38 lines
1,016 B
C#
38 lines
1,016 B
C#
namespace Ryujinx.Graphics.Gpu.State
|
|
{
|
|
/// <summary>
|
|
/// Vertex buffer attribute state.
|
|
/// </summary>
|
|
struct VertexAttribState
|
|
{
|
|
public uint Attribute;
|
|
|
|
/// <summary>
|
|
/// Unpacks the index of the vertex buffer this attribute belongs to.
|
|
/// </summary>
|
|
/// <returns>Vertex buffer index</returns>
|
|
public int UnpackBufferIndex()
|
|
{
|
|
return (int)(Attribute & 0x1f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
|
|
/// </summary>
|
|
/// <returns>Attribute offset in bytes</returns>
|
|
public int UnpackOffset()
|
|
{
|
|
return (int)((Attribute >> 7) & 0x3fff);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the Maxwell attribute format integer.
|
|
/// </summary>
|
|
/// <returns>Attribute format integer</returns>
|
|
public uint UnpackFormat()
|
|
{
|
|
return Attribute & 0x3fe00000;
|
|
}
|
|
}
|
|
}
|