using Gdk; using Ryujinx.Common.Configuration; using Ryujinx.Input.HLE; using Ryujinx.Ui.Helper; using SPB.Graphics.Vulkan; using SPB.Platform.Metal; using SPB.Platform.Win32; using SPB.Platform.X11; using SPB.Windowing; using System; using System.Runtime.InteropServices; namespace Ryujinx.Ui { public partial class VKRenderer : RendererWidgetBase { public NativeWindowBase NativeWindow { get; private set; } private UpdateBoundsCallbackDelegate _updateBoundsCallback; public VKRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) { } private NativeWindowBase RetrieveNativeWindow() { if (OperatingSystem.IsWindows()) { IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle); return new SimpleWin32Window(new NativeHandle(windowHandle)); } else if (OperatingSystem.IsLinux()) { IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle); IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle); return new SimpleX11Window(new NativeHandle(displayHandle), new NativeHandle(windowHandle)); } else if (OperatingSystem.IsMacOS()) { IntPtr metalLayer = MetalHelper.GetMetalLayer(Display, Window, out IntPtr nsView, out _updateBoundsCallback); return new SimpleMetalWindow(new NativeHandle(nsView), new NativeHandle(metalLayer)); } throw new NotImplementedException(); } [LibraryImport("libgdk-3-0.dll")] private static partial IntPtr gdk_win32_window_get_handle(IntPtr d); [LibraryImport("libgdk-3.so.0")] private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay); [LibraryImport("libgdk-3.so.0")] private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow); protected override bool OnConfigureEvent(EventConfigure evnt) { if (NativeWindow == null) { NativeWindow = RetrieveNativeWindow(); WaitEvent.Set(); } bool result = base.OnConfigureEvent(evnt); _updateBoundsCallback?.Invoke(Window); return result; } public unsafe IntPtr CreateWindowSurface(IntPtr instance) { return VulkanHelper.CreateWindowSurface(instance, NativeWindow); } public override void InitializeRenderer() { } public override void SwapBuffers() { } protected override string GetGpuBackendName() { return "Vulkan"; } protected override void Dispose(bool disposing) { Device?.DisposeGpu(); NpadManager.Dispose(); } } }