0f6ec446ea
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
26 lines
652 B
GLSL
26 lines
652 B
GLSL
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = s_render_scale[1 + samplerIndex];
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if (scale == 1.0)
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{
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return inputVec;
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}
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if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
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{
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return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
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}
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else
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{
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return ivec2(vec2(inputVec) * scale);
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}
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(s_render_scale[1 + samplerIndex]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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} |