1562)
* SettingsWindow: Add an Apply button

Adds an apply button that doesnt close the settings window when saving
the changes.

* fix the apply button staying turned on after clicking it
2020-11-13 01:50:28 +01:00
Mary
48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
emmauss
26319d5ab3
Add Motion controls (#1363)
* Add motion controls

Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* cleanup

* add reference orientation and derive relative orientation from it

* cleanup

* remove unused variable and strange file

* Review_2.

* change GetInput to TryGetInput

* Review_3.

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
2020-09-29 23:32:42 +02:00
MelonSpeedruns
a15459366e
Appveyor Ryujinx Updater (#1403)
Co-authored-by: Xpl0itR <xpl0itr@outlook.com>
2020-09-29 22:05:25 +02:00
Xpl0itR
d0e36b7b19
Move the open logs folder from setting into the File menu in the main window (#1550) 2020-09-20 14:31:05 +10:00
Xpl0itR
58f65b6523
Replace the Audio Backend ComboBoxText to a ComboBox with a custom model (#1451)
* Use a combobox with a custom model to be able to disable entries within it

* Address Ack's comments
2020-08-09 22:46:06 +02:00
mageven
f0c91d9efb
Facilitate OpenGL debug logging via GUI (#1373)
* Allow printing GL Debug logs with GUI options

Improve GL Debugger

Make the new option persistent

Address gdkchan's comments
- Rename enum to GraphicsDebugLevel
- Move Debugger Init to Renderer Init
- Fix formatting

* nit: newlines
2020-08-02 16:41:24 +02:00
mageven
4aa47a66c6
Better TimeZone entry in System Settings (#1254)
* Better timezone labels in System TimeZone

Replace with GtkEntry with auto-complete

Also removed async task as now loading is fast

Address Thog's comments

self-nit: Remove string alias

Address AcK's comments

* Improve parsing
* Optimize and fix string matching

Address jD's comments

* Also, make abbreviations searchable
* Optimize EntryCompletion's MatchFunc

* nit: Result.IsFailure()

* Fix potential crash on opening Settings window w/o FW installed
2020-07-21 06:14:42 +02:00
Xpl0itR
21dfa4974a
A couple fixes for the audio backend GUI option (#1360)
* Detect available audio backends in the gui on a separate thread and

hardcode dummy backend in the dropdown and select it by default

* Use a Task rather than a Thread

* Modify UI on UI thread
2020-07-21 05:33:23 +02:00
riperiperi
484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
2020-07-07 04:41:07 +02:00
Xpl0itR
bf87f02c0c
Changes to game list reloading (#1334)
* Only reload list when game dirs are changed

* do not reload game list when game is loaded
2020-07-04 01:29:36 +02:00
Xpl0itR
7cb6532971
Implement audio backend configuration option (#1325)
* Implement audio backend configuration option

* Use OpenAL by default

* Increment version number in config.json

and add 30px to the height of the settings window

* nits

* capitalise audio backend names
2020-07-04 01:16:49 +02:00
Sera
8b8039e8b9
SettingsWindow: Add the ability to add multiple game directories at once (#1314)
* SettingsWindow: Add the ability to choose multiple game directories in one go

* Adressed emmauss's suggestion

* Simplified the check for duplicate game directories

As per Xpl0itr's and emmauss's suggestion, I simplified the loop that checks if the selected game directories are already added.

* Fixed a nit
2020-07-04 00:57:03 +02:00
LDj3SNuD
5e724cf24e
Add Profiled Persistent Translation Cache. (#769)
* Delete DelegateTypes.cs

* Delete DelegateCache.cs

* Add files via upload

* Update Horizon.cs

* Update Program.cs

* Update MainWindow.cs

* Update Aot.cs

* Update RelocEntry.cs

* Update Translator.cs

* Update MemoryManager.cs

* Update InstEmitMemoryHelper.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nit.

* 10 fewer MSIL bytes for us

* Add comment. Nits.

* Update Translator.cs

* Update Aot.cs

* Nits.

* Opt..

* Opt..

* Opt..

* Opt..

* Allow to change compression level.

* Update MemoryManager.cs

* Update Translator.cs

* Manage corner cases during the save phase. Nits.

* Update Aot.cs

* Translator response tweak for Aot disabled. Nit.

* Nit.

* Nits.

* Create DelegateHelpers.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nits.

* Fix due to #784.

* Fixes due to #757 & #841.

* Fix due to #846.

* Fix due to #847.

* Use MethodInfo for managed method calls.

Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.

* Add missing exception messages.

Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.

* Switch to the new folder structure.

Nits.

* Impl. index-based relocation information. Impl. cache file version field.

* Nit.

* Address gdkchan comments.

Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.

* Address AcK77 comment.

* Address Thealexbarney, jduncanator & emmauss comments.

Header magic, CpuId (FI) & Aot -> Ptc.

* Adaptation to the new application reloading system.

Improvements to the call system of managed methods.
Follow-ups.
Nits.

* Get the same boot times as on master when PTC is disabled.

* Profiled Aot.

* A32 support (#897).

* #975 support (1 of 2).

* #975 support (2 of 2).

* Rebase fix & nits.

* Some fixes and nits (still one bug left).

* One fix & nits.

* Tests fix (by gdk) & nits.

* Support translations not only in high quality and rejit.

Nits.

* Added possibility to skip translations and continue execution, using `ESC` key.

* Update SettingsWindow.cs

* Update GLRenderer.cs

* Update Ptc.cs

* Disabled Profiled PTC by default as requested in the past by gdk.

* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).

Nits.

* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.

* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.

Modifications due to rebase.
Nits.

* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.

* Nits.

* Nits.

* Update Delegates.cs

* Nit.

* Update InstEmitSimdArithmetic.cs

* Address riperiperi comments.

* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.

* Implemented a simple redundant load/save mechanism.

Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.

* Nit.

Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).

* Add configuration migration for PTC

Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
Xpl0itR
538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00