ryujinx/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
gdkchan 48278905d1
Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00

1099 lines
32 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KThread : KSynchronizationObject, IKFutureSchedulerObject
{
public const int MaxWaitSyncObjects = 64;
private ManualResetEvent _schedulerWaitEvent;
public ManualResetEvent SchedulerWaitEvent => _schedulerWaitEvent;
public Thread HostThread { get; private set; }
public ARMeilleure.State.ExecutionContext Context { get; private set; }
public KThreadContext ThreadContext { get; private set; }
public int DynamicPriority { get; set; }
public long AffinityMask { get; set; }
public long ThreadUid { get; private set; }
private long _totalTimeRunning;
public long TotalTimeRunning => _totalTimeRunning;
public KSynchronizationObject SignaledObj { get; set; }
public ulong CondVarAddress { get; set; }
private ulong _entrypoint;
private ThreadStart _customThreadStart;
private bool _forcedUnschedulable;
public bool IsSchedulable => _customThreadStart == null && !_forcedUnschedulable;
public ulong MutexAddress { get; set; }
public KProcess Owner { get; private set; }
private ulong _tlsAddress;
public ulong TlsAddress => _tlsAddress;
public ulong TlsDramAddress { get; private set; }
public KSynchronizationObject[] WaitSyncObjects { get; }
public int[] WaitSyncHandles { get; }
public long LastScheduledTime { get; set; }
public LinkedListNode<KThread>[] SiblingsPerCore { get; private set; }
public LinkedList<KThread> Withholder { get; set; }
public LinkedListNode<KThread> WithholderNode { get; set; }
public LinkedListNode<KThread> ProcessListNode { get; set; }
private LinkedList<KThread> _mutexWaiters;
private LinkedListNode<KThread> _mutexWaiterNode;
public KThread MutexOwner { get; private set; }
public int ThreadHandleForUserMutex { get; set; }
private ThreadSchedState _forcePauseFlags;
public KernelResult ObjSyncResult { get; set; }
public int BasePriority { get; set; }
public int PreferredCore { get; set; }
public int CurrentCore { get; set; }
public int ActiveCore { get; set; }
private long _affinityMaskOverride;
private int _preferredCoreOverride;
#pragma warning disable CS0649
private int _affinityOverrideCount;
#pragma warning restore CS0649
public ThreadSchedState SchedFlags { get; private set; }
private int _shallBeTerminated;
public bool ShallBeTerminated
{
get => _shallBeTerminated != 0;
set => _shallBeTerminated = value ? 1 : 0;
}
public bool TerminationRequested => ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending;
public bool SyncCancelled { get; set; }
public bool WaitingSync { get; set; }
private int _hasExited;
private bool _hasBeenInitialized;
private bool _hasBeenReleased;
public bool WaitingInArbitration { get; set; }
public long LastPc { get; set; }
public KThread(KernelContext context) : base(context)
{
WaitSyncObjects = new KSynchronizationObject[MaxWaitSyncObjects];
WaitSyncHandles = new int[MaxWaitSyncObjects];
SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
_mutexWaiters = new LinkedList<KThread>();
}
public KernelResult Initialize(
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore,
KProcess owner,
ThreadType type,
ThreadStart customThreadStart = null)
{
if ((uint)type > 3)
{
throw new ArgumentException($"Invalid thread type \"{type}\".");
}
ThreadContext = new KThreadContext();
PreferredCore = cpuCore;
AffinityMask |= 1L << cpuCore;
SchedFlags = type == ThreadType.Dummy
? ThreadSchedState.Running
: ThreadSchedState.None;
ActiveCore = cpuCore;
ObjSyncResult = KernelResult.ThreadNotStarted;
DynamicPriority = priority;
BasePriority = priority;
CurrentCore = cpuCore;
_entrypoint = entrypoint;
_customThreadStart = customThreadStart;
if (type == ThreadType.User)
{
if (owner.AllocateThreadLocalStorage(out _tlsAddress) != KernelResult.Success)
{
return KernelResult.OutOfMemory;
}
TlsDramAddress = owner.MemoryManager.GetDramAddressFromVa(_tlsAddress);
MemoryHelper.FillWithZeros(owner.CpuMemory, (long)_tlsAddress, KTlsPageInfo.TlsEntrySize);
}
bool is64Bits;
if (owner != null)
{
Owner = owner;
owner.IncrementReferenceCount();
owner.IncrementThreadCount();
is64Bits = owner.Flags.HasFlag(ProcessCreationFlags.Is64Bit);
}
else
{
is64Bits = true;
}
HostThread = new Thread(ThreadStart);
Context = CpuContext.CreateExecutionContext();
Context.IsAarch32 = !is64Bits;
Context.SetX(0, argsPtr);
if (is64Bits)
{
Context.SetX(31, stackTop);
}
else
{
Context.SetX(13, (uint)stackTop);
}
Context.CntfrqEl0 = 19200000;
Context.Tpidr = (long)_tlsAddress;
ThreadUid = KernelContext.NewThreadUid();
HostThread.Name = customThreadStart != null ? $"HLE.OsThread.{ThreadUid}" : $"HLE.GuestThread.{ThreadUid}";
_hasBeenInitialized = true;
if (owner != null)
{
owner.SubscribeThreadEventHandlers(Context);
owner.AddThread(this);
if (owner.IsPaused)
{
KernelContext.CriticalSection.Enter();
if (TerminationRequested)
{
KernelContext.CriticalSection.Leave();
return KernelResult.Success;
}
_forcePauseFlags |= ThreadSchedState.ProcessPauseFlag;
CombineForcePauseFlags();
KernelContext.CriticalSection.Leave();
}
}
return KernelResult.Success;
}
public KernelResult Start()
{
if (!KernelContext.KernelInitialized)
{
KernelContext.CriticalSection.Enter();
if (!TerminationRequested)
{
_forcePauseFlags |= ThreadSchedState.KernelInitPauseFlag;
CombineForcePauseFlags();
}
KernelContext.CriticalSection.Leave();
}
KernelResult result = KernelResult.ThreadTerminating;
KernelContext.CriticalSection.Enter();
if (!ShallBeTerminated)
{
KThread currentThread = KernelStatic.GetCurrentThread();
while (SchedFlags != ThreadSchedState.TerminationPending && (currentThread == null || !currentThread.TerminationRequested))
{
if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.None)
{
result = KernelResult.InvalidState;
break;
}
if (currentThread == null || currentThread._forcePauseFlags == ThreadSchedState.None)
{
if (Owner != null && _forcePauseFlags != ThreadSchedState.None)
{
CombineForcePauseFlags();
}
SetNewSchedFlags(ThreadSchedState.Running);
StartHostThread();
result = KernelResult.Success;
break;
}
else
{
currentThread.CombineForcePauseFlags();
KernelContext.CriticalSection.Leave();
KernelContext.CriticalSection.Enter();
if (currentThread.ShallBeTerminated)
{
break;
}
}
}
}
KernelContext.CriticalSection.Leave();
return result;
}
public ThreadSchedState PrepareForTermination()
{
KernelContext.CriticalSection.Enter();
ThreadSchedState result;
if (Interlocked.CompareExchange(ref _shallBeTerminated, 1, 0) == 0)
{
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.None)
{
SchedFlags = ThreadSchedState.TerminationPending;
}
else
{
if (_forcePauseFlags != ThreadSchedState.None)
{
_forcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
ThreadSchedState oldSchedFlags = SchedFlags;
SchedFlags &= ThreadSchedState.LowMask;
AdjustScheduling(oldSchedFlags);
}
if (BasePriority >= 0x10)
{
SetPriority(0xF);
}
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Running)
{
// TODO: GIC distributor stuffs (sgir changes ect)
Context.RequestInterrupt();
}
SignaledObj = null;
ObjSyncResult = KernelResult.ThreadTerminating;
ReleaseAndResume();
}
}
result = SchedFlags;
KernelContext.CriticalSection.Leave();
return result & ThreadSchedState.LowMask;
}
public void Terminate()
{
ThreadSchedState state = PrepareForTermination();
if (state != ThreadSchedState.TerminationPending)
{
KernelContext.Synchronization.WaitFor(new KSynchronizationObject[] { this }, -1, out _);
}
}
public void HandlePostSyscall()
{
ThreadSchedState state;
do
{
if (TerminationRequested)
{
Exit();
// As the death of the thread is handled by the CPU emulator, we differ from the official kernel and return here.
break;
}
KernelContext.CriticalSection.Enter();
if (TerminationRequested)
{
state = ThreadSchedState.TerminationPending;
}
else
{
if (_forcePauseFlags != ThreadSchedState.None)
{
CombineForcePauseFlags();
}
state = ThreadSchedState.Running;
}
KernelContext.CriticalSection.Leave();
} while (state == ThreadSchedState.TerminationPending);
}
public void Exit()
{
// TODO: Debug event.
if (Owner != null)
{
Owner.ResourceLimit?.Release(LimitableResource.Thread, 0, 1);
_hasBeenReleased = true;
}
KernelContext.CriticalSection.Enter();
_forcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
bool decRef = ExitImpl();
Context.StopRunning();
KernelContext.CriticalSection.Leave();
if (decRef)
{
DecrementReferenceCount();
}
}
private bool ExitImpl()
{
KernelContext.CriticalSection.Enter();
SetNewSchedFlags(ThreadSchedState.TerminationPending);
bool decRef = Interlocked.Exchange(ref _hasExited, 1) == 0;
Signal();
KernelContext.CriticalSection.Leave();
return decRef;
}
public KernelResult Sleep(long timeout)
{
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
{
KernelContext.CriticalSection.Leave();
return KernelResult.ThreadTerminating;
}
SetNewSchedFlags(ThreadSchedState.Paused);
if (timeout > 0)
{
KernelContext.TimeManager.ScheduleFutureInvocation(this, timeout);
}
KernelContext.CriticalSection.Leave();
if (timeout > 0)
{
KernelContext.TimeManager.UnscheduleFutureInvocation(this);
}
return 0;
}
public void SetPriority(int priority)
{
KernelContext.CriticalSection.Enter();
BasePriority = priority;
UpdatePriorityInheritance();
KernelContext.CriticalSection.Leave();
}
public KernelResult SetActivity(bool pause)
{
KernelResult result = KernelResult.Success;
KernelContext.CriticalSection.Enter();
ThreadSchedState lowNibble = SchedFlags & ThreadSchedState.LowMask;
if (lowNibble != ThreadSchedState.Paused && lowNibble != ThreadSchedState.Running)
{
KernelContext.CriticalSection.Leave();
return KernelResult.InvalidState;
}
KernelContext.CriticalSection.Enter();
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
{
if (pause)
{
// Pause, the force pause flag should be clear (thread is NOT paused).
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
{
_forcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
CombineForcePauseFlags();
}
else
{
result = KernelResult.InvalidState;
}
}
else
{
// Unpause, the force pause flag should be set (thread is paused).
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
{
ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
_forcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
if ((oldForcePauseFlags & ~ThreadSchedState.ThreadPauseFlag) == ThreadSchedState.None)
{
ThreadSchedState oldSchedFlags = SchedFlags;
SchedFlags &= ThreadSchedState.LowMask;
AdjustScheduling(oldSchedFlags);
}
}
else
{
result = KernelResult.InvalidState;
}
}
}
KernelContext.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return result;
}
public void CancelSynchronization()
{
KernelContext.CriticalSection.Enter();
if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.Paused || !WaitingSync)
{
SyncCancelled = true;
}
else if (Withholder != null)
{
Withholder.Remove(WithholderNode);
SetNewSchedFlags(ThreadSchedState.Running);
Withholder = null;
SyncCancelled = true;
}
else
{
SignaledObj = null;
ObjSyncResult = KernelResult.Cancelled;
SetNewSchedFlags(ThreadSchedState.Running);
SyncCancelled = false;
}
KernelContext.CriticalSection.Leave();
}
public KernelResult SetCoreAndAffinityMask(int newCore, long newAffinityMask)
{
KernelContext.CriticalSection.Enter();
bool useOverride = _affinityOverrideCount != 0;
// The value -3 is "do not change the preferred core".
if (newCore == -3)
{
newCore = useOverride ? _preferredCoreOverride : PreferredCore;
if ((newAffinityMask & (1 << newCore)) == 0)
{
KernelContext.CriticalSection.Leave();
return KernelResult.InvalidCombination;
}
}
if (useOverride)
{
_preferredCoreOverride = newCore;
_affinityMaskOverride = newAffinityMask;
}
else
{
long oldAffinityMask = AffinityMask;
PreferredCore = newCore;
AffinityMask = newAffinityMask;
if (oldAffinityMask != newAffinityMask)
{
int oldCore = ActiveCore;
if (oldCore >= 0 && ((AffinityMask >> oldCore) & 1) == 0)
{
if (PreferredCore < 0)
{
ActiveCore = sizeof(ulong) * 8 - 1 - BitOperations.LeadingZeroCount((ulong)AffinityMask);
}
else
{
ActiveCore = PreferredCore;
}
}
AdjustSchedulingForNewAffinity(oldAffinityMask, oldCore);
}
}
KernelContext.CriticalSection.Leave();
return KernelResult.Success;
}
private void CombineForcePauseFlags()
{
ThreadSchedState oldFlags = SchedFlags;
ThreadSchedState lowNibble = SchedFlags & ThreadSchedState.LowMask;
SchedFlags = lowNibble | _forcePauseFlags;
AdjustScheduling(oldFlags);
}
private void SetNewSchedFlags(ThreadSchedState newFlags)
{
KernelContext.CriticalSection.Enter();
ThreadSchedState oldFlags = SchedFlags;
SchedFlags = (oldFlags & ThreadSchedState.HighMask) | newFlags;
if ((oldFlags & ThreadSchedState.LowMask) != newFlags)
{
AdjustScheduling(oldFlags);
}
KernelContext.CriticalSection.Leave();
}
public void ReleaseAndResume()
{
KernelContext.CriticalSection.Enter();
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
{
if (Withholder != null)
{
Withholder.Remove(WithholderNode);
SetNewSchedFlags(ThreadSchedState.Running);
Withholder = null;
}
else
{
SetNewSchedFlags(ThreadSchedState.Running);
}
}
KernelContext.CriticalSection.Leave();
}
public void Reschedule(ThreadSchedState newFlags)
{
KernelContext.CriticalSection.Enter();
ThreadSchedState oldFlags = SchedFlags;
SchedFlags = (oldFlags & ThreadSchedState.HighMask) |
(newFlags & ThreadSchedState.LowMask);
AdjustScheduling(oldFlags);
KernelContext.CriticalSection.Leave();
}
public void AddMutexWaiter(KThread requester)
{
AddToMutexWaitersList(requester);
requester.MutexOwner = this;
UpdatePriorityInheritance();
}
public void RemoveMutexWaiter(KThread thread)
{
if (thread._mutexWaiterNode?.List != null)
{
_mutexWaiters.Remove(thread._mutexWaiterNode);
}
thread.MutexOwner = null;
UpdatePriorityInheritance();
}
public KThread RelinquishMutex(ulong mutexAddress, out int count)
{
count = 0;
if (_mutexWaiters.First == null)
{
return null;
}
KThread newMutexOwner = null;
LinkedListNode<KThread> currentNode = _mutexWaiters.First;
do
{
// Skip all threads that are not waiting for this mutex.
while (currentNode != null && currentNode.Value.MutexAddress != mutexAddress)
{
currentNode = currentNode.Next;
}
if (currentNode == null)
{
break;
}
LinkedListNode<KThread> nextNode = currentNode.Next;
_mutexWaiters.Remove(currentNode);
currentNode.Value.MutexOwner = newMutexOwner;
if (newMutexOwner != null)
{
// New owner was already selected, re-insert on new owner list.
newMutexOwner.AddToMutexWaitersList(currentNode.Value);
}
else
{
// New owner not selected yet, use current thread.
newMutexOwner = currentNode.Value;
}
count++;
currentNode = nextNode;
}
while (currentNode != null);
if (newMutexOwner != null)
{
UpdatePriorityInheritance();
newMutexOwner.UpdatePriorityInheritance();
}
return newMutexOwner;
}
private void UpdatePriorityInheritance()
{
// If any of the threads waiting for the mutex has
// higher priority than the current thread, then
// the current thread inherits that priority.
int highestPriority = BasePriority;
if (_mutexWaiters.First != null)
{
int waitingDynamicPriority = _mutexWaiters.First.Value.DynamicPriority;
if (waitingDynamicPriority < highestPriority)
{
highestPriority = waitingDynamicPriority;
}
}
if (highestPriority != DynamicPriority)
{
int oldPriority = DynamicPriority;
DynamicPriority = highestPriority;
AdjustSchedulingForNewPriority(oldPriority);
if (MutexOwner != null)
{
// Remove and re-insert to ensure proper sorting based on new priority.
MutexOwner._mutexWaiters.Remove(_mutexWaiterNode);
MutexOwner.AddToMutexWaitersList(this);
MutexOwner.UpdatePriorityInheritance();
}
}
}
private void AddToMutexWaitersList(KThread thread)
{
LinkedListNode<KThread> nextPrio = _mutexWaiters.First;
int currentPriority = thread.DynamicPriority;
while (nextPrio != null && nextPrio.Value.DynamicPriority <= currentPriority)
{
nextPrio = nextPrio.Next;
}
if (nextPrio != null)
{
thread._mutexWaiterNode = _mutexWaiters.AddBefore(nextPrio, thread);
}
else
{
thread._mutexWaiterNode = _mutexWaiters.AddLast(thread);
}
}
private void AdjustScheduling(ThreadSchedState oldFlags)
{
if (oldFlags == SchedFlags)
{
return;
}
if (!IsSchedulable)
{
// Ensure our thread is running and we have an event.
StartHostThread();
// If the thread is not schedulable, we want to just run or pause
// it directly as we don't care about priority or the core it is
// running on in this case.
if (SchedFlags == ThreadSchedState.Running)
{
_schedulerWaitEvent.Set();
}
else
{
_schedulerWaitEvent.Reset();
}
return;
}
if (oldFlags == ThreadSchedState.Running)
{
// Was running, now it's stopped.
if (ActiveCore >= 0)
{
KernelContext.PriorityQueue.Unschedule(DynamicPriority, ActiveCore, this);
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
KernelContext.PriorityQueue.Unsuggest(DynamicPriority, core, this);
}
}
}
else if (SchedFlags == ThreadSchedState.Running)
{
// Was stopped, now it's running.
if (ActiveCore >= 0)
{
KernelContext.PriorityQueue.Schedule(DynamicPriority, ActiveCore, this);
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
KernelContext.PriorityQueue.Suggest(DynamicPriority, core, this);
}
}
}
KernelContext.ThreadReselectionRequested = true;
}
private void AdjustSchedulingForNewPriority(int oldPriority)
{
if (SchedFlags != ThreadSchedState.Running || !IsSchedulable)
{
return;
}
// Remove thread from the old priority queues.
if (ActiveCore >= 0)
{
KernelContext.PriorityQueue.Unschedule(oldPriority, ActiveCore, this);
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
KernelContext.PriorityQueue.Unsuggest(oldPriority, core, this);
}
}
// Add thread to the new priority queues.
KThread currentThread = KernelStatic.GetCurrentThread();
if (ActiveCore >= 0)
{
if (currentThread == this)
{
KernelContext.PriorityQueue.SchedulePrepend(DynamicPriority, ActiveCore, this);
}
else
{
KernelContext.PriorityQueue.Schedule(DynamicPriority, ActiveCore, this);
}
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
KernelContext.PriorityQueue.Suggest(DynamicPriority, core, this);
}
}
KernelContext.ThreadReselectionRequested = true;
}
private void AdjustSchedulingForNewAffinity(long oldAffinityMask, int oldCore)
{
if (SchedFlags != ThreadSchedState.Running || DynamicPriority >= KScheduler.PrioritiesCount || !IsSchedulable)
{
return;
}
// Remove thread from the old priority queues.
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (((oldAffinityMask >> core) & 1) != 0)
{
if (core == oldCore)
{
KernelContext.PriorityQueue.Unschedule(DynamicPriority, core, this);
}
else
{
KernelContext.PriorityQueue.Unsuggest(DynamicPriority, core, this);
}
}
}
// Add thread to the new priority queues.
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (((AffinityMask >> core) & 1) != 0)
{
if (core == ActiveCore)
{
KernelContext.PriorityQueue.Schedule(DynamicPriority, core, this);
}
else
{
KernelContext.PriorityQueue.Suggest(DynamicPriority, core, this);
}
}
}
KernelContext.ThreadReselectionRequested = true;
}
public void SetEntryArguments(long argsPtr, int threadHandle)
{
Context.SetX(0, (ulong)argsPtr);
Context.SetX(1, (ulong)threadHandle);
}
public void TimeUp()
{
ReleaseAndResume();
}
public string GetGuestStackTrace()
{
return Owner.Debugger.GetGuestStackTrace(Context);
}
public void PrintGuestStackTrace()
{
Logger.Info?.Print(LogClass.Cpu, $"Guest stack trace:\n{GetGuestStackTrace()}\n");
}
public void AddCpuTime(long ticks)
{
Interlocked.Add(ref _totalTimeRunning, ticks);
}
public void StartHostThread()
{
if (_schedulerWaitEvent == null)
{
var schedulerWaitEvent = new ManualResetEvent(false);
if (Interlocked.Exchange(ref _schedulerWaitEvent, schedulerWaitEvent) == null)
{
HostThread.Start();
}
else
{
schedulerWaitEvent.Dispose();
}
}
}
private void ThreadStart()
{
_schedulerWaitEvent.WaitOne();
KernelStatic.SetKernelContext(KernelContext, this);
if (_customThreadStart != null)
{
_customThreadStart();
}
else
{
Owner.Context.Execute(Context, _entrypoint);
}
Context.Dispose();
_schedulerWaitEvent.Dispose();
}
public void MakeUnschedulable()
{
_forcedUnschedulable = true;
}
public override bool IsSignaled()
{
return _hasExited != 0;
}
protected override void Destroy()
{
if (_hasBeenInitialized)
{
FreeResources();
bool released = Owner != null || _hasBeenReleased;
if (Owner != null)
{
Owner.ResourceLimit?.Release(LimitableResource.Thread, 1, released ? 0 : 1);
Owner.DecrementReferenceCount();
}
else
{
KernelContext.ResourceLimit.Release(LimitableResource.Thread, 1, released ? 0 : 1);
}
}
}
private void FreeResources()
{
Owner?.RemoveThread(this);
if (_tlsAddress != 0 && Owner.FreeThreadLocalStorage(_tlsAddress) != KernelResult.Success)
{
throw new InvalidOperationException("Unexpected failure freeing thread local storage.");
}
KernelContext.CriticalSection.Enter();
// Wake up all threads that may be waiting for a mutex being held by this thread.
foreach (KThread thread in _mutexWaiters)
{
thread.MutexOwner = null;
thread._preferredCoreOverride = 0;
thread.ObjSyncResult = KernelResult.InvalidState;
thread.ReleaseAndResume();
}
KernelContext.CriticalSection.Leave();
Owner?.DecrementThreadCountAndTerminateIfZero();
}
}
}