17078ad929
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment We were hardcoding alignment to 4, but by specs it can be any values that is a power of 2. This also enable VK_KHR_portability_subset if present as per specs requirements. * address gdkchan's comment * Make NeedsVertexBufferAlignment internal
788 lines
31 KiB
C#
788 lines
31 KiB
C#
using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Graphics.Vulkan.Queries;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.EXT;
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using Silk.NET.Vulkan.Extensions.KHR;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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public sealed class VulkanRenderer : IRenderer
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{
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private Instance _instance;
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private SurfaceKHR _surface;
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private PhysicalDevice _physicalDevice;
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private Device _device;
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private WindowBase _window;
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private bool _initialized;
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internal FormatCapabilities FormatCapabilities { get; private set; }
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internal HardwareCapabilities Capabilities;
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internal Vk Api { get; private set; }
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internal KhrSurface SurfaceApi { get; private set; }
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internal KhrSwapchain SwapchainApi { get; private set; }
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internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
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internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
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internal KhrPushDescriptor PushDescriptorApi { get; private set; }
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internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
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internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
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internal ExtDebugUtils DebugUtilsApi { get; private set; }
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internal uint QueueFamilyIndex { get; private set; }
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internal Queue Queue { get; private set; }
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internal Queue BackgroundQueue { get; private set; }
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internal object BackgroundQueueLock { get; private set; }
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internal object QueueLock { get; private set; }
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internal MemoryAllocator MemoryAllocator { get; private set; }
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internal CommandBufferPool CommandBufferPool { get; private set; }
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internal DescriptorSetManager DescriptorSetManager { get; private set; }
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internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
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internal BackgroundResources BackgroundResources { get; private set; }
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internal Action<Action> InterruptAction { get; private set; }
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internal BufferManager BufferManager { get; private set; }
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internal HashSet<ShaderCollection> Shaders { get; }
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internal HashSet<ITexture> Textures { get; }
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internal HashSet<SamplerHolder> Samplers { get; }
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private Counters _counters;
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private SyncManager _syncManager;
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private PipelineFull _pipeline;
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private DebugUtilsMessengerEXT _debugUtilsMessenger;
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internal HelperShader HelperShader { get; private set; }
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internal PipelineFull PipelineInternal => _pipeline;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
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private readonly Func<string[]> _getRequiredExtensions;
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private readonly string _preferredGpuId;
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internal Vendor Vendor { get; private set; }
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internal bool IsAmdWindows { get; private set; }
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internal bool IsIntelWindows { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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internal bool IsMoltenVk { get; private set; }
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internal bool IsTBDR { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuVersion { get; private set; }
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public bool PreferThreading => true;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
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{
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_getSurface = surfaceFunc;
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_getRequiredExtensions = requiredExtensionsFunc;
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_preferredGpuId = preferredGpuId;
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Shaders = new HashSet<ShaderCollection>();
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Textures = new HashSet<ITexture>();
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Samplers = new HashSet<SamplerHolder>();
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if (OperatingSystem.IsMacOS())
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{
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MVKInitialization.Initialize();
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// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
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IsMoltenVk = true;
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}
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}
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private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
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{
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FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
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var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
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{
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ConditionalRenderingApi = conditionalRenderingApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
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{
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ExtendedDynamicStateApi = extendedDynamicStateApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
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{
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PushDescriptorApi = pushDescriptorApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
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{
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TransformFeedbackApi = transformFeedbackApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
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{
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DrawIndirectCountApi = drawIndirectCountApi;
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}
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if (maxQueueCount >= 2)
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{
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Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
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BackgroundQueue = backgroundQueue;
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BackgroundQueueLock = new object();
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}
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PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
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{
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SType = StructureType.PhysicalDeviceProperties2
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};
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PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
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{
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SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
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};
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if (Capabilities.SupportsSubgroupSizeControl)
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{
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properties2.PNext = &propertiesSubgroupSizeControl;
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}
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bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
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PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
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{
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SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
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};
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if (supportsTransformFeedback)
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{
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propertiesTransformFeedback.PNext = properties2.PNext;
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properties2.PNext = &propertiesTransformFeedback;
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}
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PhysicalDevicePortabilitySubsetPropertiesKHR propertiesPortabilitySubset = new PhysicalDevicePortabilitySubsetPropertiesKHR()
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{
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SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr
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};
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2
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};
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PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
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};
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PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
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{
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SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
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};
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PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new PhysicalDeviceCustomBorderColorFeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
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};
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PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new PhysicalDevicePortabilitySubsetFeaturesKHR()
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{
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SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr
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};
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if (supportedExtensions.Contains("VK_EXT_robustness2"))
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{
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features2.PNext = &featuresRobustness2;
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}
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if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
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{
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featuresShaderInt8.PNext = features2.PNext;
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features2.PNext = &featuresShaderInt8;
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}
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if (supportedExtensions.Contains("VK_EXT_custom_border_color"))
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{
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featuresCustomBorderColor.PNext = features2.PNext;
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features2.PNext = &featuresCustomBorderColor;
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}
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bool usePortability = supportedExtensions.Contains("VK_KHR_portability_subset");
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if (usePortability)
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{
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propertiesPortabilitySubset.PNext = properties2.PNext;
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properties2.PNext = &propertiesPortabilitySubset;
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featuresPortabilitySubset.PNext = features2.PNext;
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features2.PNext = &featuresPortabilitySubset;
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}
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Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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var portabilityFlags = PortabilitySubsetFlags.None;
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uint vertexBufferAlignment = 1;
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if (usePortability)
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{
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vertexBufferAlignment = propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment;
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portabilityFlags |= featuresPortabilitySubset.TriangleFans ? 0 : PortabilitySubsetFlags.NoTriangleFans;
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portabilityFlags |= featuresPortabilitySubset.PointPolygons ? 0 : PortabilitySubsetFlags.NoPointMode;
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portabilityFlags |= featuresPortabilitySubset.ImageView2DOn3DImage ? 0 : PortabilitySubsetFlags.No3DImageView;
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portabilityFlags |= featuresPortabilitySubset.SamplerMipLodBias ? 0 : PortabilitySubsetFlags.NoLodBias;
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}
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bool customBorderColorSupported = supportedExtensions.Contains("VK_EXT_custom_border_color") &&
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featuresCustomBorderColor.CustomBorderColors &&
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featuresCustomBorderColor.CustomBorderColorWithoutFormat;
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ref var properties = ref properties2.Properties;
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SampleCountFlags supportedSampleCounts =
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properties.Limits.FramebufferColorSampleCounts &
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properties.Limits.FramebufferDepthSampleCounts &
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properties.Limits.FramebufferStencilSampleCounts;
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Capabilities = new HardwareCapabilities(
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supportedExtensions.Contains("VK_EXT_index_type_uint8"),
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customBorderColorSupported,
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supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
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supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
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supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
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supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
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featuresShaderInt8.ShaderInt8,
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supportedExtensions.Contains("VK_EXT_shader_stencil_export"),
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supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
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supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
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features2.Features.MultiViewport,
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featuresRobustness2.NullDescriptor || IsMoltenVk,
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supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
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supportsTransformFeedback,
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propertiesTransformFeedback.TransformFeedbackQueries,
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features2.Features.OcclusionQueryPrecise,
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supportedFeatures.PipelineStatisticsQuery,
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supportedFeatures.GeometryShader,
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propertiesSubgroupSizeControl.MinSubgroupSize,
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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supportedSampleCounts,
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portabilityFlags,
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vertexBufferAlignment);
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MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
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CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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DescriptorSetManager = new DescriptorSetManager(_device);
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PipelineLayoutCache = new PipelineLayoutCache();
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BackgroundResources = new BackgroundResources(this, _device);
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BufferManager = new BufferManager(this, _device);
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_syncManager = new SyncManager(this, _device);
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_pipeline = new PipelineFull(this, _device);
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_pipeline.Initialize();
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HelperShader = new HelperShader(this, _device);
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_counters = new Counters(this, _device, _pipeline);
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}
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private unsafe void SetupContext(GraphicsDebugLevel logLevel)
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{
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var api = Vk.GetApi();
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Api = api;
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_instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
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DebugUtilsApi = debugUtils;
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if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
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{
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SurfaceApi = surfaceApi;
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}
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_surface = _getSurface(_instance, api);
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_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
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var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
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var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
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_device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
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if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
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{
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SwapchainApi = swapchainApi;
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}
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api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
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Queue = queue;
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QueueLock = new object();
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LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
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_window = new Window(this, _surface, _physicalDevice, _device);
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_initialized = true;
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}
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public BufferHandle CreateBuffer(int size)
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{
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return BufferManager.CreateWithHandle(this, size, false);
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}
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public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
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{
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bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
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if (info.State.HasValue || isCompute)
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{
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return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
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}
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else
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{
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return new ShaderCollection(this, _device, sources);
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}
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}
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internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
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{
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return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
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}
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public ISampler CreateSampler(GAL.SamplerCreateInfo info)
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{
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return new SamplerHolder(this, _device, info);
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}
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public ITexture CreateTexture(TextureCreateInfo info, float scale)
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{
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if (info.Target == Target.TextureBuffer)
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{
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return new TextureBuffer(this, info, scale);
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}
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return CreateTextureView(info, scale);
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}
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internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
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{
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// This should be disposed when all views are destroyed.
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var storage = CreateTextureStorage(info, scale);
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return storage.CreateView(info, 0, 0);
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}
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internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
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{
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return new TextureStorage(this, _device, info, scale);
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}
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public void DeleteBuffer(BufferHandle buffer)
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{
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BufferManager.Delete(buffer);
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}
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internal void FlushAllCommands()
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{
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_pipeline?.FlushCommandsImpl();
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}
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internal void RegisterFlush()
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{
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_syncManager.RegisterFlush();
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}
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public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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return BufferManager.GetData(buffer, offset, size);
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}
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public unsafe Capabilities GetCapabilities()
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{
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FormatFeatureFlags compressedFormatFeatureFlags =
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FormatFeatureFlags.SampledImageBit |
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FormatFeatureFlags.SampledImageFilterLinearBit |
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FormatFeatureFlags.BlitSrcBit |
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FormatFeatureFlags.TransferSrcBit |
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FormatFeatureFlags.TransferDstBit;
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bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc1RgbaSrgb,
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GAL.Format.Bc1RgbaUnorm,
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GAL.Format.Bc2Srgb,
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GAL.Format.Bc2Unorm,
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GAL.Format.Bc3Srgb,
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GAL.Format.Bc3Unorm);
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bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc4Snorm,
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GAL.Format.Bc4Unorm,
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GAL.Format.Bc5Snorm,
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GAL.Format.Bc5Unorm);
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bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc6HSfloat,
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GAL.Format.Bc6HUfloat,
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GAL.Format.Bc7Srgb,
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GAL.Format.Bc7Unorm);
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bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Etc2RgbaSrgb,
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GAL.Format.Etc2RgbaUnorm,
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GAL.Format.Etc2RgbPtaSrgb,
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GAL.Format.Etc2RgbPtaUnorm,
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GAL.Format.Etc2RgbSrgb,
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GAL.Format.Etc2RgbUnorm);
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bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.R5G6B5Unorm,
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GAL.Format.R5G5B5A1Unorm,
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GAL.Format.R5G5B5X1Unorm,
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GAL.Format.B5G6R5Unorm,
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GAL.Format.B5G5R5A1Unorm,
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GAL.Format.A1B5G5R5Unorm);
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bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.R4G4B4A4Unorm);
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bool supportsAstcFormats = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Astc4x4Unorm,
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GAL.Format.Astc5x4Unorm,
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GAL.Format.Astc5x5Unorm,
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GAL.Format.Astc6x5Unorm,
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GAL.Format.Astc6x6Unorm,
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GAL.Format.Astc8x5Unorm,
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GAL.Format.Astc8x6Unorm,
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GAL.Format.Astc8x8Unorm,
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GAL.Format.Astc10x5Unorm,
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GAL.Format.Astc10x6Unorm,
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GAL.Format.Astc10x8Unorm,
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GAL.Format.Astc10x10Unorm,
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GAL.Format.Astc12x10Unorm,
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GAL.Format.Astc12x12Unorm,
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GAL.Format.Astc4x4Srgb,
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GAL.Format.Astc5x4Srgb,
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GAL.Format.Astc5x5Srgb,
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GAL.Format.Astc6x5Srgb,
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GAL.Format.Astc6x6Srgb,
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GAL.Format.Astc8x5Srgb,
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GAL.Format.Astc8x6Srgb,
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GAL.Format.Astc8x8Srgb,
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GAL.Format.Astc10x5Srgb,
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GAL.Format.Astc10x6Srgb,
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GAL.Format.Astc10x8Srgb,
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GAL.Format.Astc10x10Srgb,
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GAL.Format.Astc12x10Srgb,
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GAL.Format.Astc12x12Srgb);
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PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
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{
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|
SType = StructureType.PhysicalDeviceVulkan12Features
|
|
};
|
|
|
|
PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
|
|
{
|
|
SType = StructureType.PhysicalDeviceFeatures2,
|
|
PNext = &featuresVk12
|
|
};
|
|
|
|
Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
|
|
Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
|
|
|
|
var limits = properties.Limits;
|
|
|
|
return new Capabilities(
|
|
api: TargetApi.Vulkan,
|
|
GpuVendor,
|
|
hasFrontFacingBug: IsIntelWindows,
|
|
hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
|
|
needsFragmentOutputSpecialization: IsMoltenVk,
|
|
reduceShaderPrecision: IsMoltenVk,
|
|
supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
|
|
supportsBc123Compression: supportsBc123CompressionFormat,
|
|
supportsBc45Compression: supportsBc45CompressionFormat,
|
|
supportsBc67Compression: supportsBc67CompressionFormat,
|
|
supportsEtc2Compression: supportsEtc2CompressionFormat,
|
|
supports3DTextureCompression: true,
|
|
supportsBgraFormat: true,
|
|
supportsR4G4Format: false,
|
|
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
|
|
supportsSnormBufferTextureFormat: true,
|
|
supports5BitComponentFormat: supports5BitComponentFormat,
|
|
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
|
|
supportsFragmentShaderOrderingIntel: false,
|
|
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
|
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
|
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
|
supportsMismatchingViewFormat: true,
|
|
supportsCubemapView: !IsAmdGcn,
|
|
supportsNonConstantTextureOffset: false,
|
|
supportsShaderBallot: false,
|
|
supportsTextureShadowLod: false,
|
|
supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
|
|
supportsViewportSwizzle: false,
|
|
supportsIndirectParameters: true,
|
|
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
|
|
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
|
|
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
|
|
maximumImagesPerStage: Constants.MaxImagesPerStage,
|
|
maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
|
|
maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
|
|
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
|
|
}
|
|
|
|
public HardwareInfo GetHardwareInfo()
|
|
{
|
|
return new HardwareInfo(GpuVendor, GpuRenderer);
|
|
}
|
|
|
|
public static DeviceInfo[] GetPhysicalDevices()
|
|
{
|
|
try
|
|
{
|
|
return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// If we got an exception here, Vulkan is most likely not supported.
|
|
return Array.Empty<DeviceInfo>();
|
|
}
|
|
}
|
|
|
|
private static string ParseStandardVulkanVersion(uint version)
|
|
{
|
|
return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
|
|
}
|
|
|
|
private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
|
|
{
|
|
uint driverVersionRaw = properties.DriverVersion;
|
|
|
|
// NVIDIA differ from the standard here and uses a different format.
|
|
if (properties.VendorID == 0x10DE)
|
|
{
|
|
return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
|
|
}
|
|
else
|
|
{
|
|
return ParseStandardVulkanVersion(driverVersionRaw);
|
|
}
|
|
}
|
|
|
|
private unsafe void PrintGpuInformation()
|
|
{
|
|
Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
|
|
|
|
string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
|
|
|
|
Vendor = VendorUtils.FromId(properties.VendorID);
|
|
|
|
IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
|
|
IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
|
|
IsTBDR = IsMoltenVk ||
|
|
Vendor == Vendor.Qualcomm ||
|
|
Vendor == Vendor.ARM ||
|
|
Vendor == Vendor.Broadcom ||
|
|
Vendor == Vendor.ImgTec;
|
|
|
|
GpuVendor = vendorName;
|
|
GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
|
|
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
|
|
|
|
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
|
|
|
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
|
}
|
|
|
|
public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
|
|
{
|
|
return topology switch
|
|
{
|
|
GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
|
|
GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
|
|
GAL.PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans) ? GAL.PrimitiveTopology.Triangles : topology,
|
|
_ => topology
|
|
};
|
|
}
|
|
|
|
public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
|
|
{
|
|
return topology switch
|
|
{
|
|
GAL.PrimitiveTopology.Quads => true,
|
|
GAL.PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans),
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
public void Initialize(GraphicsDebugLevel logLevel)
|
|
{
|
|
SetupContext(logLevel);
|
|
|
|
PrintGpuInformation();
|
|
}
|
|
|
|
internal bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
|
|
{
|
|
if (Capabilities.VertexBufferAlignment > 1)
|
|
{
|
|
alignment = (int)Capabilities.VertexBufferAlignment;
|
|
|
|
return true;
|
|
}
|
|
else if (Vendor != Vendor.Nvidia)
|
|
{
|
|
// Vulkan requires that vertex attributes are globally aligned by their component size,
|
|
// so buffer strides that don't divide by the largest scalar element are invalid.
|
|
// Guest applications do this, NVIDIA GPUs are OK with it, others are not.
|
|
|
|
alignment = attrScalarAlignment;
|
|
|
|
return true;
|
|
}
|
|
|
|
alignment = 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void PreFrame()
|
|
{
|
|
_syncManager.Cleanup();
|
|
}
|
|
|
|
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
|
|
{
|
|
return _counters.QueueReport(type, resultHandler, hostReserved);
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.QueueReset(type);
|
|
}
|
|
|
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
|
|
}
|
|
|
|
public void UpdateCounters()
|
|
{
|
|
_counters.Update();
|
|
}
|
|
|
|
public void ResetCounterPool()
|
|
{
|
|
_counters.ResetCounterPool();
|
|
}
|
|
|
|
public void ResetFutureCounters(CommandBuffer cmd, int count)
|
|
{
|
|
_counters?.ResetFutureCounters(cmd, count);
|
|
}
|
|
|
|
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
|
|
{
|
|
action();
|
|
}
|
|
|
|
public void CreateSync(ulong id, bool strict)
|
|
{
|
|
_syncManager.Create(id, strict);
|
|
}
|
|
|
|
public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void WaitSync(ulong id)
|
|
{
|
|
_syncManager.Wait(id);
|
|
}
|
|
|
|
public ulong GetCurrentSync()
|
|
{
|
|
return _syncManager.GetCurrent();
|
|
}
|
|
|
|
public void SetInterruptAction(Action<Action> interruptAction)
|
|
{
|
|
InterruptAction = interruptAction;
|
|
}
|
|
|
|
public void Screenshot()
|
|
{
|
|
_window.ScreenCaptureRequested = true;
|
|
}
|
|
|
|
public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
|
|
{
|
|
ScreenCaptured?.Invoke(this, bitmap);
|
|
}
|
|
|
|
public unsafe void Dispose()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CommandBufferPool.Dispose();
|
|
BackgroundResources.Dispose();
|
|
_counters.Dispose();
|
|
_window.Dispose();
|
|
HelperShader.Dispose();
|
|
_pipeline.Dispose();
|
|
BufferManager.Dispose();
|
|
DescriptorSetManager.Dispose();
|
|
PipelineLayoutCache.Dispose();
|
|
|
|
MemoryAllocator.Dispose();
|
|
|
|
if (_debugUtilsMessenger.Handle != 0)
|
|
{
|
|
DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
|
|
}
|
|
|
|
foreach (var shader in Shaders)
|
|
{
|
|
shader.Dispose();
|
|
}
|
|
|
|
foreach (var texture in Textures)
|
|
{
|
|
texture.Release();
|
|
}
|
|
|
|
foreach (var sampler in Samplers)
|
|
{
|
|
sampler.Dispose();
|
|
}
|
|
|
|
SurfaceApi.DestroySurface(_instance, _surface, null);
|
|
|
|
Api.DestroyDevice(_device, null);
|
|
|
|
// Last step destroy the instance
|
|
Api.DestroyInstance(_instance, null);
|
|
}
|
|
}
|
|
} |