09dfefed1f
* Sort uniform binding to avoid possible failures in drivers fewer bindings * Throw exception for Cbuf overflow * Search for free bindings instead of using locked ones * EnsureAllocated when binding buffers * Fix uniform bindings * Remove spaces * Use 64 KiB UBOs when available * Remove double colon * Use IdentationStr and avoid division in Cbuf offset * Add spaces
113 lines
2.6 KiB
C#
113 lines
2.6 KiB
C#
using System;
|
|
using OpenTK.Graphics.OpenGL;
|
|
|
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
|
{
|
|
abstract class OGLStreamBuffer : IDisposable
|
|
{
|
|
public int Handle { get; protected set; }
|
|
|
|
public int Size { get; protected set; }
|
|
|
|
protected BufferTarget Target { get; private set; }
|
|
|
|
private bool Mapped = false;
|
|
|
|
public OGLStreamBuffer(BufferTarget Target, int MaxSize)
|
|
{
|
|
Handle = 0;
|
|
Mapped = false;
|
|
|
|
this.Target = Target;
|
|
this.Size = MaxSize;
|
|
}
|
|
|
|
public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
|
|
{
|
|
//TODO: Query here for ARB_buffer_storage and use when available
|
|
return new SubDataBuffer(Target, MaxSize);
|
|
}
|
|
|
|
public byte[] Map(int Size)
|
|
{
|
|
if (Handle == 0 || Mapped || Size > this.Size)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
byte[] Memory = InternMap(Size);
|
|
|
|
Mapped = true;
|
|
|
|
return Memory;
|
|
}
|
|
|
|
public void Unmap(int UsedSize)
|
|
{
|
|
if (Handle == 0 || !Mapped)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
InternUnmap(UsedSize);
|
|
|
|
Mapped = false;
|
|
}
|
|
|
|
protected abstract byte[] InternMap(int Size);
|
|
|
|
protected abstract void InternUnmap(int UsedSize);
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool Disposing)
|
|
{
|
|
if (Disposing && Handle != 0)
|
|
{
|
|
GL.DeleteBuffer(Handle);
|
|
|
|
Handle = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
class SubDataBuffer : OGLStreamBuffer
|
|
{
|
|
private byte[] Memory;
|
|
|
|
public SubDataBuffer(BufferTarget Target, int MaxSize)
|
|
: base(Target, MaxSize)
|
|
{
|
|
Memory = new byte[MaxSize];
|
|
|
|
GL.CreateBuffers(1, out int Handle);
|
|
|
|
GL.BindBuffer(Target, Handle);
|
|
|
|
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
|
|
|
|
this.Handle = Handle;
|
|
}
|
|
|
|
protected override byte[] InternMap(int Size)
|
|
{
|
|
return Memory;
|
|
}
|
|
|
|
protected override void InternUnmap(int UsedSize)
|
|
{
|
|
GL.BindBuffer(Target, Handle);
|
|
|
|
unsafe
|
|
{
|
|
fixed (byte* MemoryPtr = Memory)
|
|
{
|
|
GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |