0746b83edf
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes * Implement inital support for TIPC and adds SM command ids * *Ipc to *ipc * Missed a ref in last commit... * CommandAttributeTIpc to CommandAttributeTipc * Addresses comment and fixes some bugs around TIPC doesn't have any padding requirements as buffer C isn't a thing Fix for RegisterService inverting two argument only on TIPC
86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
using System;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
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{
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class IStorageAccessor : IpcService
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{
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private IStorage _storage;
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public IStorageAccessor(IStorage storage)
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{
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_storage = storage;
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}
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[CommandHipc(0)]
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// GetSize() -> u64
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public ResultCode GetSize(ServiceCtx context)
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{
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context.ResponseData.Write((long)_storage.Data.Length);
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return ResultCode.Success;
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}
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[CommandHipc(10)]
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// Write(u64, buffer<bytes, 0x21>)
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public ResultCode Write(ServiceCtx context)
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{
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if (_storage.IsReadOnly)
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{
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return ResultCode.ObjectInvalid;
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}
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long writePosition = context.RequestData.ReadInt64();
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if (writePosition > _storage.Data.Length)
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{
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return ResultCode.OutOfBounds;
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}
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(long position, long size) = context.Request.GetBufferType0x21();
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size = Math.Min(size, _storage.Data.Length - writePosition);
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if (size > 0)
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{
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long maxSize = _storage.Data.Length - writePosition;
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if (size > maxSize)
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{
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size = maxSize;
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}
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byte[] data = new byte[size];
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context.Memory.Read((ulong)position, data);
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Buffer.BlockCopy(data, 0, _storage.Data, (int)writePosition, (int)size);
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}
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return ResultCode.Success;
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}
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[CommandHipc(11)]
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// Read(u64) -> buffer<bytes, 0x22>
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public ResultCode Read(ServiceCtx context)
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{
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long readPosition = context.RequestData.ReadInt64();
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if (readPosition > _storage.Data.Length)
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{
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return ResultCode.OutOfBounds;
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}
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(long position, long size) = context.Request.GetBufferType0x22();
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size = Math.Min(size, _storage.Data.Length - readPosition);
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byte[] data = new byte[size];
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Buffer.BlockCopy(_storage.Data, (int)readPosition, data, 0, (int)size);
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context.Memory.Write((ulong)position, data);
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return ResultCode.Success;
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}
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}
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} |