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0e1e094b7a
ryujinx
/
Ryujinx.Graphics
/
Gal
/
Shader
History
gdkchan
0e1e094b7a
Improve texture tables (
#457
)
...
* Improve texture tables * More renaming and other tweaks * Minor tweaks
2018-10-17 18:02:23 -03:00
..
GlslDecl.cs
Implement SSY/SYNC shader instructions (
#382
)
2018-08-31 13:14:04 -03:00
GlslDecompiler.cs
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (
#451
)
2018-10-13 23:54:14 -03:00
GlslProgram.cs
ShaderDecodeAlu.cs
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (
#451
)
2018-10-13 23:54:14 -03:00
ShaderDecodeFlow.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeFunc.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeHelper.cs
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (
#451
)
2018-10-13 23:54:14 -03:00
ShaderDecodeMem.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeMove.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeOpCode.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
ShaderDecoder.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
ShaderDecodeSpecial.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderHeader.cs
Implement multiple rendertarget attachments and depth writting (
#375
)
2018-08-23 02:07:23 -03:00
ShaderIpaMode.cs
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (
#392
)
2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs
ShaderIrBlock.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderIrCmnt.cs
ShaderIrCond.cs
ShaderIrInst.cs
Implement SSY/SYNC shader instructions (
#382
)
2018-08-31 13:14:04 -03:00
ShaderIrMeta.cs
ShaderIrMetaIpa.cs
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (
#392
)
2018-09-01 18:44:19 -03:00
ShaderIrMetaTex.cs
ShaderIrMetaTexq.cs
ShaderIrNode.cs
ShaderIrOp.cs
ShaderIrOperAbuf.cs
ShaderIrOperCbuf.cs
ShaderIrOperGpr.cs
ShaderIrOperImm.cs
ShaderIrOperImmf.cs
ShaderIrOperPred.cs
ShaderOpCodeTable.cs
Fixup SSY (
#424
)
2018-09-19 17:11:05 -03:00
ShaderOper.cs
ShaderTexqInfo.cs