1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class DepopForMixBuffersCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.DepopForMixBuffers;
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public ulong EstimatedProcessingTime { get; set; }
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public uint MixBufferOffset { get; }
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public uint MixBufferCount { get; }
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public float Decay { get; }
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public Memory<float> DepopBuffer { get; }
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public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
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{
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Enabled = true;
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NodeId = nodeId;
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MixBufferOffset = bufferOffset;
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MixBufferCount = mixBufferCount;
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DepopBuffer = depopBuffer;
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if (sampleRate == 48000)
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{
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Decay = 0.962189f;
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}
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else // if (sampleRate == 32000)
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{
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Decay = 0.943695f;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe float ProcessDepopMix(float* buffer, float depopValue, uint sampleCount)
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{
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if (depopValue < 0)
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{
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depopValue = -depopValue;
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for (int i = 0; i < sampleCount; i++)
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{
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depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
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buffer[i] -= depopValue;
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}
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return -depopValue;
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}
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else
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{
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for (int i = 0; i < sampleCount; i++)
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{
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depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
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buffer[i] += depopValue;
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}
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return depopValue;
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}
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}
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public void Process(CommandList context)
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{
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Span<float> depopBuffer = DepopBuffer.Span;
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uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
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for (int i = (int)MixBufferOffset; i < bufferCount; i++)
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{
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float depopValue = depopBuffer[i];
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if (depopValue != 0)
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{
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unsafe
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{
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float* buffer = (float*)context.GetBufferPointer(i);
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depopBuffer[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
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}
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}
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}
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}
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}
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} |