ryujinx/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvDeviceFile.cs
Thog 81cba3c3df
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.

This should fix Mario Tennis and LM3 regressions with syncpoints.

NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.

PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.

* Address LDj3SNuD's comment

* Address gdkchan's comment
2020-05-01 23:18:42 +02:00

92 lines
3.5 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices
{
abstract class NvDeviceFile
{
public readonly ServiceCtx Context;
public readonly KProcess Owner;
public NvDeviceFile(ServiceCtx context)
{
Context = context;
Owner = context.Process;
}
public virtual NvInternalResult QueryEvent(out int eventHandle, uint eventId)
{
eventHandle = 0;
return NvInternalResult.NotImplemented;
}
public virtual NvInternalResult MapSharedMemory(KSharedMemory sharedMemory, uint argument)
{
return NvInternalResult.NotImplemented;
}
public virtual NvInternalResult Ioctl(NvIoctl command, Span<byte> arguments)
{
return NvInternalResult.NotImplemented;
}
public virtual NvInternalResult Ioctl2(NvIoctl command, Span<byte> arguments, Span<byte> inlineInBuffer)
{
return NvInternalResult.NotImplemented;
}
public virtual NvInternalResult Ioctl3(NvIoctl command, Span<byte> arguments, Span<byte> inlineOutBuffer)
{
return NvInternalResult.NotImplemented;
}
protected delegate NvInternalResult IoctlProcessor<T>(ref T arguments);
protected delegate NvInternalResult IoctlProcessorSpan<T>(Span<T> arguments);
protected delegate NvInternalResult IoctlProcessorInline<T, T1>(ref T arguments, ref T1 inlineData);
protected delegate NvInternalResult IoctlProcessorInlineSpan<T, T1>(ref T arguments, Span<T1> inlineData);
private static NvInternalResult PrintResult(MethodInfo info, NvInternalResult result)
{
Logger.PrintDebug(LogClass.ServiceNv, $"{info.Name} returned result {result}");
return result;
}
protected static NvInternalResult CallIoctlMethod<T>(IoctlProcessor<T> callback, Span<byte> arguments) where T : struct
{
Debug.Assert(arguments.Length == Unsafe.SizeOf<T>());
return PrintResult(callback.Method, callback(ref MemoryMarshal.Cast<byte, T>(arguments)[0]));
}
protected static NvInternalResult CallIoctlMethod<T, T1>(IoctlProcessorInline<T, T1> callback, Span<byte> arguments, Span<byte> inlineBuffer) where T : struct where T1 : struct
{
Debug.Assert(arguments.Length == Unsafe.SizeOf<T>());
Debug.Assert(inlineBuffer.Length == Unsafe.SizeOf<T1>());
return PrintResult(callback.Method, callback(ref MemoryMarshal.Cast<byte, T>(arguments)[0], ref MemoryMarshal.Cast<byte, T1>(inlineBuffer)[0]));
}
protected static NvInternalResult CallIoctlMethod<T>(IoctlProcessorSpan<T> callback, Span<byte> arguments) where T : struct
{
return PrintResult(callback.Method, callback(MemoryMarshal.Cast<byte, T>(arguments)));
}
protected static NvInternalResult CallIoctlMethod<T, T1>(IoctlProcessorInlineSpan<T, T1> callback, Span<byte> arguments, Span<byte> inlineBuffer) where T : struct where T1 : struct
{
Debug.Assert(arguments.Length == Unsafe.SizeOf<T>());
return PrintResult(callback.Method, callback(ref MemoryMarshal.Cast<byte, T>(arguments)[0], MemoryMarshal.Cast<byte, T1>(inlineBuffer)));
}
public abstract void Close();
}
}