ryujinx/Ryujinx/Hid/HidController.cs
Kurt 068f9bff2e Misc language usage simplifications (#26)
un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00

189 lines
5.5 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx
{
[Flags]
public enum HidControllerKeys
{
KEY_A = (1 << 0),
KEY_B = (1 << 1),
KEY_X = (1 << 2),
KEY_Y = (1 << 3),
KEY_LSTICK = (1 << 4),
KEY_RSTICK = (1 << 5),
KEY_L = (1 << 6),
KEY_R = (1 << 7),
KEY_ZL = (1 << 8),
KEY_ZR = (1 << 9),
KEY_PLUS = (1 << 10),
KEY_MINUS = (1 << 11),
KEY_DLEFT = (1 << 12),
KEY_DUP = (1 << 13),
KEY_DRIGHT = (1 << 14),
KEY_DDOWN = (1 << 15),
KEY_LSTICK_LEFT = (1 << 16),
KEY_LSTICK_UP = (1 << 17),
KEY_LSTICK_RIGHT = (1 << 18),
KEY_LSTICK_DOWN = (1 << 19),
KEY_RSTICK_LEFT = (1 << 20),
KEY_RSTICK_UP = (1 << 21),
KEY_RSTICK_RIGHT = (1 << 22),
KEY_RSTICK_DOWN = (1 << 23),
KEY_SL = (1 << 24),
KEY_SR = (1 << 25),
// Pseudo-key for at least one finger on the touch screen
KEY_TOUCH = (1 << 26),
// Buttons by orientation (for single Joy-Con), also works with Joy-Con pairs, Pro Controller
KEY_JOYCON_RIGHT = (1 << 0),
KEY_JOYCON_DOWN = (1 << 1),
KEY_JOYCON_UP = (1 << 2),
KEY_JOYCON_LEFT = (1 << 3),
// Generic catch-all directions, also works for single Joy-Con
KEY_UP = KEY_DUP | KEY_LSTICK_UP | KEY_RSTICK_UP,
KEY_DOWN = KEY_DDOWN | KEY_LSTICK_DOWN | KEY_RSTICK_DOWN,
KEY_LEFT = KEY_DLEFT | KEY_LSTICK_LEFT | KEY_RSTICK_LEFT,
KEY_RIGHT = KEY_DRIGHT | KEY_LSTICK_RIGHT | KEY_RSTICK_RIGHT,
}
public enum HidControllerID
{
CONTROLLER_PLAYER_1 = 0,
CONTROLLER_PLAYER_2 = 1,
CONTROLLER_PLAYER_3 = 2,
CONTROLLER_PLAYER_4 = 3,
CONTROLLER_PLAYER_5 = 4,
CONTROLLER_PLAYER_6 = 5,
CONTROLLER_PLAYER_7 = 6,
CONTROLLER_PLAYER_8 = 7,
CONTROLLER_HANDHELD = 8,
CONTROLLER_UNKNOWN = 9
}
public enum HidControllerJoystick
{
Joystick_Left = 0,
Joystick_Right = 1,
Joystick_Num_Sticks = 2
}
public enum HidControllerLayouts
{
Pro_Controller,
Handheld_Joined,
Joined,
Left,
Right,
Main_No_Analog,
Main
}
[Flags]
public enum HidControllerConnectionState
{
Controller_State_Connected = (1 << 0),
Controller_State_Wired = (1 << 1)
}
[Flags]
public enum HidControllerType
{
ControllerType_ProController = (1 << 0),
ControllerType_Handheld = (1 << 1),
ControllerType_JoyconPair = (1 << 2),
ControllerType_JoyconLeft = (1 << 3),
ControllerType_JoyconRight = (1 << 4)
}
public enum HidControllerColorDescription
{
ColorDesc_ColorsNonexistent = (1 << 1),
}
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
public struct JoystickPosition
{
public int DX;
public int DY;
}
[StructLayout(LayoutKind.Sequential, Size = 0x20)]
public struct HidControllerMAC
{
public ulong Timestamp;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public byte[] MAC;
public ulong Unknown;
public ulong Timestamp_2;
}
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
public struct HidControllerHeader
{
public uint Type;
public uint IsHalf;
public uint SingleColorsDescriptor;
public uint SingleColorBody;
public uint SingleColorButtons;
public uint SplitColorsDescriptor;
public uint LeftColorBody;
public uint LeftColorButtons;
public uint RightColorBody;
public uint RightColorButtons;
}
[StructLayout(LayoutKind.Sequential, Size = 0x20)]
public struct HidControllerLayoutHeader
{
public ulong TimestampTicks;
public ulong NumEntries;
public ulong LatestEntry;
public ulong MaxEntryIndex;
}
[StructLayout(LayoutKind.Sequential, Size = 0x30)]
public struct HidControllerInputEntry
{
public ulong Timestamp;
public ulong Timestamp_2;
public ulong Buttons;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = (int)HidControllerJoystick.Joystick_Num_Sticks)]
public JoystickPosition[] Joysticks;
public ulong ConnectionState;
}
[StructLayout(LayoutKind.Sequential, Size = 0x350)]
public struct HidControllerLayout
{
public HidControllerLayoutHeader Header;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 17)]
public HidControllerInputEntry[] Entries;
}
[StructLayout(LayoutKind.Sequential, Size = 0x5000)]
public struct HidController
{
public HidControllerHeader Header;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)]
public HidControllerLayout[] Layouts;
/*
pro_controller
handheld_joined
joined
left
right
main_no_analog
main
*/
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x2A70)]
public byte[] Unknown_1;
public HidControllerMAC MacLeft;
public HidControllerMAC MacRight;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0xDF8)]
public byte[] Unknown_2;
}
}