gdkchan
8b90924c1e
Support instanced draw of quads" ( #881 )
2020-01-13 09:14:50 +11:00
gdkchan
2bb39ff03e
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
Ac_K
021ed3f44e
InitializeCounters to Initialize
2020-01-10 02:17:34 +01:00
Ac_K
d8eab24b8b
PrintGpuInformation
2020-01-10 02:17:34 +01:00
Ac_K
87b52ad7d8
Add GPU Information to Logging
2020-01-10 02:17:34 +01:00
Thog
ab29521faa
Fix R5G6B5 in SurfaceFlinger ( #863 )
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Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
2020-01-09 19:12:47 +01:00
gdkchan
80707f9311
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
c5b9088914
Remove some error logging to avoid log spam
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
af8498d679
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
396768f3b4
Fix texture 0 not being bound for compute
2020-01-09 02:13:00 +01:00
gdk
16d88c21fc
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
gdk
d274328c31
Fix image units bindings and shader dump in the presence of NOPs
2020-01-09 02:13:00 +01:00
gdk
d620aa7d1b
Revert "Check for ASTC support on the list of supported compressed formats"
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This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09 02:13:00 +01:00
gdk
cd47600e57
Check for ASTC support on the list of supported compressed formats
2020-01-09 02:13:00 +01:00
gdk
63345a3098
Support window resizing
2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
873bb4c15a
Fix BC6 Signed/Unsigned float texture formats
2020-01-09 02:13:00 +01:00
gdk
f90ee9b707
Handle quad and quad strip primitive types using triangle fans
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00