ryujinx/Ryujinx/Ui/MainWindow.cs
Thog 1d8da18334 Make VirtualFileSystem only instanciable once (#901)
This fix a regression caused by #888 on temporary saves for SNES Online.
(and probably other games)
2020-01-24 17:01:21 +01:00

960 lines
36 KiB
C#

using Gtk;
using JsonPrettyPrinterPlus;
using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.Profiler;
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Utf8Json;
using Utf8Json.Resolvers;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui
{
public class MainWindow : Window
{
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static HLE.Switch _emulationContext;
private static GlScreen _screen;
private static ListStore _tableStore;
private static bool _updatingGameTable;
private static bool _gameLoaded;
private static bool _ending;
private static TreeView _treeView;
#pragma warning disable CS0649
#pragma warning disable IDE0044
[GUI] Window _mainWin;
[GUI] CheckMenuItem _fullScreen;
[GUI] MenuItem _stopEmulation;
[GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallFile;
[GUI] MenuItem _firmwareInstallDirectory;
[GUI] CheckMenuItem _iconToggle;
[GUI] CheckMenuItem _appToggle;
[GUI] CheckMenuItem _developerToggle;
[GUI] CheckMenuItem _versionToggle;
[GUI] CheckMenuItem _timePlayedToggle;
[GUI] CheckMenuItem _lastPlayedToggle;
[GUI] CheckMenuItem _fileExtToggle;
[GUI] CheckMenuItem _fileSizeToggle;
[GUI] CheckMenuItem _pathToggle;
[GUI] TreeView _gameTable;
[GUI] TreeSelection _gameTableSelection;
[GUI] Label _progressLabel;
[GUI] Label _firmwareVersionLabel;
[GUI] LevelBar _progressBar;
#pragma warning restore CS0649
#pragma warning restore IDE0044
public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle)
{
builder.Autoconnect(this);
DeleteEvent += Window_Close;
ApplicationLibrary.ApplicationAdded += Application_Added;
_gameTable.ButtonReleaseEvent += Row_Clicked;
// First we check that a migration isn't needed. (because VirtualFileSystem will create the new directory otherwise)
bool continueWithStartup = Migration.PromptIfMigrationNeededForStartup(this, out bool migrationNeeded);
if (!continueWithStartup)
{
End(null);
}
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_contentManager = new ContentManager(_virtualFileSystem);
if (migrationNeeded)
{
bool migrationSuccessful = Migration.DoMigrationForStartup(this, _virtualFileSystem);
if (!migrationSuccessful)
{
End(null);
}
}
// Make sure that everything is loaded.
_virtualFileSystem.Reload();
_treeView = _gameTable;
ApplyTheme();
_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
_stopEmulation.Sensitive = false;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _appToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _developerToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _versionToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _timePlayedToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _lastPlayedToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _fileExtToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
_gameTable.Model = _tableStore = new ListStore(
typeof(bool),
typeof(Gdk.Pixbuf),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string));
_tableStore.SetSortFunc(5, TimePlayedSort);
_tableStore.SetSortFunc(6, LastPlayedSort);
_tableStore.SetSortFunc(8, FileSizeSort);
_tableStore.SetSortColumnId(0, SortType.Descending);
UpdateColumns();
#pragma warning disable CS4014
UpdateGameTable();
#pragma warning restore CS4014
Task.Run(RefreshFirmwareLabel);
}
internal static void ApplyTheme()
{
if (!ConfigurationState.Instance.Ui.EnableCustomTheme)
{
return;
}
if (File.Exists(ConfigurationState.Instance.Ui.CustomThemePath) && (System.IO.Path.GetExtension(ConfigurationState.Instance.Ui.CustomThemePath) == ".css"))
{
CssProvider cssProvider = new CssProvider();
cssProvider.LoadFromPath(ConfigurationState.Instance.Ui.CustomThemePath);
StyleContext.AddProviderForScreen(Gdk.Screen.Default, cssProvider, 800);
}
else
{
Logger.PrintWarning(LogClass.Application, $"The \"custom_theme_path\" section in \"Config.json\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\".");
}
}
private void UpdateColumns()
{
foreach (TreeViewColumn column in _gameTable.Columns)
{
_gameTable.RemoveColumn(column);
}
CellRendererToggle favToggle = new CellRendererToggle();
favToggle.Toggled += FavToggle_Toggled;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _gameTable.AppendColumn("Fav", favToggle, "active", 0);
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _gameTable.AppendColumn("Icon", new CellRendererPixbuf(), "pixbuf", 1);
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _gameTable.AppendColumn("Application", new CellRendererText(), "text", 2);
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _gameTable.AppendColumn("Developer", new CellRendererText(), "text", 3);
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _gameTable.AppendColumn("Version", new CellRendererText(), "text", 4);
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _gameTable.AppendColumn("Time Played", new CellRendererText(), "text", 5);
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _gameTable.AppendColumn("Last Played", new CellRendererText(), "text", 6);
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _gameTable.AppendColumn("File Ext", new CellRendererText(), "text", 7);
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _gameTable.AppendColumn("File Size", new CellRendererText(), "text", 8);
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _gameTable.AppendColumn("Path", new CellRendererText(), "text", 9);
foreach (TreeViewColumn column in _gameTable.Columns)
{
if (column.Title == "Fav" && ConfigurationState.Instance.Ui.GuiColumns.FavColumn) column.SortColumnId = 0;
else if (column.Title == "Application" && ConfigurationState.Instance.Ui.GuiColumns.AppColumn) column.SortColumnId = 2;
else if (column.Title == "Developer" && ConfigurationState.Instance.Ui.GuiColumns.DevColumn) column.SortColumnId = 3;
else if (column.Title == "Version" && ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) column.SortColumnId = 4;
else if (column.Title == "Time Played" && ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) column.SortColumnId = 5;
else if (column.Title == "Last Played" && ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) column.SortColumnId = 6;
else if (column.Title == "File Ext" && ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) column.SortColumnId = 7;
else if (column.Title == "File Size" && ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) column.SortColumnId = 8;
else if (column.Title == "Path" && ConfigurationState.Instance.Ui.GuiColumns.PathColumn) column.SortColumnId = 9;
}
}
private HLE.Switch InitializeSwitchInstance()
{
_virtualFileSystem.Reload();
HLE.Switch instance = new HLE.Switch(_virtualFileSystem, _contentManager, InitializeRenderer(), InitializeAudioEngine());
instance.Initialize();
return instance;
}
internal static async Task UpdateGameTable()
{
if (_updatingGameTable)
{
return;
}
_updatingGameTable = true;
_tableStore.Clear();
await Task.Run(() => ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs,
_virtualFileSystem, ConfigurationState.Instance.System.Language));
_updatingGameTable = false;
}
internal void LoadApplication(string path)
{
if (_gameLoaded)
{
GtkDialog.CreateErrorDialog("A game has already been loaded. Please close the emulator and try again");
}
else
{
Logger.RestartTime();
HLE.Switch device = InitializeSwitchInstance();
// TODO: Move this somewhere else + reloadable?
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
if (Directory.Exists(path))
{
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(path, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
device.LoadCart(path, romFsFiles[0]);
}
else
{
Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
device.LoadCart(path);
}
}
else if (File.Exists(path))
{
switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
{
case ".xci":
Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
device.LoadXci(path);
break;
case ".nca":
Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
device.LoadNca(path);
break;
case ".nsp":
case ".pfs0":
Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
device.LoadNsp(path);
break;
default:
Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
try
{
device.LoadProgram(path);
}
catch (ArgumentOutOfRangeException)
{
Logger.PrintError(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
}
break;
}
}
else
{
Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
End(device);
}
_emulationContext = device;
#if MACOS_BUILD
CreateGameWindow(device);
#else
new Thread(() => CreateGameWindow(device)).Start();
#endif
_gameLoaded = true;
_stopEmulation.Sensitive = true;
_firmwareInstallFile.Sensitive = false;
_firmwareInstallDirectory.Sensitive = false;
DiscordIntegrationModule.SwitchToPlayingState(device.System.TitleIdText, device.System.TitleName);
ApplicationLibrary.LoadAndSaveMetaData(device.System.TitleIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
});
}
}
private void CreateGameWindow(HLE.Switch device)
{
device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
using (_screen = new GlScreen(device))
{
_screen.MainLoop();
}
device.Dispose();
_emulationContext = null;
_screen = null;
_gameLoaded = false;
DiscordIntegrationModule.SwitchToMainMenu();
Application.Invoke(delegate
{
_stopEmulation.Sensitive = false;
_firmwareInstallFile.Sensitive = true;
_firmwareInstallDirectory.Sensitive = true;
});
}
private static void UpdateGameMetadata(string titleId)
{
if (_gameLoaded)
{
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
});
}
}
private void End(HLE.Switch device)
{
if (_ending)
{
return;
}
_ending = true;
if (device != null)
{
UpdateGameMetadata(device.System.TitleIdText);
}
Dispose();
Profile.FinishProfiling();
device?.Dispose();
DiscordIntegrationModule.Exit();
Logger.Shutdown();
Application.Quit();
}
private static IRenderer InitializeRenderer()
{
return new Renderer();
}
/// <summary>
/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
/// </summary>
/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
private static IAalOutput InitializeAudioEngine()
{
if (OpenALAudioOut.IsSupported)
{
return new OpenALAudioOut();
}
else if (SoundIoAudioOut.IsSupported)
{
return new SoundIoAudioOut();
}
else
{
return new DummyAudioOut();
}
}
//Events
private void Application_Added(object sender, ApplicationAddedEventArgs args)
{
Application.Invoke(delegate
{
_tableStore.AppendValues(
args.AppData.Favorite,
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
args.AppData.Developer,
args.AppData.Version,
args.AppData.TimePlayed,
args.AppData.LastPlayed,
args.AppData.FileExtension,
args.AppData.FileSize,
args.AppData.Path);
_progressLabel.Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded";
_progressBar.Value = (float)args.NumAppsLoaded / args.NumAppsFound;
});
}
private void FavToggle_Toggled(object sender, ToggledArgs args)
{
_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
bool newToggleValue = !(bool)_tableStore.GetValue(treeIter, 0);
_tableStore.SetValue(treeIter, 0, newToggleValue);
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
appMetadata.Favorite = newToggleValue;
});
}
private void Row_Activated(object sender, RowActivatedArgs args)
{
_gameTableSelection.GetSelected(out TreeIter treeIter);
string path = (string)_tableStore.GetValue(treeIter, 9);
LoadApplication(path);
}
private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
{
if (args.Event.Button != 3) return;
_gameTableSelection.GetSelected(out TreeIter treeIter);
if (treeIter.UserData == IntPtr.Zero) return;
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem);
contextMenu.ShowAll();
contextMenu.PopupAtPointer(null);
}
private void Load_Application_File(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.nsp" );
fileChooser.Filter.AddPattern("*.pfs0");
fileChooser.Filter.AddPattern("*.xci" );
fileChooser.Filter.AddPattern("*.nca" );
fileChooser.Filter.AddPattern("*.nro" );
fileChooser.Filter.AddPattern("*.nso" );
if (fileChooser.Run() == (int)ResponseType.Accept)
{
LoadApplication(fileChooser.Filename);
}
fileChooser.Dispose();
}
private void Load_Application_Folder(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
if (fileChooser.Run() == (int)ResponseType.Accept)
{
LoadApplication(fileChooser.Filename);
}
fileChooser.Dispose();
}
private void Open_Ryu_Folder(object sender, EventArgs args)
{
Process.Start(new ProcessStartInfo()
{
FileName = _virtualFileSystem.GetBasePath(),
UseShellExecute = true,
Verb = "open"
});
}
private void Exit_Pressed(object sender, EventArgs args)
{
_screen?.Exit();
End(_emulationContext);
}
private void Window_Close(object sender, DeleteEventArgs args)
{
_screen?.Exit();
End(_emulationContext);
}
private void StopEmulation_Pressed(object sender, EventArgs args)
{
_screen?.Exit();
}
private void Installer_File_Pressed(object o, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open",
this,
FileChooserAction.Open,
"Cancel",
ResponseType.Cancel,
"Open",
ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.zip");
fileChooser.Filter.AddPattern("*.xci");
HandleInstallerDialog(fileChooser);
}
private void Installer_Directory_Pressed(object o, EventArgs args)
{
FileChooserDialog directoryChooser = new FileChooserDialog("Choose the firmware directory to open",
this,
FileChooserAction.SelectFolder,
"Cancel",
ResponseType.Cancel,
"Open",
ResponseType.Accept);
HandleInstallerDialog(directoryChooser);
}
private void RefreshFirmwareLabel()
{
var currentFirmware = _contentManager.GetCurrentFirmwareVersion();
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
_firmwareVersionLabel.Text = currentFirmware != null ? currentFirmware.VersionString : "0.0.0";
return false;
}));
}
private void HandleInstallerDialog(FileChooserDialog fileChooser)
{
if (fileChooser.Run() == (int)ResponseType.Accept)
{
MessageDialog dialog = null;
try
{
string filename = fileChooser.Filename;
fileChooser.Dispose();
var firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
if (firmwareVersion == null)
{
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = "Firmware not found.";
dialog.SecondaryText = $"A valid system firmware was not found in {filename}.";
Logger.PrintError(LogClass.Application, $"A valid system firmware was not found in {filename}.");
dialog.Run();
dialog.Hide();
dialog.Dispose();
return;
}
var currentVersion = _contentManager.GetCurrentFirmwareVersion();
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";
if (currentVersion != null)
{
dialogMessage += $"This will replace the current system version {currentVersion.VersionString}. ";
}
dialogMessage += "Do you want to continue?";
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString}";
dialog.SecondaryText = dialogMessage;
int response = dialog.Run();
dialog.Dispose();
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.None, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString}";
dialog.SecondaryText = "Installing firmware...";
if (response == (int)ResponseType.Yes)
{
Logger.PrintInfo(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
Thread thread = new Thread(() =>
{
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
dialog.Run();
return false;
}));
try
{
_contentManager.InstallFirmware(filename);
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
dialog.Dispose();
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString}";
dialog.SecondaryText = $"System version {firmwareVersion.VersionString} successfully installed.";
Logger.PrintInfo(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
dialog.Run();
dialog.Dispose();
return false;
}));
}
catch (Exception ex)
{
GLib.Idle.Add(new GLib.IdleHandler(() =>
{
dialog.Dispose();
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = $"Install Firmware {firmwareVersion.VersionString} Failed.";
dialog.SecondaryText = $"An error occured while installing system version {firmwareVersion.VersionString}." +
" Please check logs for more info.";
Logger.PrintError(LogClass.Application, ex.Message);
dialog.Run();
dialog.Dispose();
return false;
}));
}
finally
{
RefreshFirmwareLabel();
}
});
thread.Name = "GUI.FirmwareInstallerThread";
thread.Start();
}
else
{
dialog.Dispose();
}
}
catch (Exception ex)
{
if (dialog != null)
{
dialog.Dispose();
}
dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Info, ButtonsType.Ok, false, "");
dialog.Text = "Parsing Firmware Failed.";
dialog.SecondaryText = "An error occured while parsing firmware. Please check the logs for more info.";
Logger.PrintError(LogClass.Application, ex.Message);
dialog.Run();
dialog.Dispose();
}
}
else
{
fileChooser.Dispose();
}
}
private void FullScreen_Toggled(object o, EventArgs args)
{
if (_fullScreen.Active)
{
Fullscreen();
}
else
{
Unfullscreen();
}
}
private void Settings_Pressed(object sender, EventArgs args)
{
SwitchSettings settingsWin = new SwitchSettings();
settingsWin.Show();
}
private void Update_Pressed(object sender, EventArgs args)
{
string ryuUpdater = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "RyuUpdater.exe");
try
{
Process.Start(new ProcessStartInfo(ryuUpdater, "/U") { UseShellExecute = true });
}
catch(System.ComponentModel.Win32Exception)
{
GtkDialog.CreateErrorDialog("Update canceled by user or updater was not found");
}
}
private void About_Pressed(object sender, EventArgs args)
{
AboutWindow aboutWin = new AboutWindow();
aboutWin.Show();
}
private void Fav_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FavColumn.Value = _favToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Icon_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.IconColumn.Value = _iconToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Title_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Developer_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.DevColumn.Value = _developerToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Version_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.VersionColumn.Value = _versionToggle.Active;
SaveConfig();
UpdateColumns();
}
private void TimePlayed_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn.Value = _timePlayedToggle.Active;
SaveConfig();
UpdateColumns();
}
private void LastPlayed_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn.Value = _lastPlayedToggle.Active;
SaveConfig();
UpdateColumns();
}
private void FileExt_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn.Value = _fileExtToggle.Active;
SaveConfig();
UpdateColumns();
}
private void FileSize_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn.Value = _fileSizeToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Path_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.PathColumn.Value = _pathToggle.Active;
SaveConfig();
UpdateColumns();
}
private void RefreshList_Pressed(object sender, ButtonReleaseEventArgs args)
{
#pragma warning disable CS4014
UpdateGameTable();
#pragma warning restore CS4014
}
private static int TimePlayedSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 5).ToString();
string bValue = model.GetValue(b, 5).ToString();
if (aValue.Length > 4 && aValue.Substring(aValue.Length - 4) == "mins")
{
aValue = (float.Parse(aValue.Substring(0, aValue.Length - 5)) * 60).ToString();
}
else if (aValue.Length > 3 && aValue.Substring(aValue.Length - 3) == "hrs")
{
aValue = (float.Parse(aValue.Substring(0, aValue.Length - 4)) * 3600).ToString();
}
else if (aValue.Length > 4 && aValue.Substring(aValue.Length - 4) == "days")
{
aValue = (float.Parse(aValue.Substring(0, aValue.Length - 5)) * 86400).ToString();
}
else
{
aValue = aValue.Substring(0, aValue.Length - 1);
}
if (bValue.Length > 4 && bValue.Substring(bValue.Length - 4) == "mins")
{
bValue = (float.Parse(bValue.Substring(0, bValue.Length - 5)) * 60).ToString();
}
else if (bValue.Length > 3 && bValue.Substring(bValue.Length - 3) == "hrs")
{
bValue = (float.Parse(bValue.Substring(0, bValue.Length - 4)) * 3600).ToString();
}
else if (bValue.Length > 4 && bValue.Substring(bValue.Length - 4) == "days")
{
bValue = (float.Parse(bValue.Substring(0, bValue.Length - 5)) * 86400).ToString();
}
else
{
bValue = bValue.Substring(0, bValue.Length - 1);
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
private static int LastPlayedSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 6).ToString();
string bValue = model.GetValue(b, 6).ToString();
if (aValue == "Never")
{
aValue = DateTime.UnixEpoch.ToString();
}
if (bValue == "Never")
{
bValue = DateTime.UnixEpoch.ToString();
}
return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
}
private static int FileSizeSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 8).ToString();
string bValue = model.GetValue(b, 8).ToString();
if (aValue.Substring(aValue.Length - 2) == "GB")
{
aValue = (float.Parse(aValue[0..^2]) * 1024).ToString();
}
else
{
aValue = aValue[0..^2];
}
if (bValue.Substring(bValue.Length - 2) == "GB")
{
bValue = (float.Parse(bValue[0..^2]) * 1024).ToString();
}
else
{
bValue = bValue[0..^2];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
public static void SaveConfig()
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"));
}
}
}