1df2c5ce7f
* Gracefully close the app on exit * Application tear down instead of calling Environment.Exit(0); do a better tear down of the application
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using ChocolArm64.Memory;
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using Gal;
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using Ryujinx.Gpu;
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using Ryujinx.OsHle;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx
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{
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public class Switch : IDisposable
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{
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public IntPtr Ram {get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal Horizon Os { get; private set; }
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internal VirtualFs VFs { get; private set; }
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public Switch(IGalRenderer Renderer)
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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Gpu = new NsGpu(Renderer);
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Os = new Horizon(this);
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VFs = new VirtualFs();
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}
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public event EventHandler Finish;
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internal virtual void OnFinish(EventArgs e)
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{
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EventHandler Handler = Finish;
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if (Handler != null)
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{
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Handler(this, e);
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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VFs.Dispose();
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}
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Marshal.FreeHGlobal(Ram);
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}
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}
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} |